This thread is for discussing strategy related to Aqualith, as well as your thoughts on Aqualith.
Aqualith
Rarity
Element
Class
Mana Speed
Epic
Ice/Blue
Paladin
CT Changing Tides
Level
Attack
Defense
Health
4/70
675
688
1249
4/75
734
748
1357
4/80
851
867
1574
Origin
Family
Untold Tales
Defenders of Atlantis family
Image
Aether Power
Description
Damage Reduction
At the start of each battle, all damage received by this hero is reduced by 10% for 6 turns. In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Ability: Effects on Special Skill 50% chance to perform the following actions when this character casts their Special Skill: - Deals 80% damage to all enemies. - All allies get +21% critical chance for 2 turns.
Special Skill: Close Order Formation
Special Skill need consecutive uses to reach full power, the following order:
1st
The caster gets Taunt that prevents enemies from using Special Skills on the caster’s allies for 2 turns.
Deals 64 - 222 damage on all enemies after 2 turns, based on the damage the caster had taken while this effect was active. Maximum effect is achieved upon taking 50% of max health in damage.
2nd:
The caster gets Taunt that prevents enemies from using Special Skills on the caster’s allies for 3 turns.
Deals 124 - 351 damage on all enemies after 3 turns, based on the damage the caster had taken while this effect was active. Maximum effect is achieved upon taking 50% of max health in damage.
All-in-one still under construction. Card image to be added when available.
Heroes become stronger when teamed with other unique Heroes of the same family.
Defenders of Atlantis family
Bonus for 1+ Heroes:
This Hero is counted as part of the Atlantis family if teamed with at least 1 Atlantis hero. Heroes share the following effect when teamed with Atlantis heroes:
+5% / +10% / +15% / +20% / +25% defense.
Bonus for 1/2 Heroes:
50% / 75% chance to give all allies +36% increased attack after this character receives Special Skill damage.
If the enemy’s Special Skill defeats this character, the chance is 75% / 100%.
Changes from Beta
Stats were incorrect in Beta they are now fixed:
Attack: 850 → 675
Defense: 850 → 688
Health: 1487 → 1249
Aether power is changed from Attack Up to Damage Reduction.
Taunt duration is Charge 1 is reduced from 3 turns to 2 turns.
Damage is Charge 1 is reduced from 72 - 272 to 64 - 222, and it is dealt after 2 turns instead of 3.
Damage is Charge 2 is reduced from 157 - 442 to 124 - 351.
This thread is for thoughts and discussion on Aqualith.
Based on preferences Forum members have expressed, please try to stick mainly to Aqualith and not wander off topic too much to other heroes.
Some Popular Questions for Discussion
Is Aqualith worth summoning for?
Would you use Aqualith on Defense? Offense? War? Quests/Events? Titans?
Which heroes on your Roster best pair with Aqualith ?
What heroes would you take when facing Aqualith as an opponent?
Would you give Aqualith Paladin Emblems? Which Talent Grid path will you choose?
What do you think of special?
What do you think of Aqualith’s character design?
If you Summoned Aqualith and would like to post your results, please include some thoughts on why you Summoned Aqualith, and whether/how you plan to make use of them.*
*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Aqualith when posting Summon Results. In addition to opinions about Aqualith, you are also encouraged to include how many Summons it took before receiving Aqualith (or how many Summons you’ve done without receiving Aqualith), so other players are presented with realistic experiences of the rarity of Epic Event Hero.
Avoiding Overspending & Heartache
More Insights & Reading
I highly recommend reading these three threads for more information and context on summoning odds:
If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
Wondering About Your Personal Situation?
Feel free to discuss your team and roster here, and ask for advice from other Forum members.
If you’d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in Gameplay Help & Tactics, and posting screenshots of your hero roster, along with your questions.
An interesting one. First 4-star taunt hero & the second taunt hero that doesn’t have taunt as its aether power (Oni being the other, thank you @Bandolivin for the reminder).
Is the damage to all triggered if the taunt is dispelled before the 3 turns is up?
Wanted the 5* but this guy came pouring out…really surprised at the changes…tried him @+15 offensively a tbh found him to be more than a little squishy …defensively will have to wait for an opportunity to test…but still think he’s cool
thwy learned lesson not good combo, but i agree damage reduction is not good as he wants damage so he can deal damage, even i think that is counted damage he will receive
if so it’s great aether power for him
I wish they would have given him more health and/or have him boost his health when his taunt activates. Then his aether power could be heal increase like Oni.
Initially I had a feeling that 4* ice heroes finally got another useful hero, but now I’m not so sure. His taunt duration is too short and his damage output is too low have any meaning. The only reason to level up 4* heroes is if they can pull their weight in alliance wars against 5k+ defences and/or if they can be used against titans, and he doesn’t really tick either of these boxes. Disappointing.
I decided to break him so others can decide if they want to. A 4* taunt hero is unique and interesting which is more important to me than anything else at this point.
I took health over defense the 2 times you have to choose for a Paladin to keep health and defense more equivalent.
His taunt damage is affected by troops, so it gets up to about 600 which would put the hurt on other 4*
I’m still thinking he pairs well with C2 Kiril if survivability is an issue.
Side note - I guess monster slashes (probably all slash attacks) are unaffected by taunt? This seems odd to me. When you farm levels the majority of hits you take are from slashes and they continue to hit any of my hero’s when taunt is active, making it underwhelming to use taunt in anything other than pvp.