At the start of each battle, this Hero gets +20% attack for 6 turns. In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Ability: Effects on Special Skill 50% chance to perform the following actions when this character casts their Special Skill: - Deals 80% damage to all enemies. - The caster get +19% mana generation for 2 turns.
Special Skill: Ocean’s Ruin
Special Skill need consecutive uses to reach full power, the following order:
1st:
Steals all dispellable buffs from the target and randomly distributes them on allies.
Deals 455% damage to the target.
The target receives Spreading Corrosive Poison form 4 turns. The Spreading Corrosive Poison deals 290 Poison damage and lowers the target’s mana generation by -15% each turn. Deals extra damage against heroes with Minions or a Mega Minion. This effect spreads to nearby enemies. (Affects only mana gained from matching tiles or mana gained by the defense team at the of their turn.)
2nd:
Steals all dispellable buffs from the target and randomly distributes them on allies.
Deals 490% damage to the target.
The target receives Spreading Corrosive Poison form 4 turns. The Spreading Corrosive Poison deals 326 Poison damage and lowers the target’s mana generation by -20% each turn. Deals extra damage against heroes with Minions or a Mega Minion. This effect spreads to nearby enemies. (Affects only mana gained from matching tiles or mana gained by the defense team at the of their turn.)
All-in-one still under construction. Card image to be added when available.
Heroes become stronger when teamed with other unique Heroes of the same family.
Nightmares of Atlantis family
Bonus for 1+ Heroes:
This Hero is counted as part of the Atlantis family if teamed with at least 1 Atlantis hero. Heroes share the following effect when teamed with Atlantis heroes:
+5% / +10% / +15% / +20% / +25% defense.
Bonus for 1/2 Heroes:
50% / 75% chance to cast -10% mana generation for 3 turns on an enemy who deals Special Skill damage to this character.
If the enemy’s Special Skill defeats this character, the chance is 75% / 100%.
Balance Changes
Jun 2024
December 2024
Changes from Beta
Attack is increased from 943 to 978.
Defense is increased from 1003 to 1025.
Health is increased from 1497 to 1501.
First charge’s damage over time is increased from 188 to 215 per turn, and the mana generation ailment is increased from 10% to 15%.
Second charge’s damage over time is increased from 188 to 250 per turn, and the mana generation ailment is increased from 10% to 20%.
This thread is for thoughts and discussion on Persa.
Based on preferences Forum members have expressed, please try to stick mainly to Persa and not wander off topic too much to other heroes.
Some Popular Questions for Discussion
Is Persa worth summoning for?
Would you use Persa on Defense? Offense? War? Quests/Events? Titans?
Which heroes on your Roster best pair with Persa ?
What heroes would you take when facing Persa as an opponent?
Would you give Persa Wizard Emblems? Which Talent Grid path will you choose?
What do you think of special?
What do you think of Persa’s character design?
If you Summoned Persa and would like to post your results, please include some thoughts on why you Summoned Persa, and whether/how you plan to make use of them.*
*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Persa when posting Summon Results. In addition to opinions about Persa, you are also encouraged to include how many Summons it took before receiving Persa (or how many Summons you’ve done without receiving Persa), so other players are presented with realistic experiences of the rarity of Legendary Event Hero.
Avoiding Overspending & Heartache
More Insights & Reading
I highly recommend reading these three threads for more information and context on summoning odds:
If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
Wondering About Your Personal Situation?
Feel free to discuss your team and roster here, and ask for advice from other Forum members.
If you’d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in Gameplay Help & Tactics, and posting screenshots of your hero roster, along with your questions.
Like D’Artagnan, I think Persa would be quite a bit more dangerous with less damage. Too often the corrosive poison is not going to spread because the target dies
In theory she is like Rayne and dartaghan (that musky red guy). She hits hard and 4 turns of poison and priority buff steal. So unless enemy has undispellable immunity she is going to land atleast 1 snipe and 1000 poison with a mana debuf. And if it spreads that’s 3 turns for flanks and 2 turns for wing. With her lb2 that poison scales even higher. She is definitely be useful.
Some little things I noticed while testing her (might have been mentioned on the forum):
The mana generation % reduction from her Corrosive Poison stacks each turn, for example, -20% mana generation becomes -80% at the 4th turn.
The mana generation reduction from her Corrosive Poison also stacks with other similar ailments, shch as -50% mana generation from Sorcerer talent.
The mana generation reduction will be refreshed back to the first level while you fire her skill on the same target again.
Her Spreading Corrosive Poison and other forms of poison from special skill, e.g. Clarissa’s poison or Uthragon’s poison, will overwrite with each other.
The damage of her Spreading Corrosive Poison will also ramp up by Goblin’s Growth skill, just like all forms of DoT.
The total duration of her Spreading Corrosive Poison is 4 turns, so the target will receive 4-turn poison damage, while its nearby enemies only will be affected for 3 turns since it takes one turn to spread to nearby enemies.
Thanks for sharing your input on Persa from testing. I was lucky enough to pull her yesterday morning. She looks rather strong and should complement the other heroes which I have well
I feel that they got persa and ceto mixed up. She doesn’t look like she belongs to nightmare family, she looks more like a defender. While ceto looks more nightmare than defender
Have you tested to see if characters like 9HB and Hurricane who refresh debuffs can start the damage over time effect going for the whole team, or does it not work like that. I found it gard to use for Dartanuian because of how fast his is gone but she gets an extra turn to get things going.
So it does reset the ailment along with the stats of it an seems like only the original target resets to 4 turn while the others to the turn the ailment got applied.