I have reviewed the above posts.
1b) was missing I have added it.
1c) is a minion not a buff, so I suppose that is not needed in the topic.
1af) is still missing.
I am helping you with organizing these data for you to the format what you can insert to the topic:
You can replace the buff section with this conent.
|Name|Icon|Description|Overwritten|
|—|—|—|—|—|—|
|Attack Up| |Increased offensive power|
|Attack Up (Midgard)||All allies get +5%/+10%/+15% per each Midgard ally in battle, as long as one Midgard ally has low health|
|Defense Up| |Increased defense|
| Increasing Defence Up | | Increased Defence which increases further every time they are hit. |
|Protect| |Paladin talent activated, increased defense|
|Special Skill Defense Up| |Increased defense against special skill damage|
|Damage Reduction| |Reduces all received damage|
|Effect Damage Reduction | | Reduces the damage from effects |
|Martial Prowess| |Significantly increased damage of normal attacks, stacks with other attack buffs (up to +160% attack max)|
|Wrath of Tundra| |Greatly increased damage of normal attack that only applies if enemy HP is higher than attacker. Stacks with other attack buffs (up to +170% attack max)|
|Special Skill Increase||Increases the amount of damage an offensive special skill deals (more info)| |
|Critical Up| |Increased critical attack chance (x2 damage)|
|Berserk| |Increased offense, further increased with each hit taken (up to 5 increases)|
|Rage||Owner gets increased offense, further increased with each hit taken by them or their allies. When the effect ends, the owner deals damage to all enemies – each hit taken during the turn duration increases the damage dealt to all enemies|
|Gambler Stance| |Offense greatly increased with reduced accuracy|
|Mystic Virtue| |Offense greatly increased with reduced accuracy, if enemy HP is higher than attacker|
|Attack Heal| |Heal x% of damage dealt each normal attack|
|Recover Up||Increases recovery of healing skills and status effects|
|HP Regenaration| |Recovers HP over set amount of turns|
|Mana Gain| |Mana gained increased|
|Mana Regeneration||Recover mana per turn|
|Mana Reduction Protection| |Resists direct mana reduction|
|Mana Protection| |Resists new negative mana ailments ( ) and effects that reduce mana |
|Special Skill Protection| |Resists new status effects that block special skill activation ( )|
|Defense Protection||New status ailments affecting defense will be replaced by a defense buff |
|Dispel Protection| |Prevents the owner from getting buffs dispelled|
|Ailment Protection| |Resists new status ailments|
|Ailment Cleanse| |Cleanses ailments at the end of each turn, for as long as this effect is active|
|Damage Share| |Damage is shared between allies with this status effect|
|Brawler| |Deals damage to a random enemy each turn for as long as the caster has the effect active (see card for condition).|
|Taunt||Prevents enemies from using Special Skills on the owners allies (including dispels)|
|Just a Flesh Wound!| |Chance to drop any received damage to 1 point|
|Counter| |Returns a counterattack per each direct hit|
|Mana Gain per Counter| |Recover mana for each counterattack, decreasing amount of mana recovered for each successive counterattack in the same turn|
|Reflect Holy| |Reflect all status effects and damage, and block other negative effects from Holy special skills|
|Reflect Ice| |Reflect all status effects and damage, and block other negative effects from Ice special skills|
|Reflect Dark|| Reflect all status effects and damage, and block other negative effects from Dark special skills|
|Dark defense up| |Increased defense against dark element attacks and offensive skills|
|Holy defense up| |Increased defense against holy element attacks and offensive skills|
|Ice defense up| |Increased defense against ice element attacks and offensive skills|
|Nature defense up| |Increased defense against nature element attacks and offensive skills|
|Fire defense up| |Increased defense against fire element attacks and offensive skills|
|Dodge||Chance to dodge special skills that deal damage||
|Minion Dodge| |Moderate chance to dodge special skills. If dodge is successful, the owner generates a minion specified by the skill description (Minions do not count as status effects)|
|Quick Dodge| |Chance to dodge damaging special skill and gain moderate amount of mana with a successful dodge. Chance is higher the more damage the special skill deals|
|Immortal| |If the owner is defeated while this status effect is active, they are resurrected the next turn with 32% health and all status effects removed|
