A Guide to the New Alchemy Lab (v30, 2020-06-17)

Also worth noting that you cannot research AND improve it (raise them level) at the same time.

Which is why noting that you can’t do multiple researches is good to know.

This is a very nice write-up. As a newer player, any advice on what buildings to prioritize? Have my farms at 20, mines almost there, 2nd TC almost to 20, and am about to upgrade to SH 21. I know it will take months, but it’s really hard to know what’s worth investing into.

1 Like

Depends on whether you’re entirely F2P or paying for the VIP with the second builder. If you’re on the VIP plan then you want to maximize mines and iron storage first, as two builders will eat up your iron fast, especially at higher levels of building, If you’re not then you can back off on mines a little earlier, since you’ll be saturating your iron storage pretty much constantly.

As for other things to build, I’d rate it as:

  • Farms, then
  • Food storage and the first two TCs at 20, the third at 11, the fourth at 2 = enough houses to store at least 100 recruits for TC20, then
  • Forge 18 (time stop is a huge advantage for boss fights), then
  • Barracks
  • Hunter’s Lodge 1 for harpoons
  • Advanced house 3 for auto-generating recruits
  • Then Alchemy Lab, Hero Academy, and more housing to get up to 300 recruits

That’s mostly my intuitition and how I played, however; I haven’t really done a detailed study on truly optimal build patterns.

5 Likes

Thanks for the analysis, @TheEyes. :+1:
I am wondering whether there might be a minor mistake in the quoted stats. Where does the 5% probability come from? As far as i know, the chance for a 4* AM from the transmutation of 1000 Alkashards should equal 10% - and hence is comparable to the drop rate it was before. Maybe this was mixed up with the 5% chance on a 4* AM from recipe 10A? :thinking:

2 Likes

I don’t know; 5% was the number quoted to me by beta players. @zephyr1, is the 5% figure correct for alkashard combinations, or do we not know for sure?

Have done some further analysis on all levels of AL. Wanted to understand how long the ingredient supplies would last running 24/7.

The table below is based on my item supplies after 1.5 years and basically suggests 4b and 6b are the ones that can be kept running. Of course everyone will have different ingredient supply figures. In any case, just another dimension for each person to consider.

Lvl Shard Per Hr Shard Week Food Efficiency Alchemy Lab Transmutation Notes
1a 2 336 2k food per shard 1* Craft to different1* Craft item Using Common Herbs (12 items per hour) 30k items will last around 30 days
1b 2 336 900 food per shard 1* Craft to 2* Crafting item Using Common Herbs (12 items per hour) 30k items will last only 100 days
2a 2 336 2.5k food per shard 1* Battle to different 1* battle item Supplies may be low as used often in game, but last longer than 2b
2b 2 336 900 food per shard 1* Battle to 2* battle item Supplies may be way too low as used often in game
3a 2.33 391 2.2k food per shard 1* Asc to different 1* Asc. Could use Rugged Clothes or Traning Manuals (1.2 items per hour; your supplies will last about a year)
3b 2.33 391 1k food per shard 1* Asc to 2* Asc. Item Could use Rugged Clothes or Traning Manuals (6 items per hour; 30k items will last 200 days)
4a 2.5 420 2.13k food per shard 2* Craft to different 2* Crafting item Could use Firestone, Potent Leaves, Crystal Shard, Sunspire Feathers (0.75 items per hour) likely to have 3 years supplies
4b 2.5 420 1k food per shard 2* Craft to 3* Crafting item Could use Firestone, Potent Leaves, Crystal Shard, Sunspire Feathers (1.2 items per hour) likely to have 3 years supplies
5a 2.5 420 2.23k food per shard 2* Battle to different 2* battle item Supplies will last twice as long as 5b
5b 2.5 420 1k food per shard 2* Battle to 3* battle item Supplies may be too low as used often in game
6a 2.73 459 2.28k food per shard 2* Asc to different 2* Asc. Item Supplies will last around 4 times as long at 6b, i…e 8 years.
6b 2.73 459 1.1K food per shard 2* Asc to 3* Asc. Item Using Leather Armour, Strong Rope, Wooden Shield (1 item per hour) (Keep Arcane Script & Daggers for HA troop training) likely to have 2 years supplies
7a 2.8 470 2.54k food per shard 3* Craft to different 3* Craft item Using Fine Stell and Grimoire (Lumber and Midnight R. usually low), likely to have 3 year supply
7b 2.8 470 1.4k food per shard 3* Craft to 4* Crafting item Using Fine Stell and Grimoire (Lumber and Midnight R. usually low), likely to have 3 year supply
8a 2.8 470 2.75k food per shard 3* Battle to different 3* Battle item Similar supplies as 8b
8b 2.8 470 1.76k food per shard 3* Battle to 4* Battle item Using Dragon Banner (others items too low as used often), supplies last 10-20 days only
9a 3.125 525 2.8k food per shard 4* Craft to different 4* Craft item Use Dragon Bone, Meteor Frag., or Nugget, supllies last about 2-3 years
9b 3.125 525 2.85k food per shard 4* Battle to different 4* Battle item Use Dragon attack or Super Healing Potion. Supplies usually very low, may only last 2-3 weeks.
10a 6.25 1050 125 food per shard 3* Asc to non-farm 3* Asc. item Use Chainmail, Boots, Scabbard. Supplies last 2-3 years
10b 6.25 1050 214 food per shard 4* Asc to different 4* Asc. item 250 Gems, 256k Food
31 Likes

