On offense they are straight trash. totally agree
This right here is the only reason Alfrike exists. Sheāll be that degree of separation on defense between her owners and the rest of the Telly tanks.
Other than that, very slow heroes feel like theyāre operating inside a completely different game than Empires and Puzzles. The specials may be ādevastatingā but theyāre unreliable to the point of being nearly hypothetical.
Basically what i was saying is a typical offense team is going to have no more than 1 v slow hero, other 4 will probly be average/fast/vfast
Therefore a player should be able to use 4 specials in 10 tiles or less, and already have the match won by the time they charge a vslow hero
If they cant charge the other 4, they wont charge the 5th either which means a loss and the v slow never made a difference in the outcome
Absolutely agree outside of some fringe cases.
Probly so but considering how often we have those tournaments and itās not a necessity to have her tank to get a decent grade in defense, i would max dupes of every other purple in the game except for boss wolf(wouldnt max a first one either) before i would think about givin aifrike tabbards
But thatās just me
I was pretty excited to pull Boss Wolf from Grimforest as my first new hero in a while. Now Iām not so excited, but heās still getting leveled up somewhat so I can see how he is for myself.
I suspect heāll be useful in the 5* tourney where his mana speed is bumped up, and I donāt have enough unique 5* to worry about trading one in later - I can trade in my duplicate Justices & Quinti and the like for that.
I wouldnāt put a slow hero in my defense team unless for very good reasons. And unfortunately many slow heroes donāt provide enough motives to be deployed.
If itās very slowā¦ well no reason to be deployed at all (at least in defense). An exception could Alfrike, but I donāt know her and still have to get a proper opinion on her.
I think Boss Wolf would greatly benefit from moving from very slow to slowā¦ could be a decent alternative to Telluria
Donāt have a very slow hero or want one
I dont care what my defense does. When it is active I am not playing, and I get very little entertainment from how it performs, which is what I am here for.
And in the current offense meta (which will likely not change enormously with the Tellynerf, just become a little more manageable) even average is too slow. More than nine tiles needed to match is pretty much pointless (which makes costumes for average heroes very meaningful if you have mana troops at lower levels)
I have only one slow hero that I use a fair bit, which is Elena. In the world of Telly Tanks she is a good finisher, but she isnāt much help keeping the team alive or neutralising the initial threats, which fast and average have got to meet first
So slow is almost useless in the meta. Very slow is completely pointless, for me at least
Like Mother and abby, once you kill the center and be able to ghost tiles, ALL special to the target!!!
It made me sad to put mine to sleep.
He was a good boy.
Vela just laughed and cannibalized his emblems.
Boss Wolf and Guardian Owl mana speed is very slow but their special skill is not strong like Alfrike. Please make them strong or change their mana speed to slow.
I know you wrote this a while back, but I find it curious that they havenāt decided to just make these heroes slow (at least) since itās clear no one likes v. slow speed.
Yet theyāve only ever made 3 v. slow heroes. Ever.
And I have all off themā¦
Boss Wolf should get counter 90% to entire team, initial damage and mana cut 30% for allā¦looking on Alfrike.
Rigs I will take honour in necromancing the necromancer
I agree. Put 4 asgard realm members to feed early mana to Alfrike - Kaboom !
(two heimes , two Pigburstis + (200% Alfrike + attack buff from Heimy. Win
AFAIK duplicates do not count twice for family bonus.
Boss Wolf and Alfrike might turn out to be beasts in that Ninja Tower. They would also be great if there were ultra-hard map or quest levels (however so far almost all levels can even be beaten with 4* heroes onlyā¦). If mana pots can be used, mana speed isnāt a big problem anymore.
As long as there arenāt super-hard map/quest levels and GTV is the prevalent meta in PvP/wars, the three very slow heroes shine in only one occasion: weekly tournaments with mana rush rule. However, there might be more occasions in the future for them to shine, so I would definitely not feed them away.
I would say itās depend on level of your 4* mana boosting troops or, do you have that kind of troops. Another method is get mana boost via talent grid (2% ? or 4% max ?), but how many emblems will be need ?
Interesting isā¦ 3 very slow mana heroes in total are quite less when compared with 8 very fast mana heroes up to now (talking about 5* heroes, correct me if Iām wrong), itās already shown that SG havenāt enough confldence to rolling out too many very slow mana heroes, because most of the player are essentially dislike them, even they already have mana boosting troops.
SG can try to set most of the upcoming new 5* heroes to very slow mana speed to see how many players willing to spend money to pull them, everything become realistic when talking about profit makingā¦
If they are as powerful as Afrike then yes people will pull for them. And donāt get me started on Afrike in the VF tourneysā¦itās just ridiculous. The 5* VF tourneys are bogus reallyā¦itās all about the opening board whether you win or donāt. Pure luck.
hahaā¦ I usually quit the battle after few round is played on poor opening board, they keep offering poor board means donāt want to me to win, fine, I quit the battle, save time.