|Draugr Blessing| |If the blessed owner is defeated while this status effect is active, they will be reborn as a Draugr with 100% inherited health, 500 attack, 500 defense, and the Eternal Loyalty special skill|
|Zombie Blessing| |If the blessed owner is defeated while this status effect is active, they are reborn as a zombie the next turn with 100% health, 500 attack, 500 defense, and Poison Bite special skill|
|Bruise Bro| |If the owner is defeated while this status effect is active, they are revived in Chameleon mode (undispellable)|
|Chameleon Mode||Increased attack, decreased defense, special skill replaced by Fierce Slash|*can’t be overwritten nor removed
|Ghost form| |Removes all buffs and ailments; moderate increase to normal attack; can’t gain mana; immune to all normal attacks, Special Skill attacks, status effects and stacks|*can’t be overwritten, removed, nor stack with any other status effect
|Dire Ghost| |Removes all buffs and ailments; automatically deals damage against a random enemy each turn; can’t gain mana; immune to all normal attacks, Special Skill attacks, status effects and stacks, except damage from the opposing element|*can’t be overwritten, removed, nor stack with any other status effect|
|Dance of Spirits| |Significantly increased attack, moderate damage reduction on all recieved damage. If the caster dies, receive 100% damage and mana is decreased by -100%. Immune to new status effects.|
|Reflect Ailment Damage||Reflects 100% of damage received from caster’s status ailments to all enemies. All enemies get the full damage.||
|Status Ailments Damage Reduction||Reduces damage received from status ailments by 50% for all allies|
|Dig a Hole|| For 2 turns, caster cannot gain mana, is immune to normal attacks, specials and status effects. After 2 turns, caster does damage to a random enemy. The enemy cannot gain mana for 2 turns.|
|Hiding||Caster is immune to status effects and stacks. Received damage is reduced by 30%. When effect ends, deals damage to all enemies who used special skills while target was hiding.|
|Unbreakable Brawler|| Deals 165% damage to a random enemy for as long as caster has boosted health. Undispellable.|
|Elemental Link Atk+Def up| |Increases attack by 5%, and defense by 5%, to all heroes of the same colored element for 6 turns. Undispellable|
|Elemental Link Recover HP| |Recovers 4% HP per turn to all heroes of the same colored element for 6 turns. Undispellable|
|Elemental Link Weakness Defense up| |Increases defense by 46% against elemental attacks that the colored hero is weak to (indicated), to all heroes of the same colored element, for 4 turns. Undispellable|
|Elemental Link Mana up| |Increases mana generation by 4% for all allies of the same colored element for 4 turns. Undispellable|
|Element Link Critical up| |Increases critical strikes chance (x2 damage) by 10% for all allies of the same colored element for 6 turns. Undispellable|
|Element Link Special Skill Defense up||Increase defense against enemy special skills by 30%, for all allies of same colored element, for 4 turns|
|Elemental link mana generation||Gives small amount of mana to all allies of same colored elements|
|Elemental Link Recover||Gives 10% increase for any healing received to all heroes of the same colored element for 4 turns|
I am working on the rest too.
If you just want to add the new stuff at the end of the buffs, then here are they:
|Name|Icon|Description|Overwritten|
|—|—|—|—|—|—|
|Reflect Nature|| Reflect all status effects and damage, and block other negative effects from Nature special skills|
|Reflect Dark|| Reflect all status effects and damage, and block other negative effects from Dark special skills|
|Reflect Ailment Damage||Reflects 100% of damage received from caster’s status ailments to all enemies. All enemies get the full damage.||
|Status Ailments Damage Reduction||Reduces damage received from status ailments by 50% for all allies|
|Dig a Hole|| For 2 turns, caster cannot gain mana, is immune to normal attacks, specials and status effects. After 2 turns, caster does damage to a random enemy. The enemy cannot gain mana for 2 turns.|
|Hiding||Caster is immune to status effects and stacks. Received damage is reduced by 30%. When effect ends, deals damage to all enemies who used special skills while target was hiding.|
|Unbreakable Brawler|| Deals 165% damage to a random enemy for as long as caster has boosted health. Undispellable.|
|Elemental link mana generation||Gives small amount of mana to all allies of same colored elements|
|Elemental Link Recover||Gives 10% increase for any healing received to all heroes of the same colored element for 4 turns|
Thx @ferg I have add the nature to this new list @Dudeious.Maximus