Haha, Iām stubborn All good though, I got one in 2 rolls.
If itās a hero that is available everywhere then Iām okay with taking the screenshot. Discourse ends up compressing the quality of images uploaded here, when I go to crop it on my end it comes out a bit blurrier compared to the rest (see Miki). Not that I donāt appreciate the help! Just that if itās an easy hero to find then I donāt really mind rolling, since itāll keep the icons consistent.
Oh nice! Ever so slightly different from the original icons I note too that thereās colored icons for each element hero on the top left of their portrait too
that means, if normaly damage hundred of points, if Just a Flesh Wound activated, it will has a chance only 1 point damage, including tile/slash/skill damage attack. Iām not sure if this apply to Damage Over Time, I think it will not applied.
Just like Dodge skill / Rogue class, but if dodged it will zero damage received instead of 1 point.
Iāve made another update with added notes to Taunt status effect on how dispelling it works. Reorganized and cleaned up the table a little, clarified descriptions of some status effects.
Also, Iāve added a section in the third post for buffs and ailments (if thereās any future ones) that canāt be used in Raids. I feel like they need their own section, since one of the reasons why I put together the initial table was as a reference to help players fighting in wars and tournaments, so theyād know what overwrites what quickly when they see it. I wouldnāt want status effects that canāt be used there to be piled in, as that may make the table unnecessarily large should SG release more enemy or item exclusive effects