📕 Aqualith – 4* Ice / Blue from Untold Tales

New Untold Tales hero is released: Aqualith

This thread is for discussing strategy related to Aqualith, as well as your thoughts on Aqualith.


Aqualith

Rarity Element Class Mana Speed
:star::star::star::star:
Epic
:snowflake:
Ice/Blue
image
Paladin
CT
Changing Tides
Level Attack Defense Health

4/70
:crossed_swords:
675
:shield:
688
:heart:
1249
4/75 734 748 1357
4/80 851 867 1574
Origin Family
Untold Tales Defenders of Atlantis family
Image Aether Power Description
dmg-reduction Damage Reduction At the start of each battle, all damage received by this hero is reduced by 10% for 6 turns.
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
:hourglass: Ability: Effects on Special Skill
50% chance to perform the following actions when this character casts their Special Skill:
- Deals 80% damage to all enemies.
- All allies get +21% critical chance for 2 turns.
:dizzy: Special Skill: Close Order Formation
  • Special Skill need consecutive uses to reach full power, the following order:
  • 1st
    • The caster gets Taunt that prevents enemies from using Special Skills on the caster’s allies for 2 turns.
    • Deals 64 - 222 damage on all enemies after 2 turns, based on the damage the caster had taken while this effect was active. Maximum effect is achieved upon taking 50% of max health in damage.
  • 2nd:
    • The caster gets Taunt that prevents enemies from using Special Skills on the caster’s allies for 3 turns.
    • Deals 124 - 351 damage on all enemies after 3 turns, based on the damage the caster had taken while this effect was active. Maximum effect is achieved upon taking 50% of max health in damage.

All-in-one still under construction. Card image to be added when available.


:hugs: Family Bonus

Heroes become stronger when teamed with other unique Heroes of the same family.

Defenders of Atlantis family
Bonus for 1+ Heroes:

  • This Hero is counted as part of the Atlantis family if teamed with at least 1 Atlantis hero. Heroes share the following effect when teamed with Atlantis heroes:
    • +5% / +10% / +15% / +20% / +25% defense.

Bonus for 1/2 Heroes:

  • 50% / 75% chance to give all allies +36% increased attack after this character receives Special Skill damage.
  • If the enemy’s Special Skill defeats this character, the chance is 75% / 100%.

:test_tube: Changes from Beta

  • Stats were incorrect in Beta they are now fixed:
    • Attack: 850 → 675
    • Defense: 850 → 688
    • Health: 1487 → 1249
  • Aether power is changed from Attack Up to Damage Reduction.
  • Taunt duration is Charge 1 is reduced from 3 turns to 2 turns.
  • Damage is Charge 1 is reduced from 72 - 272 to 64 - 222, and it is dealt after 2 turns instead of 3.
  • Damage is Charge 2 is reduced from 157 - 442 to 124 - 351.

Beta Information: 🧪 Early Information on Round 3 of Untold Tales Heroes [Part of The Beta Beat v60]


:thought_balloon: What do you think of Aqualith ?

This thread is for thoughts and discussion on Aqualith.

Based on preferences Forum members have expressed, please try to stick mainly to Aqualith and not wander off topic too much to other heroes.

Some Popular Questions for Discussion

  • Is Aqualith worth summoning for?

  • Would you use Aqualith on Defense? Offense? War? Quests/Events? Titans?

  • Which heroes on your Roster best pair with Aqualith ?

  • What heroes would you take when facing Aqualith as an opponent?

  • Would you give Aqualith Paladin Emblems? Which Talent Grid path will you choose?

  • What do you think of special?

  • What do you think of Aqualith’s character design?

  • If you Summoned Aqualith and would like to post your results, please include some thoughts on why you Summoned Aqualith, and whether/how you plan to make use of them.*

*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Aqualith when posting Summon Results. In addition to opinions about Aqualith, you are also encouraged to include how many Summons it took before receiving Aqualith (or how many Summons you’ve done without receiving Aqualith), so other players are presented with realistic experiences of the rarity of Epic Event Hero.


:money_with_wings: Avoiding Overspending & Heartache :broken_heart:

More Insights & Reading

I highly recommend reading these three threads for more information and context on summoning odds:

If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:


:thinking: Wondering About Your Personal Situation?

Feel free to discuss your team and roster here, and ask for advice from other Forum members.

If you’d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in Gameplay Help & Tactics, and posting screenshots of your hero roster, along with your questions.


:link: Related Threads You May Be Interested In

1 Like

Feedback Poll - Aqualith (post release)


:question: Is Aqualith worth Summoning For?

  • Yes, absolutely
  • Only if you’re P2P
  • Yes, but only when featured.
  • Not really
  • Not at all
0 voters

:question: How many copies of Aqualith would be useful to keep & Level?

Note - this is roster space dependent & isn’t the same for everyone!

  • Zero
  • Just one
  • 2
  • 3
  • All of them
0 voters

:question: What do you think Aqualith’s Primary Purpose is?

  • Taunter
  • Damage Dealer (Delayed)
0 voters

:question: What do you think of Aqualith compared to other Heroes?

