đŸ§Ș The Beta Beat (V50) – Tower of Styx, New Season 1 Costumes and Costume Quest -- Sharing the Big Picture on What's Going on in Beta

Covenant, Styx and Season 1 second costume all at once: this sounds like the final wrap-up beta build before v50 goes live.
New (current) season hero(es ? or just one?), new HOTM and Myztero buff (balance update) is just “normal work”.

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The Greatest News of the Century! Today we celebrate!

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It’s not much. That was a clickbait line in there for sure.

  • Myztero now also memorizes whether a status ailment was uncleansable
    • Previously, all status ailments cast by Myztero were cleansable
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More like a bug fix then but still a welcome one.

witch color is the new s05 hero?

Green. 20 characters of many bandages

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Maat or Ahmose? /20 chars of guessing

Created this for a quick comparison.

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The final Beta build for Version 50 has just arrived.

Contents

  • New Season 5 hero: Ahmose
  • Convenant summon portal adjustments:
    • Covenant Chest contents added
      • Trainer Heroes, Master Trainer Heroes, Food Bundles
    • Selection of Heroes now includes less Classic Heroes and more Event Heroes
  • 2022 October HotM:
    • Celidana
  • Tower of Styx
    • Styx Troops are arrived
    • Quest
      • Enemy stats increased
      • Amount of temporarily restricted Hero Classes increased: 3 → 4
      • Soul Grasp damage decreased, especially on later Impossible Floors
    • Balance updates are arrived for Styx Heroes
  • Secondary Costumes
    • Secondary costume bonus is nerfed
    • Secondary costume balance updates are arrived
  • Monster Hunter hero balance updates are arrived

Other balance adjustments

  • Mitsuko can no longer block mana reduction effects from Ice element Heroes’ Minions
  • Myztero now also memorizes whether a status ailment was uncleansable
    • Previously, all status ailments cast by Myztero were cleansable

Improvements

  • Removed the cap on the amount of Heroes that can be used to train (level up) a Hero
    • Previously, only 10 Heroes could be selected at a time
    • Please don’t try to train with more than 1,000 Heroes at once
  • Reworded some text in the “building already in progress” pop-up for accuracy
  • Reworded some text in the “Kemythian City” stage property description for clarity

Fixes

  • Anton’s Special Skill (x1 Mana Charge) now correctly reads “all hit enemies”
    • Previously written as “all enemies” despite actually functioning as “all hit enemies”
  • Cap set for the amount of Troops that can be “locked” (designated as a Favorite)
    • Previously, there was no cap; the new cap is 500
      Costume Finley’s Special Skill animation now properly “chains” again
  • Fixed (again) a visual bug in which the Berserk icon would not disappear from An-Windr or Gullinbursti in Challenge Event battles if their Special Skill was reflected by an Elemental Barrier
  • Fixed a rare visual bug that would occur at the very beginning of a battle when the initial board reshuffling due to a lack of matches immediately led to a cascade and took down an enemy Hero purely through Troop (tile) damage
  • Fixed a visual issue in which the Spreading Poison icon would not properly display on a Hero if that Hero had been inflicted with “normal” Poison, and Spreading Poison overwrote it
  • Marie-ThĂ©rĂšse (boss enemy) now correctly has an Elemental Barrier in the Challenge Festival
  • Master Trainer Heroes no longer obtainable through unintended avenues
  • Master Trainer Heroes now give the correct amount of experience when used on Costumes
  • Path of Valor icon now properly displays [!] when there are Event Challenge points to collect
  • Path of Valor rewards no longer incorrectly described as Starter Pass rewards in the Recent Activity Highlights view
  • Udjat Eye (amulet) no longer causes Special Skills that only affect allies to incorrectly play animations atop enemies
  • UI text on Food and Iron bars now correctly update when switching in-game languages
  • UI will no longer display the wrong window when attempting to view a Raid Tournament opponent’s Alliance under certain circumstances

I will start to work on the topics shortly


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Thank you. Looking forward to the updated links.

Do we have more new costume for season 1 ?

Aye, final build as expected from Ruskin’s tease. :smiley:
Thank you again for the incredible work @PlayForFun, good luck updating all the #beta-beat topics.

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No, just balance update for the existing ones.

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that’s some QL improvement.
Not huge but still appreciable

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Lots of changes, thanks for the update
 looking forward to more details on Styx troops and changes to v2 costumes.

Edit: I wish troops removed the 10 train cap as well as heroes.

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Styx Hero Balance changes are now added here:

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They removed the cap for troop training as well:

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Thanks! I only saw heroes referenced in the post so glad troops were included as well
 they are the real ham sinks so doing more there is great
 I have like 200+ 1* to use when I pull yellow/red Styx or magic troops so this may end up a huge deal for me :slight_smile:

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It’s still going to cost the same amount of ham as before though, but that QoL update will certainly saves a lot of our time.

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Are you sure? Cause dumping 100 feeders while level 1 costs significantly less than dumping 100 at level 10
 I think there are some ham savings here.

Example: each troop fed into a level 1 troop is costing 11k ham, which means I can feed 301 troops into a new troop if max ham.

At level 10, each feeder costs 60.5k ham which means I can feed 54 troops in at once.

There is a significant ham savings impact by mass feeding at a lower level, to the rate of being able to shove in 247 more feeders for the same cost.

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