šŸ§Ŗ Early Information on Costumes (Formerly Skins) [Part of The Beta Beat v23, v24 & v25]

I hope these costumes have amazing art and add to the theme of the game to be worth all the trouble. Iā€™m the sort of player who will not play a character I donā€™t like the look of. I have never once summoned Christmas event for this reason and for the same reason Iā€™ll never use a chef costume (unless itā€™s actually amazing and still looks good)

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You can see Boldtusk and Quintus from the 2019 Sneak Peek. They havenā€™t noticeably changed (if at all) since then.

Youā€™ll probably hate Skittles, her costume is like something out of Candy Land, and is a step beyond the Christmas Heroes even.

Some of the other ones are pretty cool, and some are controversial, with mixed opinions.

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But you also need those items to level up that hero, which uses costume or you canā€™t use that maxed costume.

Homage

I wonder if it will be an Edward Scissorhand homage.

Storage

Vote
(Cold storage (option to store unused 5* 1.1 heroes and temporarily store challenge event 3* 3.50 heroes)[Suggestion])

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So in a nut shell, these costumes are like garments, you wear them to become more like someone else with enhanced capabilities and then when you remove them you return back to who you are.

Only that a specific costume mean for a particular hero can only be worn by the blood line ( aka same hero, dups at required levels)

The costumes also follow the same sequence of leveling up and emblemed ; and when unused can be stored in the inventory.

Please correct if any of those statement is off.

If okay, then itā€™s fair enough, we just await the next update and review from the next beta.

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this could be one (expensive, but at least possible) way to convert emblems to the one you want, or to stack 2 classā€™ worth of emblems in one hero. intended?

I would had put a third option: I would pull without gems.
I would ascend the 3*.

Yes, but the amount of 4* mats that is required stay the same, not doubled because only the original need it for last ascension, once the original reach last ascension, the costume version can be ascended to last tier without 4* mats.

And the hero can be used twice in AW. Once in original form, once in costume form.

I agree with this :rofl:

I just JUST realized that the stat bonuses also apply to the default hero :open_mouth: I skipped over that part in the op, thatā€™s actually pretty cool I guess. If the way the costumes are leveled improves itā€™ll be worth it.

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Thatā€™s kinda exactly the crucial point for me.
Original Boldtusk or Wu Kong with 5% more main stats? Iā€™ll gladly take that.

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Thatā€™s not been confirmed yet. According to Zephyr1, people reported ascension mats were being consumed when ascending the costumes to final tier.

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So if I add up what Iā€™ve seen, hereā€™s the gameplay changes from using costumes:

  • If you max a costume, you add 5% att/def/health whether you use it or not.
  • Stats tweak, shifting attack/defense/health balance a little. (Spot checking a few of the hero stats listed in the main post to the original stats, it appears that the 5% bonus for having a maxed costume is the only improvement. If that bonus ISNā€™T included, there is a ~5% improvement for using a costume. Checking the stats bump between a costume at 4/79 vs a costume at 4/80 should show this clearly.)
  • Changed SS, usually a bit better, occasionally significantly better or an equally useful variant.
  • New class. The balance of other classes in your roster makes this good/bad/indifferent, and occasionally one class skill fits the hero better.

The cost of using/getting a costumeā€¦

  • Leveling up a costume costs 40% of the ham/ and feeder XP of leveling up the underlying hero. (Can also level up with spare costumes?)
  • Ascending a costume may or may not use mats; dialogs donā€™t indicate that it doesnā€™t, but they go away; So ascension mat costs are either zero or double.
  • You cannot ascend a costume past where the underlying hero has been ascended, but you can level past the underlying hero.
  • Net resource cost of a maxed costume on top of a maxed hero: 140% of the maxed hero.
  • Net resource cost of a maxed costume on top of a 4/1 hero: ~90% of the maxed hero.
  • Gems to summon are the same, or can be done with new currency (keys)

When is working on a costume worth doing at these costs?

  • If ascending costumes do use mats, you choosing getting a modest improvement on an old hero over doing second hero. I canā€™t imagine any players doing that with 5* heroes. Late game players who are running out of heroes worth ascending might find this to be a good choice for 3* and 4* heroes.
  • If ascending costumes donā€™t use mats and you have only taken the underlying hero to 4/1, this looks great unless the changed hero appears to be worse; you save 10% on resources to max and get a 5% stat boost.
  • If it doesnā€™t use ascension mats and youā€™ve maxed the underlying hero already, it is still a nice/useful boost, but the resource costs is still too highā€“half the cost of finishing the base hero!