let’s say I am looking for 4* materials only and I do not care about food or iron. I would pick also 1 x 10A, to have a 5% chance of insta 4* MAT. Does it mean should I run 24h

  • 4B
  • 6B
  • 10A

As 4B and 6B could give me the most alkashards per hour?

If you don’t care about the costs in food and iron, you might also run level 9A/9B as these produce even a few more Alkashards - not that much that i would ever consider those horrible costs, but you were asking. :nerd_face:

1 Like

My beta testing from 130 odd combinations had it at 9%; I saw numbers ranging from 5-6% all the way to 15-20%…

At a GUESS I would say the number lies somewhere in the middle at about 10%; thus keeping the drop rate the same as the old shard reward ratio.

2 Likes

We don’t know for sure, but it’s likely something around that. I’ve been saying 5-10% as a guess.

3 Likes

Oh, that’s very interesting. I hadn’t really considered supplies of crafting/ascension mats, but you’re absolutely right that those will start to become an issue again. For 5B I can anticipate running very low on Metal Ores to buy Bear Banners; the burn rate there would be 10 per day if running 5B all day, and after roughly 21 months of play I’ve accumulated ~3500 of them, enough to run 5B for about a year.

Heh, guess S1-P15 and S2-P3/11 are going to suddenly become popular. :slight_smile:

Okay, great. Thank you both; I’ll be taking the warning off of the top post anyway, as the update has been forced as of this morning.

1 Like

refference: Beta cost - Google Sheets

ty @LEN1N78

4 Likes

My opinion on this is that HA is the new AL, and of marginal use (I will eventually build for level 9, as yellow and purple mana troops elude me).

1 Like

I had to read that twice and check the name because I didn’t remember posting that.

But pretty sure I said it in game today!

I combine 9 times .
7 after update.
2 after AL reopen .

And only 1 tonic appear ( last one after reopen).

My rate of 4* ascension mat is about 10%.

4 Likes

Thanks for starting this Guide @TheEyes… I have updated the table with the remaining levels and also corrected the Food cost for 1b as per your update in the OP.

If anyone sees an error, please let me know and will correct it. When I get time, I will try to add another table for all the ‘A’ levels for Alchemy Lab if they are useful to anyone.

Those are the levels I plan to run, including 1B while supplies of the ingredients last; i.e. 1B or 4B, together with 6B and 10A.

1 Like

Please what is meant by 1B?

You can find the 20 recipes in this post: :test_tube: Early Information on “IMPROVED” Alchemy Lab [Part of The Beta Beat v30]

Thank you for responding

Cookie Settings