🧪 Early Information on "IMPROVED" Alchemy Lab [Part of The Beta Beat v30]

NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.

This thread is to provide early insights and discussion on the IMPROVED Alchemy Lab Building.

For information and discussion on Hero Academy, please see: 🧪 Early Information on Hero Academy [Part of The Beta Beat v30]


Don’t get too attached

Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.

It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.

So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.


A Note About: :bow_and_arrow: @zephyr1’s observations

I’ve added some observations/opinions in a couple spots, called out in this format:

:bow_and_arrow: @zephyr1’s observation: information here


:clipboard: Overview

Alchemy Lab has re-entered Beta, with a new, revised version.

Notable changes include (further details on these below):

  • 20 recipes available, instead of 10, and some existing ones are changed; 2 recipes unlock with each building Level, instead of 1

  • Changes to existing costs, as well as Alkashard production

  • Changes to Combining Alkashard requirements and rewards

  • Combine Alkashard UI moved into Alchemy Lab instead of Inventory

  • Only one Transmutation recipe can be used at a time, unlike the current live game version, which allows up to 3 simultaneous Transmutations by the time the building is fully leveled As of June 9, the ability to run simultaneous Transmuations has been re-added

  • Gem costs have been removed or reduced from the recipes which had them; there is a new gem-based option to “Boost” Alkashard production for gems instead on each Level

  • NOTE: Just as in the current live version of Alchemy Lab, Transmutations can NOT be skipped with gems; Upgrade and Research times CAN be skipped with gems, also as in the current live version


:woman_cook: 10 New Recipes

The current version of Alchemy Lab in the live game has 10 Building Levels, each of which unlocks a particular Transmutation Recipe.

This updated version of Alchemy Lab still has 10 Building Levels, but instead has 20 Transmutation Recipes — 2 per Building Level. Upgrading the Alchemy Lab to a particular Level unlocks both Recipes.

Each Recipe must be individually Researched, as usual.

Players who’ve already built and upgraded Alchemy Lab will find that the new Recipes are available to be Researched without further building upgrades.

Full details on all Recipes, both old and new, are below.

:bow_and_arrow: @zephyr1’s observation: One oddity of this is that the equivalent of the existing Level 9 has moved to a Recipe in Level 10. I have no idea how that’s going to work when released in the live game for cases like these:

  • A player has built to Level 9 and researched Level 9, but has not built Level 10 — does the new Level 9 Research unlock automatically? Or will the equivalent Recipe be unlocked once Level 10 is built, and the new Level 9 will need to be Researched?
  • A player has Level 9 running — does this transfer to the new Recipe from Level 10 automatically? What happens if the building isn’t upgraded that far?

:one: No Multitasking [ability restored on June 9]

The current version of Alchemy Lab unlocks multiple simultaneous Transmutations as the building is leveled up.

This is no longer an option in the updated Alchemy Lab.

Current System (now the same in Beta)

  • Building Level 5 unlocks 2 simultaneous Transmutations
  • Building Level 10 unlocks 3 simultaneous Transmutations

New System

  • Only one Transmutation can be run at a time, regardless of building level

:bow_and_arrow: @zephyr1’s observation: A common question is what happens when this is released for players who have long queues in multiple Recipes — do they stop? Are resources returned? Are they temporarily allowed to run multiple Recipes until the existing queues finish? This will need to be addressed, but isn’t clear at the moment.


:bowl_with_spoon: Changes to Alkashard Production, Requirements, and Rewards

There are two major changes:

  1. The number of Alkashards required for Combining has been reduced from 10000 to 1000

  2. The rewards for Combining Alkashards have been adjusted


Full Details on Alkashards

Like the current version of Alchemy Lab, the new version of Alchemy Lab produces Alkashards in addition to items resulting from Transmutations.

However, the number of Alkashards required for Combining to select an additional item has been reduced from 10000 to 1000.

Additionally, the Alkashards produced by some of the existing Transmutation Recipes have been changed. And, as noted above, there’s a new option to Boost Alkashard production with gems, if desired.

The rewards for Combining Alkashards have changed a bit too. While there are still 6 random items to select from, the item quantities and types have been reduced.

Reward Options for Combining Alkashards

As in the current version of Alchemy Lab, players are presented with six random options, and may select one when Combining Alkashards.

Changes are noted as old and new

Slot
Slot 1 1x 4* Ascension Material
1x 3* Ascension Material
OR
1x 4* Ascension Material

In revised Alchemy Lab, Beta testers have noted there appears to be roughly a 5-25% chance (it’s too early to know with much certainty) of a 4* mat being available as an option, as opposed to the current Alchemy Lab always having one available
Slot 2 3x 3* Ascension Material
1x 3* Ascension Material
Slot 3 50x Emblems
10x Emblems
Slot 4 50x Emblems
10x Emblems
Slot 5 30x Titan Battle Items
5x Titan Battle Items
Slot 6 30x Titan Battle Items
5x Titan Battle Items

Further Details on Combining Alkashards

As in the current Alchemy Lab, the slots are set, but all items available when Combining Alkashards are random — so there will be two Ascension Materials, two Classes of Emblems, and two Titan Battle Items, but which particular items are in each slot is random.