  • Over Powered (OP)
  • Little stronger than Most
  • On Par with Most
  • Little Weaker than Most
  • Completely Broken (Under Powered)
0 voters

:question: How does Aqualith’s Special Skill and Intended Purpose match his Base Stats?

Note this means Aqualith’s Class, Attack, Defence & HP Stat

  • Perfectly
  • Better than Most
  • On Par with Most
  • Worse than Most
  • Terribly
0 voters

:question: Is Aqualith worth giving Paladin Emblems to?

  • Yes absolutely
  • Yes, but only if you don’t have a 5* Option
  • Yes, but only if you’re focusing on 4* Heroes/ Events
  • Hmmmm, not sure yet
  • No, I don’t think so.
  • No… Not at all.
0 voters

:question: In Defence, where do you think Aqualith is best used?

Note, as a 4* hero, please consider with this question up-and-coming players not just end-game players (where 5* heroes are a luxury not a given).

  • Left Wing
  • Left Flank
  • Tank
  • Right Flank
  • Right Wing
  • Not on defence at all.
0 voters

:question: How do you think Aqualith is best used?

  • PvP Raids/ War attack
  • Normal Defence
  • War Defence
  • Titans
  • Farming
  • Tournaments
  • Event Teams
0 voters
Choose up to 3 options

:question: What do you think is Aqualith worth Limit Breaking ?

  • Yes, but only once
  • Yes, twice
  • No
0 voters

:question: If you would emblem Aqualith then which Emblem Path would you select ?

  • Sword path
    (Selecting Attack talent nodes when possible)
  • Shield path
    (Selecting Health and Shield talent nodes when possible)
0 voters

:question: What do you think about the artwork ?

  • Amazing
  • Refreshingly new
  • It’s ok
  • It could be better
  • Very bad
0 voters

Thank you @PlayForFun , is it a 5 or a 4 stars ? (I believe), you put 5 stars in the title*

This one is really desirable as a 4 stars, only taunt availaible in this category, will be useful for wars and not just rush,

Wiamz31

5 Likes

I fixed the title. It should be a 4*/epic as stated in the post :smiley:

5 Likes

An interesting one. First 4-star taunt hero & the second taunt hero that doesn’t have taunt as its aether power (Oni being the other, thank you @Bandolivin for the reminder).

Is the damage to all triggered if the taunt is dispelled before the 3 turns is up?

1 Like

Exactly what I was thinking…a 4* taunt will be very desirable

5 Likes

oni says no to this

20 onis

either way - one of the best 4* you can have

1 Like

He’s also fast at first charge. Makes a big difference in 4* tournaments with no mana gen boosting troops.

2 Likes

And they cut the first taunt down to only 2 turns…

Still looks interesting being a 4* with Taunt

5 Likes

I got him from my 2nd free pull :grin:

5 Likes

The OP is adjusted with the changes.
Polls are now enabled.

5 Likes

I hope the damage he deals after 3 turns still takes place if the hero dies. If it doesn’t, I’d probably only use him for offense.

There are very few 4* blues worth using. This guy showed up at the perfect time.

Caedmon CC will own him, and he’s everywhere, which is another reason why this feels like an offensive hero to me.

1 Like

Wanted the 5* but this guy came pouring out…really surprised at the changes…tried him @+15 offensively a tbh found him to be more than a little squishy …defensively will have to wait for an opportunity to test…but still think he’s cool :sunglasses:


I know that was fast but I had nothing else new to work on and no worthy dupes

13 Likes

what a pleasant surprise today :slight_smile:

9 Likes

One more joke from casino zynga. What’s the point that he doesn’t get taunt from 2lb?
Who really decided that. No more logic in this game.

Only from STUFF’s answers accepted.

4 Likes

thwy learned lesson not good combo, but i agree damage reduction is not good as he wants damage so he can deal damage, even i think that is counted damage he will receive
if so it’s great aether power for him

1 Like

I wish they would have given him more health and/or have him boost his health when his taunt activates. Then his aether power could be heal increase like Oni.

Initially I had a feeling that 4* ice heroes finally got another useful hero, but now I’m not so sure. His taunt duration is too short and his damage output is too low have any meaning. The only reason to level up 4* heroes is if they can pull their weight in alliance wars against 5k+ defences and/or if they can be used against titans, and he doesn’t really tick either of these boxes. Disappointing.

3 Likes

I decided to break him so others can decide if they want to. A 4* taunt hero is unique and interesting which is more important to me than anything else at this point.

I took health over defense the 2 times you have to choose for a Paladin to keep health and defense more equivalent.

His taunt damage is affected by troops, so it gets up to about 600 which would put the hurt on other 4*

I’m still thinking he pairs well with C2 Kiril if survivability is an issue.

Side note - I guess monster slashes (probably all slash attacks) are unaffected by taunt? This seems odd to me. When you farm levels the majority of hits you take are from slashes and they continue to hit any of my hero’s when taunt is active, making it underwhelming to use taunt in anything other than pvp.

9 Likes