Did some stupid math a while back on money, someone recently asked me to look at ham and figured others might be interested.
Some trivial Excel work nothing fancy, list of assumptions are:
- 4* troops are pulled 10% of the time if rolling
- 1*/2* fodder from farming or other sources is split 50/50
The rest I think is self explanatory: note these are all averages so it could be more or less expensive as a result though in the general ballpark. Also, for the gem expenditure you effectively wind up getting all 5 color 4* troops to max because of equal probability on pulling troop colors, but all the math is done looking at one troop only and that’s explicitly true on the ham side.
This was designed for end-game players.
Hence the overwhelming advice to not focus on them anytime soon when new. Even calling it what it is, where I can earn something like 2m ham per day, if I had the fodder (1/2*'s no less) I could get 5 x 30 4* troops within a year.
That’s not necessarily unreasonable, but it is one of the reasons it’s pretty rare to see anyone with troops over 11-12 if they were leveling them without copious troop rolls.
It’s expensive, but I can see it; plus the fact I’ve won even on my alt against players that have level 30 troops on their defense, I don’t see it as that much of an issue TBH.
I think your 10 pulls column is incorrect. 3* troops give 200 xp, and 4* give 400 xp.
For a single 10 pull, assuming you get a 10% change of a 4*, that’s 2200 xp available to feed.
So to get to level 1, that 10 pull column value should be 450 / 2200 or .2045.
Only 46400 gems are needed to get the required troop feeders from the 10 troop summons based on my excel-fu.
So I implemented leftover XP from a 10 pull to complete a level and came up with 48000 gems required now