Status
2023-02-10T10:30:00Z: Version 55 is now fully available on both platforms. Please update your game!
2023-02-06T09:45:00Z: Android rollout has started. We hope to do the same for iOS soon.
Release Notes
[NEW & UPDATED CONTENT]
Museum
Mar. 2, 07:00 UTC
- Will open its doors on the game’s birthday!
- Unlocks on Stronghold Level 5
- Hero Collection: Collect and fully level up Heroes and Costumes to permanently add them to your Hero Collection! You receive a small reward for each addition you make.
- 1* Heroes and Costumes award 1 Gem
- 2* Heroes and Costumes award 2 Gems
- 3* Heroes and Costumes award 3 Gems
- 4* Heroes and Costumes award 5 Gems
- 5* Heroes and Costumes award 10 Gems
- Additional notes:
- Heroes and Costumes only need to reach max level and max Special Skill level to be added to the collection; Emblems and Aethers are not necessary
- Collection starts from the moment the Museum opens — Heroes and Costumes you may have obtained and fully leveled at some point in the past, but do not currently possess, are not counted
- Story Collection: All story segments from Season I–V stages you have previously cleared can be viewed again here!
Season of Love
Feb. 14, 07:00 UTC – Mar. 13, 07:00 UTC
- New stages
- 3 difficulty levels (Easy, Normal, Hard) with 20 stages each
- Special tiles: Love Arrows & Love Gems
- Love Arrow: Explodes in a T-shape
- Love Gems: Explodes all shields within a heart-shaped area at the center of the board
- New Cupid Heroes
- Legendary
- Cupido
- Himeros
- Phthonus
- Epic
- Voluptas
- Rare
- Zarola
- Legendary
- Love Booster
- Gives extra rewards for completing Season of Love stages
- Empowers all of your Heroes in Season of Love stages
- Rare, Uncommon, and Common Heroes: +50% attack, +50% defense, +50% HP
- Epic Heroes: +25% attack, +25% defense, +25% HP
- Legendary Heroes: +15% attack, +15% defense, +15% HP
War of the Three Kingdoms
Feb. 27, 7:00 UTC – Mar. 4, 7:00 UTC
- [NEW] War Rule: Rising Fury
- Heroes in your attack team receive a stats bonus of +5% attack and +5% defense
- Each attack you conduct in this War adds an additional +5% attack and +5% defense
- Added Featured Heroes and made Hero appearance rate adjustments to the Summon Gate
- OLD
- Rare Classic Hero: 63.1%
- Epic Classic Hero: 20.8%
- Legendary Classic Hero: 1.5%
- Rare W3K Event Hero: 7.9%
- Epic W3K Event Hero: 5.7%
- Legendary W3K Event Hero: 1.2%
- NEW
- Rare Classic Hero: 56.8%
- Epic Classic Hero: 20.8%
- Legendary Classic Hero: 0.9%
- Rare W3K Event Hero: 14.2%
- Epic W3K Event Hero: 5.7%
- Featured Legendary W3K Event Hero: 1.0%
- Non-featured Legendary W3K Event Hero: 0.6%
- Bonus draw rate for Hero of the Month remains unchanged (1.3%)
- OLD
Monster Island (2nd Global Beta)
-
Feb. 20, 07:00 UTC – Feb. 24, 07:00 UTCGlobal Beta of Monster Island has been postponed -
Minimum Alliance Score requirement lowered to 10,000 (from 120,000)
-
Added difficulty levels (Easy/Normal/Difficult) for Horde battles
- Weaker Hordes appear closer to the Campsite; stronger ones appear farther away
-
Added time bonus to Horde battle scoring
- Bonus points based on how much time remains after the Horde is defeated
-
New event property: Adjusted Boosted Health
- Health boosts are received as “normal” healing in Monster Island
- Heroes’ HP cannot exceed their maximum HP
Alliance Quest: Brave Musketeers
Mar. 8, 07:00 UTC – Mar. 13, 07:00 UTC
- Added new Musketeer Heroes
- Legendary
- Milady de Winter
- Epic
- Kitty
- Rare
- Felton
- Planchet
- Legendary
- Added Featured Heroes and made Hero appearance rate adjustments to the Summon Gate
- OLD
- Rare Classic Hero: 71.0%
- Epic Classic Hero: 18.5%
- Legendary Classic Hero: 1.3%
- Epic Musketeer Hero: 8.0%
- Legendary Musketeer Hero: 1.2%
- NEW
- Rare Classic Hero: 47.3%
- Epic Classic Hero: 18.5%
- Legendary Classic Hero: 1.2%
- Rare Musketeer Hero: 23.7%
- Epic Musketeer Hero: 8.0%
- Legendary Featured Musketeer Hero: 1.0%
- Legendary Non-featured Musketeer Hero: 0.3%
- Bonus draw rate for Hero of the Month remains unchanged (1.3%)
- OLD
[BALANCE ADJUSTMENTS]
- Balance changes for Mighty Pets event stages:
- The Nap Time! stage property has been removed
- Mighty Pets stage-specific balance adjustments due to the removal of Nap Time!:
- Enemies’ Wrath of Pets (Passive) deals 85% damage → 20% damage
- Happy Puppy Minions inherit 6% HP/Attack → 5% HP/Attack
- Grumpy Puppy Fiends inherit 6% HP/Attack → 15% HP/Attack
- Jinx (Wizard Talent) now can only be activated by Troop damage and Special Skill damage
- Previously, Jinx could also be activated via other sources of damage (such as Passives, Minions, Family Bonuses, etc.)
- This change also applies to Superior Jinx
- Queen of Hearts’s Taunt now behaves like other Taunts in the game
- Previously, her unique Taunt mechanic involving Playing Card Minion was creating certain interactions that were not in line with how other Taunts in the game worked
[IMPROVEMENTS & FIXES]
Improvements
- Added pop-up text (briefly displayed upon effect activation) for certain Special Tiles and Stage Properties
- Auto-select button in Level Up view now selects lower-rarity Heroes first (and thus no longer “wastes” Food)
- Edited for clarity the following description texts:
- Goseck’s Special Skill
- Guardian Hippo’s Special Skill
- Horus’s Special Skill
- Special Skills that summon Minions or Fiends with a status effect
- Superior Jinx
- Modified the art for non-boss enemies in Mighty Pets stages to prevent confusion
Fixes
- Addressed the following visual issues:
- “Close to level up!” indicator text missing in certain languages
- Costume Guardian Gazelle’s status effect icon not having the right color
- Costume Guardian Gazelle’s Special Skill animation playing on enemies instead of allies
- Hero Power values sometimes being displayed as zero when inspecting an Alliance member’s team in Monster Island
- Kullervo’s Special Skill animation sometimes playing on the wrong target when dodged
- Cristobal’s Special Skill (at x1 Mana Charge) now properly deals extra damage even when the enemy’s HP is below 50% by a value smaller than 1
- Dance of Spirits is now properly removed from Guardian Gazelle’s allies when she dies in the midst of her Special Skill cast
- Fixed a corner case bug with the Level Up view auto-select button
- Furdinand’s reflect status ailments buff now properly reflects ailments cast by Moth Minions to their respective owners, instead of reflecting them all to Bera
- Phenexa’s buff duration reset is no longer incorrectly resisted by allies with Ahmose’s Fire reflect buff
- Shifting Mindless Attack no longer fails to activate when it has already shifted once and its remaining duration is 1 turn
- Shuffling enemies in a Horde battle no longer causes extra Monsters to appear
- Stage Property tutorial dialog in Tower Events no longer can block players from proceeding
- Switching Costumes at the Monster Island Campsite now works properly