Defensive Mana - Troops/Differences/Turn- Based Mana Calculations and it's Discovery

After we verified that on offense styx heroes charge with 600 mana points for each charge and get a +100% mana generation bonus for styx2 and styx3 let’s see how this holds up on defense.

5* styx heroes should require 700 MP for each charge and for styx2 and styx3 there should be a +100% mana generation bonus.

First test has Amphitrite with 0% mana generation bonus getting mana from 7 regular turns, then 7 additional regular turns.
700 = 700 x 1.0
2100 = 700 x 1.0 + 700 x (1.0 + 1.0)




=> Amphitrite’s styx1 is exactly charged with 700 MP, as expected
=> Amphitrite’s styx3 is charged with 2100 MP, as expected

Test 2 checks 1400 MP for styx2 with the same Amphitrite with 0% mana generation bonus, which gets mana from 7 regular turns, then 2 more regular turns with +100% and 2 turns with -50%.
1400 = 700 x 1.0 + 200 x (1.0 + 1.0) + 200 x (1.0 + 1.0 - 0.5)



=> styx2 is charged exactly with 1400 MP, as expected

Test 3 investigates the styx1 charge and 699 MP. Amphitrite with +9% mana generation bonus from mana troops level 11 (+9%) gets mana from 6 regular turns and 1 turns with -64%.
699 = 600 x 1.09 + 100 x (1.09 - 0.64)


=> styx 1 is not charged with 699 MP, as expected

Test 4 investigates 1399 MP and 2099 MP. The same Amphitrite with +9% mana generation bonus from mana troops level 11 (+9%) gets mana from 7 regular turns, 4 turns with +50% and another 4 turns with +66%.
1399 = 700 x 1.09 + 400 x (1.09 + 1.0 - 0.50)
2099 = 700 x 1.09 + 400 x (1.09 + 1.0 - 0.50) + 400 x (1.09 + 1.0 - 0.34)





=> Amphitrite’s styx2 is not charged with 1399 MP, as expected
=> Amphitrite’s styx3 is not charged with 2099 MP, as expected

=> Styx heroes on defense charge with the same +100% mana modifier for styx2 and styx3 as they do on offense
=> as expected :blush:

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