Formulas

A. Formula for how much EXP a hero at a certain level will provide to another hero of a different color.

B. Formula for how much EXP a hero at a certain level will provide to another hero of the same color.

Start with the current level at whatever ascension you are at (LV). The total level (TOTLV) can be determined by the following:

If first ascension it is just your level.

If second ascension it is your current level plus the max of the first ascension.

If third ascension it is your current level plus the max of the first and second ascension.

If fourth ascension it is your current level plus the max of the first and second and third ascension. See the end of this post for the max level at each ascension.

So if you are a 5 star 4th ascension at level 5 your level would be 5 + 50 + 60 + 70 = 185.

Formula A and B will tell how much experience this hero would provide to level up others. (Although that would be insane with this guy )

The Total Level (TOTLV) is ONLY used for formulas A and B. – how much feed exp does a hero provide.

C to F: Formulas for how much EXP is needed to take a hero from one level to the next.

For this formula the level (LV) is just the current level in the current ascension – no addition needed. (simple) - Just apply the correct formula based on stars and ascension.

1 Star

A. Round(TOTLV * 7 +143)

B. Round(1.2*(TOTLV * 7 +143))

C. If First Asc. Round(1.1959 *LV^2- 3.801 * LV +152.56)

D. If Second Asc. Round(0.4126 *LV^2 + 0.325 * LV +171.38)

2 Star

A. Round(TOTLV * 19 +371)

B. Round(1.2*(TOTLV * 19 +371))

C. If First Asc. Round(0.2752 *LV^2 + 0.7902 * LV +185.27)

D. If Second Asc. Round(0.1213 *LV^2 + 2.4757 * LV +214.37)

E. If Third Asc. Round(0.0997 *LV^2 + 3.602 * LV +242.13)

3 Star

A. Round(TOTLV * 31 +599)

B. Round(1.2*(TOTLV * 31 +599))

C. If First Asc. Round(0.1217 *LV^2+2.4671 * LV +249.39)

D. If Second Asc. Round(0.0994 *LV^2 + 3.6288 * LV +254.7)

E. If Third Asc. Round(0.1502 *LV^2 + 4.3914 * LV +270.3)*

4 Star

A. Round(TOTLV * 45 +855)

B. Round(1.2(TOTLV * 45 +855))

C. If First Asc. Round(0.0808 *LV^2 + 3.6522 * LV +282.11)

D. If Second Asc. Round(0.1003 *LV^2 + 5.5797 * LV +288.26)

E. If Third Asc. Round(0.1501 *LV^2 + 7.3885 * LV +304.53)

F. If Fourth Asc. Round(0.2999 *LV^2 + 10.813 * LV +316.42)*

5 Star

A. Round(TOTLV * 60+1140)

B. Round(1.2(TOTLV * 60 +1140))

C. If First Asc. Round(0.0988 *LV^2 + 4.6903 * LV +338.37)

D. If Second Asc. Round(0.1503 *LV^2 + 7.3779 * LV +404.45)

E. If Third Asc. Round(0.35 *LV^2 + 12.6 * LV +473.04)

F. If Fourth Asc. Round(0.4007 *LV^2 + 18.341 * LV +562.27)

Max Level at each Ascension (asX)

Stars = 1

as1 = 10 as2 = 20

Stars = 2

as1 = 20 as2 = 30 as3 = 40

Stars = 3

as1 = 30 as2 = 40 as3 = 50

Stars = 4

as1 = 40 as2 = 50 as3 = 60 as4 = 70

Stars = 5