Ouch those numbers are painful. I kind of knew in the back of my head that summoning for costumes from a gate with Epic Hero Summons odds would be bad and whilst I could have worked out the odds for myself I think a part of me didnāt want me to think just how bad it would be. Having loved playing the game for such a long time and made significant financial contributions to the game a part of me wanted to maintain a cognitive state of denial of just quite what the developers were going to be asking from us as the price to get our heroes re-balanced. So whilst part of me knew it was going to be appalling another part didnāt want to contemplate the development team going this far with a loyal player base. If I may be so bold I reckon that a lot of community here probably had the same sort of mindset Iāve described for myself.
Seeing as costumes will eventually make their way on to HOTM, Event and Season 2 heroes and affect all players we can notch this up as another example for the Double Selling thread (Alchemy Lab/Hero Academy Double selling fair?) only that in this case having won the lottery for a particular hero youāre going to be expected to keep trying to re-win the lottery each time they get a new costume to re-balance them.
There absolutely needs to be a non-random method of obtaining costumes, RNG for heroes and mats is enough RNG. I reckon that Hero Academy Level 9 should have the ability to trade in a duplicate hero to receive a costume for the hero you just traded in. Otherwise we face the prospect of waiting 2 years for an expansion to Stronghold 30 and the addition of a costume shop to get costumes āalteredāā¦
Very hard to be excited about this game. The goalposts keep moving and the user never get the chance to feel rewarded and say: Tadaaa! Iām going to enjoy the fruits of my labour and hard earned money. Instead you are always frustrated by a lack of mats, low odds, manipulated boards and tactics to drain every drop from players. Ie: Buy hero space for instance, you already paid through your ears for heroes that can never be used.
Iāve been in a top alliance network now for a long time and must say that the mood is dark and some of the best players quit the game entirely or park it. I think this will add to that.
I went from P2P to C2P to F2P because of all of this, only one place left to goā¦cut losses and quit
Youāve just described every micro-transaction game ever, in the last 20 years.
Itās the model for monetizing the game. Never let anyone reach the end. Always have a new feature to keep the monetization goingā¦
As for this thread, itās been an interesting initial read, but it seems to have become a surrogate third-hand beta comment zone, with people commenting not on first-hand testing experience, but on what they read (and is subject to change).
Iāll worry more in few months, when the features get closer to release.
SG will do what SG does - not based on anything anyone in Beta or anywhere else says, but based on what they believe will be the most effective way to monetize a new feature.
It was OK with the idea of heroes having emblem trees but now costumes as well? This is going way too far and at the end too much feature implementation is going to lead us to nowhere other than P2W. Personally getting tired. They added emblems with the purpose to get them into the market as well and now costumes are the new gem mine. So sad to see how is this cool game being destroyed where the only good choice will be to uninstall at the end.
Well aware bud. Just pointing out that putting so much strain on the consumer leads to a lot of negativity (we know itās beta, etc).
It could easily be a positive if there wasnāt this constant feeling of no reward.
Example, as someone whoās gone from P2P to F2P I would spend if I knew I could train a hero. In this case, Seshat. Looks like a very good hero, even if I did try for her & got her, it wouldnāt mean much.
Even though we kill 12* titans each day & never skip, the mat income donāt keep pace with the game, just as everything else and this will just add on top of that.
So yeah, gamble in the shop for mats which is almost never successful and not worth the money or wait a year in a game that is no longer about pace & a journey. End result, many of us stopped spending. It amazes me how many retired people play this game, they have money, but they are not gullible, they are the ones that is quitting the most at this stage because time is not their friendā¦
Ps. What happened to wanted titan chests. Iām 0/19 for unfarmable accension items
Whats your opinion about isarnia? For me with emblemed isarnia it seems like she was nerfed
ā¦
Lookinh at other 5 heroes they seem buffed but isarnia seems nerfed or is it just me?
For me, F2P friendly is giving us the chance to grind for them (in map, not chest/titan/war), 5* classic are F2P friendly because we can grind for them by farming recruits/food to train them using TC20. S2 heroes are F2P friendly to an extent as we can grind for atlantis coin (though after completing all levels, the grind is extremely slow as coin drop from AR is rareā¦)
That wasnāt the context of the discussion. It was specifically around the power gap that was developing between pay and non-pay 5 stars. This was supposed to help address that gap in a way that supported F2Pā¦as it stands now it help P2P far more.