Also as in the current Alchemy Lab, a single selection can be made amongst the slots. The available items don’t change until a selection is made, and once a selection is made, the next round of rewards for Combining Alkashards will be a new random mix of items.


:gem: Removal of Gem Costs, Addition of Boosting Alkashard Production with Gems

None of the updated Alchemy Lab recipes require gems, and As of June 3 Beta, only Levels 19 (10A) and 20 (10B) require Gems. Transmutations still cannot be skipped with gems, just like the live game. (Building Upgrade and Research times can be skipped with gems, however, also like in the current live version.)

Gems are now optional for Alchemy Lab below Level 10 (as of June 3), and can be used to “Boost” Alkashard production.

This option to “Boost” is presented when collecting items from completed Transmutatations. A popup offers to collect the items and Alkashards, or to alternatively spend a specified number of gems to boost the Alskahard production by a particular amount. This option is only available when collecting the items — once you’ve made a decision to Boost or not, the items and Alkashards are collected, and the option is no longer available for those items.

If you’re collecting multiple items from sequential Transmutations at the same time, then the Boost option will be multiplied accordingly. As an example, if the Boost for a single item provides 5 extra Alkashards for 10 gems, then collecting 3 items at once will offer 15 extra Alkashards for 30 gems. This option is all-or-nothing — when collecting multiple items at once, your only option is whether to Boost for all of them or not; you can’t choose a partial Boost based on fewer items. If this were a concern, collecting items more frequently will provide more control over Boost options.

:bow_and_arrow: @zephyr1’s observation: while this is a novel way to allow using gems without requiring them, the value proposition as currently set seems HORRENDOUS to me.

At best in Recipes 10A and 10B, there’s a cost of 1.43 gems per Alkashard, which means you’d be spending the equivalent of 1430 gems for 1000 Alkashards. That seems like an EXTREMELY steep price for 10 Emblems, or even a random 4* Ascension Material (if one is even available). It’s even worse in the lower-level Recipes, where Alkashards are 2.0 gems each, making that exchange cost 2000 gems.


:arrow_double_up: Updated Alchemy Lab Levels & Transmutation Recipes

:clipboard: Summary of Recipes

This is a list of the 20 Recipes, identified as xA and xB for Building Level x, e.g. 1A and 1B are the two Transmutation Recipes unlocked for Building Level 1.

The names listed are those shown in the icon summaries in the game, and describe the output of the Recipe.

The emoji before each name, :twisted_rightwards_arrows: and :arrow_double_up:, mimic similar icons in the game, and indicate whether the Recipe is for exchanging an item to another item of the same rarity (:twisted_rightwards_arrows:), or for upgrading an item to an item of an increased rarity (:arrow_double_up:).

:bow_and_arrow: @zephyr1’s observation: The overall theme to the new Recipes is Transmuting items into other items of the same rarity. This was a very frequent request during the original Beta of Alchemy Lab, but was never added.

Complete details on each Recipe are below this section, including costs, Alkashard production, and observations about their uses.

  • 1A: :twisted_rightwards_arrows: Common Crafting Material
  • 1B: :arrow_double_up: Uncommon Crafting Material
  • 2A: :twisted_rightwards_arrows: Common Battle Item
  • 2B: :arrow_double_up: Uncommon Battle Item
  • 3A: :twisted_rightwards_arrows: Common Ascension Material
  • 3B: :arrow_double_up: Uncommon Ascension Material
  • 4A: :twisted_rightwards_arrows: Uncommon Crafting Material
  • 4B: :arrow_double_up: Rare Crafting Material
  • 5A: :twisted_rightwards_arrows: Uncommon Battle Item
  • 5B: :arrow_double_up: Rare Battle Item
  • 6A: :twisted_rightwards_arrows: Uncommon Ascension Material
  • 6B: :arrow_double_up: Rare Ascension Material [note that these are solely farmable mats]
  • 7A: :twisted_rightwards_arrows: Rare Crafting Material
  • 7B: :arrow_double_up: Epic Crafting Material
  • 8A: :twisted_rightwards_arrows: Rare Battle Item
  • 8B: :arrow_double_up: Epic Battle Item
  • 9A: :twisted_rightwards_arrows: Epic Crafting Material
  • 9B: :twisted_rightwards_arrows: Epic Battle Item
  • 10A: :arrow_double_up: Rare Ascension Material
  • 10B: :twisted_rightwards_arrows: Epic Ascension Material


NOTE: Full Recipe Details have been moved to a second post directly below this one

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