Status Effects
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Effect | Version | Change |
---|---|---|
Undispellable Status Effects | Version 45 | Durations of undispellable and uncleansable status effects can now be refreshed - New casts of Element Link now refresh the duration of identical Element Link buffs previously applied by another Hero of the same Family - Element Link buffs that grant extra defense against a specific element are not considered identical; such effects now overlap, and will not refresh or override each other - Wolf and Raven Heroes can now refresh the duration of status effects modified by their Family Bonus |
Corrosive Ailments | Version 45 | Non-Corrosive status ailments can now override Corrosive status ailments of the same name - Previously, Corrosive effects would override “regular” effects, but not the other way around. - Burn/Frost/Poison will now override Corrosive Burn/Frost/Poison, and vice versa - Stack effects will continue to be unaffected by status effects |
Families
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Family | Version | Change |
---|---|---|
Atlantis | Version 48 | Bonus for 2/3/4/5 Heroes → Bonus for 1/2/3/4/5 Heroes +5%/+10%/+15%/+20% defense → +5%/+10%/+15%/+20%/+25% defense |
Gargoyle | Version 48 | Stoneskin (Passive) durability now corresponds to Mana Speed The slower a Gargoyle is, the more instances of incoming damage their Stoneskin will nullify; this value scales incrementally (Hero is Very Fast / Fast / Average / Slow / Very Slow = Stoneskin will block 1 / 2 / 3 / 4 / 5 instances of damage) |
Kingdom | June 2022 | Activation effect for 1/2/3 Heroes: - 2%/4%/6% mana → 3%/6%/10% mana - 2%/3%/4% heal → 4%/6%/8% heal |
Sep 2022 | Mana for 1/2/3 Heroes: 3%/6%/10% → 2%/4%/6% HP for 1/2/3 Heroes: 4%/6%/8% → 3%/5%/7% |
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Magic | Feb 2022 | 25%/50% chance for 2/3 Heroes → 50%/75%/100% chance for 1/2/3 Heroes |
Moon | June 2022 | Activation chance for 1/2 Heroes: 10%/20% → 50%/75% Activation chance upon defeat for 1/2 Heroes: 50%/75% → 75%/100% Water damage: 98 → 196 (for Legendary Heroes) - Similar increases for Heroes of lower rarities |
Slayers | Version 47 | Slayers Heroes’ mana speed is now “Slayer”, which is slightly faster than Slow. |
Starfall | Feb 2022 | 40%/60% chance for 2/3 Heroes → 50%/75%/100% chance for 1/2/3 Heroes |
Sun | June 2022 | Activation chance for 1/2 Heroes: 10%/20% → 50%/75% Activation chance upon defeat for 1/2 Heroes: 50%/75% → 75%/100% Burn damage: 98 → 196 (for Legendary Heroes) - Similar increases for Heroes of lower rarities |
Villain | Dec 2021 | Chance of activation: Health recovery from damage dealt upon attack: |
Winter Family Minions | Feb 2022 | Elf Minions - 10% HP → 7% HP inherited from the caster |
Winter | Feb 2022 | +5%/10% → +2%/3% health for Minions inherited from their summoner |
Passives
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Passive | Version | Change |
---|---|---|
Gargolyes’ Stoneskin | June 2022 | Duration increased by 1 turn for all Mana Speeds faster than Very Slow - Very Fast/Fast/Average/Slow/Very Slow: 1/2/3/4/5 turns → 2/3/4/5/5 turns |
Magic Family | Feb 2022 | Now affects all targets regardless of their element. |
Magic Family | Version 47 | OLD: 50% chance to activate on a fully charged (x2) Special Skill NEW: 50% chance to activate on x1 Mana Charge, 100% chance on x2 |
Balance updates to be processed
I have not had time to add these to the above list.
I will do it later: