I can’t find this in the forum, but maybe it is already somewhere.
Suppose you have 4 red heroes in your attack team, but only one has a 12% chance to crit (for example green titan team, with only one crit 4* troop)
How does crit work on red tiles?
I can imagine 2 possible scenarios, but maybe there are more:
- 12% of the tiles do critical damage, but only the damage contribution given by the hero with the crit troop gets the crit boost, i.e. total damage of crit tiles is not 150% of normal tiles (+50% cause we’re using strong color, ref. Can someone explain what critical means) but maybe something like 112% (about +50% / 4 since only 1 / 4 of the heroes is actually making a crit
- crit tiles do their full 150% damage, but chance to crit is only 3%, i.e. crit chance is the average of all crit chances of red heroes (12% / 4 + 0% * 3 / 4)
Since a very similar doubt would apply to blindness (e.g. only 1 out of 4 heroes is blind) I think the second option would make more sense in general. More specifically, in case of blindness the first option simply doesn’t apply, cause you can’t tune blind damage, when you miss it is 0 damage. period.
While the second option would still apply: if one hero is blind with a miss chance of 40% I’d say that only 10% of red tiles miss: (40% / 4 + 0% * 3 / 4)
Does anyone know better than me or is aware of a thread where this topic is discussed?