At the start of each battle, this Hero gets +20% attack for 6 turns. In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Ability: Effects on Special Skill 50% chance to perform the following actions when this character casts their Special Skill: - Deals 80% damage to all enemies. - The caster get +19% mana generation for 2 turns.
Resist (if costume is available): Resist Insanity This character has an innate resistance against Insanity.
Special Skill: Supernova
Special Skill need consecutive uses to reach full power, the following order:
1st:
Deals 380% damage to the target and nearby enemies.
The target and nearby enemies receive Corrosive Burn over 4 turns. The Corrosive Burn deals 201 Burn damage and lowers the target’s defense by 12% each turn. Deals extra damage against heroes with Minions or a Mega Minion.
2nd:
Deals 455% damage to the target and nearby enemies.
The target and nearby enemies receive Corrosive Burn over 4 turns. The Corrosive Burn deals 231 Burn damage and lowers the target’s defense by 16% each turn. Deals extra damage against heroes with Minions or a Mega Minion.
All-in-one still under construction. Card image to be added when available.
Heroes become stronger when teamed with other unique Heroes of the same family.
Nightmares of Atlantis family
Bonus for 1+ Heroes:
This Hero is counted as part of the Atlantis family if teamed with at least 1 Atlantis hero. Heroes share the following effect when teamed with Atlantis heroes:
+5% / +10% / +15% / +20% / +25% defense.
Bonus for 1/2 Heroes:
50% / 75% chance to cast -10% mana generation for 3 turns on an enemy who deals Special Skill damage to this character.
If the enemy’s Special Skill defeats this character, the chance is 75% / 100%.
Balance Changes
Feb 2024
Jun 2024
December 2024
Changes from Beta
Aether Power is changed from Boosted Regen to Attack Up.
Attack is increased from 933 to 968.
Defense is increased from 939 to 974.
Health is increased from 1652 to 1753.
Charge 1 damage is reduced from 370% to 350%.
Charge 1 burn damage is reduced from 153 to 130.
Charge 1 defense ailment is reduced from 16% to 12%.
Charge 2 burn damage is increased from 153 to 159.
This thread is for thoughts and discussion on Domiventus.
Based on preferences Forum members have expressed, please try to stick mainly to Domiventus and not wander off topic too much to other heroes.
Some Popular Questions for Discussion
Is Domiventus worth summoning for?
Would you use Domiventus on Defense? Offense? War? Quests/Events? Titans?
Which heroes on your Roster best pair with Domiventus ?
What heroes would you take when facing Domiventus as an opponent?
Would you give Domiventus Fighter Emblems? Which Talent Grid path will you choose?
What do you think of special?
What do you think of Domiventus’s character design?
If you Summoned Domiventus and would like to post your results, please include some thoughts on why you Summoned Domiventus, and whether/how you plan to make use of them.*
*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Domiventus when posting Summon Results. In addition to opinions about Domiventus, you are also encouraged to include how many Summons it took before receiving Domiventus (or how many Summons you’ve done without receiving Domiventus), so other players are presented with realistic experiences of the rarity of Legendary Event Hero.
Avoiding Overspending & Heartache
More Insights & Reading
I highly recommend reading these three threads for more information and context on summoning odds:
If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
Wondering About Your Personal Situation?
Feel free to discuss your team and roster here, and ask for advice from other Forum members.
If you’d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in Gameplay Help & Tactics, and posting screenshots of your hero roster, along with your questions.
Asterius has a larger defense down per turn and reduces buffs by one turn. He also hits harder than this dude on his first turn. Also factor in the passive and Asterius is, imo a much better hero that is 2 and a half years older.
I get the stats are better, but my main qualm is that this is supposed to be the big bad of the secret season and he’s a replica of another subpar hero, years older than himself.
Its the hit, my guy. 350 to 3 with these stats and attack up aether power is amazing. If the second part of his special would be that he kills himself after he casts the special he would still be better than asterius. Who cares about the second part? You play him with c2 Marjana and cGefjon. So stuff will be dead as soon as he hits.
then do not go for this one , enjoy in asterius,rest of us will be more then happy to get this one
he is faster, way better hit, better pasives and up to - 48 def at fast is superb
cheers
Domiventus has better stats at 4/80 than LB2 Asterius. That is silly by itself, and again makes me wonder what am I doing in this game.
When I started playing this game I thought that Olaf with his +63% def will make my team almost immortal (OMG, 63% more durable right!?). Then, I found out the damage formula, and that I need to calculate some stuff (like dmg/def ratio) to find out how much damage would be done. Maybe you also need to find this out.
I might try again later, but not sure, might wait for next hero’s release instead… not sure how I feel about this one then again… who dosen’t want something shiny and new to play with…
Good luck everyone!
It only took 3 pulls, thus continuing some crazy good fortune with summoning. It’s strange (in a good way) how my luck has improved after cutting back my spending.