This is a better answer than “mono only works for Titans”. If you are in a war and fighting a much stronger team than you because you are down to your 5th and 6th teams, mono is most certainly the way to go.
It’s pretty much what I do. I’m middle of the pack in my alliance, so I leave cleanups to the weakest members and have to take on much stronger teams than mine with my last flags - and actually, often with my first flags as well, but that’s another story .
And mono is certainly not only good for titans. I know players who have great results playing mono, it’s just not my preferred composition.
It’s the Lilliputians from Gulliver’s Travels, innit? Big Endians vs Little Endians, over which way up a boiled egg should be served. The war went on for centuries.
Nice analogy. I haven’t read this thing for ages. I would argue that boiled eggs are a much more sensible reason to go to war than how much we stack colors in a mobile match-3 game though.
I agree with your sentiment but some people get conpletely offended when people use facts and logic to debunk laziness among other things.
Not so much politcal as likeminded players needed to play with other likeminded players.
If you are gonna go mono and nothing else no matter what anyone has to say why would someone wanting to learn multple strats want to deal with someone with such a shortsided mindset? Its not politcal is more of preference and enhoying your time which is strenuous to say the least with rhe way this game forces everyone to become a hoarder do to the terrible drop rates of every single thing in the game. The last thing u need is constant vickering back and forth with people who are not even trying to listen vecause you dont want to convert over to the darkside.
So me choosing not to be around people who are MONO ONLY is me making sure im not surrounded by people who wont be able to help me in any way of the game and vice versa, doesnt constitute to me disliking said person or wishing them ill will like the nasty responses you have seen coming from those types of players.
For players without a heavy bench, mono can actually do better in wars. However, playing mono will rely more heavily on your tile movement, where 3-2 or 3-1-1 are slightly more forgiving.
Either play style will require practice, and synergy.
In addition, lvl 29 mana troops are more impactful for war score than the heroes themselves. Reducing the # of tiles needed to cast special is a statistic boost in winning chance despite what play style you use.
A mono team with 5 lvl 29 troops can be devastating. But most people who have multiple lvl 29 mana troops are playing with 3-2 or 3-1-1.
The key to higher war score is the ability to cast specials together. You cant guarantee the # of color tiles, but you can control the timing of hero special.
This is a spot where i disagree. What are the chances of a ftp player having 5 level 29 mana troops??
The best thing a person can do is learn the strengths and weaknesses of their heroes and roster early so they know what they need to focus on. Mono completely elimnates that learning curve due to them getting so used to damage being the winner they are not properly learning synergies that they will need later. If you dont have 6 teams for one shots learning 3 11 2 2 1 and 3 2 will be epic for cleaning teams missing one or two heroes and will still net them great scores by not having to level so many troops to see the real difference.
Mono fake damage boost leading to a false feeling of superiority using a cheap and cheesy style of play. Thats my opinion and it will never change due to the way this game is set up, but for those who enjoy it more power to them.
Quit your jibber jabber fool!
Im quite content speaking with years of knowledge snd gameplay behind my comments so i will continue if i deem necessary. Either add some utility or you sir are the one spewing jibber jabbar
Years of knowledge
Yes many of us were here before power creep, before emblems, before costant new heroes every other week. Back when guin was the baddest chick standing, when the game was fun and still had a sense of fairness. When season 2 came out it was fresh update without over doing the power creep, it has been downhill ever since emblems were introduced.
The fact you only need 3 lvl 29 troops is the main reason people go for 3-2 or 3-1-1.
Again, the key is firing hero specials at the same time, resulting in confirm kill and minimal usage of tiles.
Whether mono or 3-2, the fact your heroes aren’t firing together will lead to unnecessary loss.
If you have 5 lvl 29 troops, then mono in some cases can be more powerful than 3-2.
Because either way, you need 7 tiles.
you are not the only one who has been playing a long time.
There are plenty of ways to play this game, stop trying to act big and putting other players down because for some reason you think you are better than them.
That’s all from me.
Where did you see me put anyone down? I ha e not named called anyone at all the post was about whether to mono or not and i spoke on that topic and that topic only.
At no point did i name call a single person so please stop with the blasphemous comments and stick to the question. He asked should be mono or not i said no and gave reasons why others said yes and gave theres. Its called a discussion with varying points of view. I take nk offense to people not agreeing and hopefully they can do the se if they dont it doesnt matter i dont play of have anytbing to do with those players anyway so whatever point you thinj you are making, its not working bub. I dont go around purposely trying to offend people, thats kids ■■■■.
