Covenant, Styx and Season 1 second costume all at once: this sounds like the final wrap-up beta build before v50 goes live.
New (current) season hero(es ? or just one?), new HOTM and Myztero buff (balance update) is just ânormal workâ.
The Greatest News of the Century! Today we celebrate!
Itâs not much. That was a clickbait line in there for sure.
- Myztero now also memorizes whether a status ailment was uncleansable
- Previously, all status ailments cast by Myztero were cleansable
More like a bug fix then but still a welcome one.
witch color is the new s05 hero?
Green. 20 characters of many bandages
Maat or Ahmose? /20 chars of guessing
The final Beta build for Version 50 has just arrived.
Contents
- New Season 5 hero: Ahmose
- Convenant summon portal adjustments:
- Covenant Chest contents added
- Trainer Heroes, Master Trainer Heroes, Food Bundles
- Selection of Heroes now includes less Classic Heroes and more Event Heroes
- Covenant Chest contents added
- 2022 October HotM:
- Celidana
- Tower of Styx
- Styx Troops are arrived
- Quest
- Enemy stats increased
- Amount of temporarily restricted Hero Classes increased: 3 â 4
- Soul Grasp damage decreased, especially on later Impossible Floors
- Balance updates are arrived for Styx Heroes
- Secondary Costumes
- Secondary costume bonus is nerfed
- Secondary costume balance updates are arrived
- Monster Hunter hero balance updates are arrived
Other balance adjustments
- Mitsuko can no longer block mana reduction effects from Ice element Heroesâ Minions
- Myztero now also memorizes whether a status ailment was uncleansable
- Previously, all status ailments cast by Myztero were cleansable
Improvements
- Removed the cap on the amount of Heroes that can be used to train (level up) a Hero
- Previously, only 10 Heroes could be selected at a time
- Please donât try to train with more than 1,000 Heroes at once
- Reworded some text in the âbuilding already in progressâ pop-up for accuracy
- Reworded some text in the âKemythian Cityâ stage property description for clarity
Fixes
- Antonâs Special Skill (x1 Mana Charge) now correctly reads âall hit enemiesâ
- Previously written as âall enemiesâ despite actually functioning as âall hit enemiesâ
- Cap set for the amount of Troops that can be âlockedâ (designated as a Favorite)
- Previously, there was no cap; the new cap is 500
Costume Finleyâs Special Skill animation now properly âchainsâ again
- Previously, there was no cap; the new cap is 500
- Fixed (again) a visual bug in which the Berserk icon would not disappear from An-Windr or Gullinbursti in Challenge Event battles if their Special Skill was reflected by an Elemental Barrier
- Fixed a rare visual bug that would occur at the very beginning of a battle when the initial board reshuffling due to a lack of matches immediately led to a cascade and took down an enemy Hero purely through Troop (tile) damage
- Fixed a visual issue in which the Spreading Poison icon would not properly display on a Hero if that Hero had been inflicted with ânormalâ Poison, and Spreading Poison overwrote it
- Marie-ThérÚse (boss enemy) now correctly has an Elemental Barrier in the Challenge Festival
- Master Trainer Heroes no longer obtainable through unintended avenues
- Master Trainer Heroes now give the correct amount of experience when used on Costumes
- Path of Valor icon now properly displays [!] when there are Event Challenge points to collect
- Path of Valor rewards no longer incorrectly described as Starter Pass rewards in the Recent Activity Highlights view
- Udjat Eye (amulet) no longer causes Special Skills that only affect allies to incorrectly play animations atop enemies
- UI text on Food and Iron bars now correctly update when switching in-game languages
- UI will no longer display the wrong window when attempting to view a Raid Tournament opponentâs Alliance under certain circumstances
I will start to work on the topics shortlyâŠ
Thank you. Looking forward to the updated links.
Do we have more new costume for season 1 ?
Aye, final build as expected from Ruskinâs tease.
Thank you again for the incredible work @PlayForFun, good luck updating all the #beta-beat topics.
No, just balance update for the existing ones.
thatâs some QL improvement.
Not huge but still appreciable
Lots of changes, thanks for the update⊠looking forward to more details on Styx troops and changes to v2 costumes.
Edit: I wish troops removed the 10 train cap as well as heroes.
Styx Hero Balance changes are now added here:
They removed the cap for troop training as well:
Thanks! I only saw heroes referenced in the post so glad troops were included as well⊠they are the real ham sinks so doing more there is great⊠I have like 200+ 1* to use when I pull yellow/red Styx or magic troops so this may end up a huge deal for me
Itâs still going to cost the same amount of ham as before though, but that QoL update will certainly saves a lot of our time.
Are you sure? Cause dumping 100 feeders while level 1 costs significantly less than dumping 100 at level 10⊠I think there are some ham savings here.
Example: each troop fed into a level 1 troop is costing 11k ham, which means I can feed 301 troops into a new troop if max ham.
At level 10, each feeder costs 60.5k ham which means I can feed 54 troops in at once.
There is a significant ham savings impact by mass feeding at a lower level, to the rate of being able to shove in 247 more feeders for the same cost.