Will it help late game free/cheap players? Not really; those players are using TC20 5*s against paying players hotm/atlantis/event/seasonal 5*s and it holds them back. With a 1.5% legendary costume drop rate, that is (on average) 67 costume summons (7 10-summons, 18k gems) to get one 5* costume. (Event/seasonal/atlantis/event 3* and 4* heroes are much easier to get, and arenā€™t as big of a divider between free and paying players, so any benefit of costumed 4* or 3* isnā€™t benefiting these players)

Will it help paying players? Dubious; It narrows the gap between classic heroes and paywall heroes, but the gap remains. It seems like gems are better spent chasing hotm/event/seasonal/atlantis heroes than costumes for classic ones, at least in the 5* realm.

Will the 4* and 3* costumes be useful? Probably. Iā€™d like to level up a few myself, but doubt Iā€™d spend significant gems trying to get the costumes.

Iā€™m guessing it will mostly benefit early/mid game players (who are still building 3* and 4* rosters) and very late game players (who are waiting on a new 5* hero worth leveling and might as well play with yet another 3* or 4*)

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From what I understand, if you level Melendor to 4/70 and his costume to 4/1, you donā€™t get a stat boost. If you level to 4/1 and 4/70 you do. This puts the costumed hero at higher priority than the base hero. I think you shouldnā€™t get the stat boost unless you max the base hero too. (Donā€™t everyone attack me at once.)

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Wow!! The changes to Horghall and Quintus are nice! Makes me feel better about having them unleveled. Might have a reason to get them maxed now

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I actually agree, lol. It doesnā€™t make any sense to level up a hero to 4/1 and keep it there. My OCD would make me max both hero and costume to 4/80. But honestly what I dislike more about this costume idea is that it seems ascension mats will be required for 4* and 5* heroes.

Having to spend tons of gems to summon a 5* hero, then its costume, then use valuable 4* ascension mats to max both, and that new shiny costume doesnā€™t even get close to a HOTMā€™s stats? It is not worth it imo.

Electro Quintus better be stronger than Ursena if SG wants people to spend that many gems and 4* mats in all these new costumes.

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So, some summoning math for you all. With a 1.5% chance of getting a legendary costume and 20 classic 5* heroes, thatā€™s a 0.075% chance of getting a specific costume. So, youā€™ve got a 1 in 1333.33 chance of getting that new Vivica outfit. Obtaining it via single summons at 300 gems each will on average cost you 400,000 gems, or about $4000 at the best gem store price. I realize that there is mixed opinion on the new costumes, but I donā€™t understand why people arenā€™t straight up revolting over this.

I could perhaps see 1.5% odds if instead of getting a costume, you got a token that you could redeem for one of the legendary costumes (your choice), but even then the summons cost would have to drop substantially to makes these worthwhile.

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Youā€™re an evil, evil man for proposing something that I would very much like to have but would never in a million years level Atomos for :rofl:

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Power creep

I agree, in principle if not execution ( rumored execution ).

Instead of adding X*+40 class nodes in 2 years, and X*+60 in 4 years, the Devs appear to be just adding class abilities through multiple costumes every X years.

This will address power creep by letting them adjust the bonus per additional costume. And if necessary nerf/ buff costume bonuses without nerf/ buff new class nodes.

Rumored execution

So if you hate Guinevere as a Wizard, you could change her class.

But that is undercut by the change in special skill. You might not like Jinx plus Guinevere, but you might not like Evade plus new Guinevere special skill either.

This also appears to be a way to stealth nerf powerful Talent + Special Skill combos ( looking at you Fighter Boldtusk ).

Healers

This does appear to be a way to address the lack of healers when doing class quests.

Instead of adding more healers, existing healers just get more class options.

Same class, different element

This would be even more useful if a costume had the option of staying the same class, but changing the element of the hero.

But it would cause huge problems for F2P versus P2Win players in Tourneys.

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Now, this is getting weirdā€¦ So, what? Iā€™m a fire fighter, I put on a costume and suddenly Iā€™m a surgeon? I supose itā€™s a good thing Iā€™II have to take it from scratch (1/1) Hmmmā€¦ Fortunately it doesnā€™t change the element (color)ā€¦ Michael Jackson, God rest his soul, would have loved that :wink:

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