Now either speak on the topic like everyone else or find something else to do
I’m certainly not as experienced as some here on these boards, I find that mono is the only way to truly “punch up”.
I prefer 3-2 when it fits but if I’m forced to go up against a defense team that is substantially better than what I can attack with, mono is the only way to stand a legit chance. For people with limited roster, it lets a couple of 4* be a part of taking out 5* defenses. Plus, not everyone has perfectly synergistic heroes because they are FTP or CTP and have limited options. It’s easy to say, “learn synergy” but even with my decent roster I have very few instances of high-end tandems on my main account. True, many such synergies exist but not always in game-changing combinations by every player. Having Elizabeth and Uraeus is a good combo for me when a red/yellow attack team fits, but without the remaining heroes in balance, that isn’t enough to rely on against upper echelon defenses. I have to bounce tactics between 3-2 and mono depending on the defending team.
My alt account uses a Xnol/Ludwig/Alfrike attack team that lets me plug and play most any halfway decent pair in the last 2 spots. 99% of the time I use Quintin and Cobalt. If I have any semblance of a board at the start, I know I win.
Even if you have some high end synergy options, mono can be particularly valuable as a tactic on those last couple of war flags when you’re going against first string defense while attacking with your E and F teams. A well constructed mono 4* team can potentially take out anyone whereas a 3-2 of 4* going against those 4700+ power teams has very little chance (yes I’m aware power isn’t everything but does serve as a general point of reference).
Like most things involving strategy, the “best” option is always situational. One of my accounts makes 3-2 against virtually anyone easy because of synergy. The other has lesser combinations and requires more thought in considering mono.
Now if I could get the luck with my main as I do with my alt, I’d have the best of all worlds.
This topic is sterile. Mono supporters have their arguments, mono haters have their own. I’ve played for a very long time and went through all forms of team builds, from rainbow to mono and back. My take is you should play whatever formation you enjoy, wether is mono, rainbow, or anything in between, if it fits your playstyle go ahead and play it for as long as you enjoy it, trust your instinct, don’t play against it just because some savant writes a forum comphendium about how wrong it is. So if you feel like mono, go streigth ahead and if you don’t, chose another formation that makes your day.
The true question should be “how many lvl 29 mana troops should I build”?
If your troop levels are too low, I don’t see how Mono or 3-2 can help much either.
Benefits of 3 heroes casting specials together:
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Confirm kill despite full health (this renders the opponent healer completely useless. Dump as many tiles as you want. Hence why overheal is much better at defense.)
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Reduce tile requirements to a minimum, such as 7 tiles. (7 tiles is much better than 8, because when you have two matches, you can destroy a dragon bomb to get the last missing tile.)
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You can create a gap to freely dump tiles after kill confirm. (Your chance of winning increases greatly whenever an opponent hero dies, because you can dump tiles for double the mana)
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Less tile requirements = less moves. The more tiles hitting the opponent, the more likely of combos providing them mana.
There are more benefits but above are the top reasons why mana troops is the #1 key to increase war score, not heroes.
You do not need 4 or five lvl29 mana troops to fire your heroes after 7 tiles.
You need a 15% mana boost to shave one tile of from an already fast hero. One way to accomplish that is a lvl29 mana troop. Another way is a lvl23 mana troop and a 2% mana talent node, that is rogues and rangers to +8 all others except druids and monks to +19. Druids and monks have a 4% mana talent node at +20. if you max emblem them, a lvl17 mana troop is sufficient. If you have a S1 hero with costume or costumed bonus, you have 5% mana bonus from costume, 2% from mana node and need only 8% mana boost from troops. With a lvl11 mana troop (9%) you will reach this goal. And again is your hero a druid or monk, a lvl5 mana troop with 7% mana boost is ok, but be aware that the hero changes his class with the costume. Look at Joon, a monk. With full costume bonus and the monk‘s 4% mana talent node, you need a lvl5 mana troop to fire after 7 tiles. Equip his costume and he is a fighter with only a 2% mana talent node if emblemed with costume in mind. He now needs a lvl11 troop to fire after 7 tiles. All in all in most cases four mana troops at level 23,17,11 and 5 will give you a lot of punch. I stop my mana troops at lvl23, because nearly all my important heroes have a mana talent node.
Left out Sorcerer, they have a 4% mana talent node at +20 too.
Happy gaming
That makes no sense… if you have a dragon bomb on the board it means you already had a 4 tiles match, so you either need three more or none at all to make seven…
As for mana troops, they’re absolete… here’s a glimpse at the future…
He’s saying a dragon bomb in another color that gets one tile of the right color…makes sense to me.