I think both of you are kinda agreeing in different words @General_Confusion and @yelnats_24? Basically itās not very F2P friendly unless the drop rates are higher than normalā¦which I somehow donāt see being the case as too much free cuts into the ME$$$ if youāre picking up what Iām putting down?
So far Iām uninpressed by how the skinās feature is looking and I feel like having to unlock the same version of a hero will greatly ruin my fun and lower my interest in this game.
I feel that having to level and ascend again the skins is wrong
I also feel like have to unlock heroes that still doesnāt hold a candle to premium ones, while being harder to obtain, is insulting
And finally I think that the skins should provide more effects as Lianna 2.0 (effects not available for F2P) and less as Horghall/Quintus.
Beta could always be subject to changes and I hope they would think twice before releasing the same version of differently skinned heroes.
Electro Quintus is basically Horghall that deals Isarniaās damage just to do an example.
This is actually a good thing, to decrease his upfront damage and let it gain extra effectsā¦
but 'cmon, therās a reason why both Quintus and Horghall are trashed by players.
Lianna were actually a surprise as she would have kept her damage but gained a mana slow effect on her first target, even if directly copying 100% of Alasieās special (damage included) but without making her effects undispellable would have been a lot more meaningful.
Really, by comparing the first version of Skins and Eventās heroes I were feeling sick and I hope that the skins they proposed were just to show how the mechanic would work, not how they were thinking of release the skins.
It would have been too much of a hit for someone who cares about this gameās balanceā¦
taking into account that premium heroes are likely to follow in a unpredictable future the core ones with their own skins.
If it would too hard to increase the versatility of the (ex-)core heroes they could just copy some of their own released cards, even without the undispellable/natural immunity powers granted to the almighty premium powers.
@FraVit93, I agree. I usually like to grind. Hell I killed Savage Lee for the perfect DPUH (double penetrating unkempt Harold) in BL2, maybe 100ās of thousands of times, not to mention so many other weapons, so farming and grinding are relaxing to me.
The issue I have with this, provided there are no changes, is that we are grinding the same heroes levels AGAIN for really nothing amazing, useful YES, amazing Ehhh. Now add the RNG on to getting the skin, or the hero, and I donāt think I would find much fun in that? I hold no grudge against a company needing to appease stockholders by increasing profits quarterly (or annually) but sometimes that can push things far out of the āenjoyableā zone for the players. Maybe Iām way out of line but Iāve been burnt many times before in games Iād invested a lot of money into and eventually walked away. Now Iām not threatening to walk, I really enjoy this game and especially the forums who have welcomed and helped me so much.
Bottom line, if skins donāt feel worth it, or feel like just too much, I simply wonāt bother. I will continue on as if they didnāt exist. If I lose more wars, Raids etc, ehhh I have fun just playing. This game, and sometimes more so this forum, take me away from the daily work a day life. So Iām not going to over stress something I donāt like. I just wonāt support it with my wallet. I have no visions of grandeur, not going to be the big dog in the yard. Iām perfectly happy being the medium sized dog humping Seshatās leg as she beats me down with a rolled up newspaper.
I donāt see power creep changing classes; the change seems to lose all benefits of the original class ā¦ a costumed hero or a naked hero has only one class and only gets a stat boost for emblems of that class.
There does appear to be a 5% stat boost per maxed costume, which is a bit of power creep but the return on effort seems pretty lowā¦
What Iād like to see is something equivalent to a tc20 but for costumes. (And possibly some other tc levels akin to 12/13/whatever.) No gems, but some significant resource cost, and a low but not crazy-low chance at a 5*. That would be reasonably ftp friendly. And for the impatient, just like heroes, you can pay gems and summon instead.
Yes, it would take some time as youād need to get a matching hero/costume set, but based on one data point (myself) seven months of tc20 has got me 12 of the 20 classic 5* heroes. If Iād had a ācostume20ā running all this time Iād expect to have a number of matched sets already.
Iām not looking at the mechanics of the costumes here, just their acquisition from a free or very cheap perspective. And also trying to be realistic here in my expectations. Whatād Iād like would be far better, but Iām trying to think of an approach SG would find acceptable also. Because they already find this exact setup acceptable for the classic heroes themselvesā¦