New Raid Changes

Hiya,

I’ve been struggling as of late to get enough food and iron to do the upgrades that are needed. I’m almost solely relying on my farms and mines to produce resources. For my current ascension, I need over 300k food. I have to wait two days with no upgrading of anything in order to produce enough food to ascend my heroes. Iron has the same problem, I have to wait 2-3 days per upgrade to get the needed iron.

Is there some sort of trick or strategy that I’m missing. I was told by some of the people in 7 days and TT that raiding gets better the higher your cups are. But getting over the huge hump of needed food in order to increase the team power to even compete at that level seems impossible.

What should I be doing?

My name in game is Baconickel, I’m in TT Plus Alliance.

Everyone is experiencing the changes from update 1.12, which has affected Raid among other things.

When I look right now for an opponent, they are averaging 11k food and 6k iron. It is what it is.

(I know I get a smattering if food/Iron from provinces, so I am farming nonstop.) :wink:

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is there a specific province and level I should farm for food and iron? I’m currently at the start of province 20

I personally choose provinces based on items I need. So: Arrows? 6-8, 7-7

What items would you like to Forge (eventually, since right now you’re saving, remember?)

ok so is there a different method for getting food? like a golden cup rating that brings in the most food while still having low enemy team levels. I guess in the meantime I will continue farming 14-9

I don’t think so. Keep on truckin’ :wink:

Ok, Things have gotten a bit tougher, but the should ease up for the people with lesser trophies a bit. Since Trophy dropping is no longer a lucrative practice, you should at least be getting matched up against teams you can beat. There is a stage of raiding where you will win two or three raids and then get matched up against a team that is much more powerful than yours, but this is where you learn how to build a team to defeat a particular defensive matchup using color stacking. This is an important strategy to learn before you get to the really high levels of raiding because pretty much everyone has very strong teams once you are up past the 2400 to 2500 trophy range.

“Rerolling” can be costly and you can ill afford to do so as you are already short on Ham. Here is one thing that I have done to combat that issue and it requires some sacrifice and patience: I boosted the level of my Watchtower to the point where people could not resist raiding. This did a few things for me. Firstly, it made it so that I could fill my raid box more easily as I was not thrust into competition against really strong teams until maybe my last battle. Secondly, I could wait and choose to revenge a person when they had enough Ham/Iron to make it worthwhile. Thirdly, Instead of spending ham to re-roll when I got a bad matchup, I would switch over to my watchtower and pick a team that I could beat and revenge them. It effectively re-rolls for you after that match up for free.

I hope this helps. It sounds kind of crazy, but it worked for me then and still works for me now on both of my accounts. I have a level 20 Watchtower on one account and a level 18 on my second account.

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At this early stage it seems like the higher your cups are, the more food and iron you can loot. But the key to generating food and iron is first of all to upgrade up your farms, mines and watchtower. If you’re throwing all your resources at ascensions you may be neglecting these.

The first thing that I level is my farms and watchtowers, I’m only at stronghold 12 so I don’t make much. I’ve been told bye zero and dz that the higher your cups the more food and iron. So I’m going to put on an actual defense team and grind up to gold quickly. Also I already let people raid me consistently to do revenge attacks. Zero told me to do that until I need to keep my cups high. I will keep on doing that then because that seems to be the best solution out there atm

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thanks I will keep on doing that. Sadly that seems to be the best method to get food atm

Sadly the dev’s at SG really F’d up the raid situation. Now it actually COSTS food to raid. The raid selection is SOOOO busted, always sending me raid parties that are 300-600 POINTS ahead of me (a couple hundred cups above). I have to rerole, sometimes up to 10 times before getting anythings close to a fair challenge. so I am spending about 20k to get 8-12k of food. That is a BAD thing, and the amount of payback on the iron is also terrible (4 to 6k).

SG simply is shooting themselves in the foot. For me, there is really no reason to continue paying for a VIP pass, since I can not keep the builders going any more, and they pretty much have to set idle most of the time. Yes, I do all other things (farm levels, fill chest asap, etc). But even the chests seem to be paying back only about 75% of what they were. The needed resources to grow simply are not there since 1.12.

I really HOPE that SG rethinks some of the changes made to 1.12… First off, a raid SHOULD be a raid. If someone levels up their watchtower to high levels, and then does not monitor it, then they deserve to lose is when an enemy raids them (the SAME goes for me, etc). Putting the cup level as a serious (i.e. 2 to 6x reduction) limit on the spoils of a raid was a BAD choice.

But I guess they really DONT want my VIP money, and I certainly can find better things to spend money on each month. For shame.

My TP varies 2600-2700, depending on heroes I use, and I usually can take down 2800-2900, and with more luck up to 3100 TP def, and I most often hit people who have higher trophy count than me, I’m around 1300 atm.

However, I’m using double the color strong against the tank and double the color of the tank, except if heroes surounding the tank are not sensitive at all to tank color, then I adjust even more. Last one is healer.

I think with just power against the power is much harder to win than when you stack colors. At least that’s my experience. When I’m experimenting with only power, I can take down only weaker opponents, like 0-200 TP weaker.

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I can ‘push’ my power to just over 3k (I have a GOOD defense team at just over 3k), but for attack teams, if I push 3k, then are not well leveled or balanced. My good balance usually is in the 2850 or so range.

I often see 6 or 7 IN A ROW match ups against 3400 to 3600. So I am wasting 6-7 rerolls (at 1900 hams per, which I personally think is now WAY over priced), to simply get a match that is 2850 to 3000 (which I find in range). I normally stay between 1300 and 1480 cups, but I would much rather run fewer cups, to be able to easily fill out wanted chests. But with the heavy reroll cost and now almost ZERO return, SG has simply made raids a total joke for me. Almost completely unplayable, and have seriously removed even more gameplay.

I really wonder if the devs even ‘play’ their own game? I would almost think not, when they have built the game to be SO tight, that you simply get about 30-45 minutes of actual play time, then nothing for a couple hours, waiting for the powers to recharge.

Well like I said, since they have made this raid change, I certainly will not be throwing my money to them in VIP payments. Simply not worth it.

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I think if you’re encountering such stronger enemies you have raided past the amount of trophies you should have. That’s impressive! But yeah it definitely costs too much food to continue doing that. When you reroll until you find a similarly matched team at that high of a trophy count you’re basically attacking the lower outlier ends of that trophy count leading to a lot of food waste. I typically just start hitting the first team that I come across instead of rerolling or if I need to fill a hero chest look through my revenges instead. Losing doesn’t really matter because you’re going back to the trophy range that should be more comfortable anyways and winning is just a plus and nice surprise but don’t count on it too much because it will further push you into a higher trophy range you don’t want to be at. It is fun though to completely wipe out a team that is +300 more power than you.

First of all, it’s relatively common to be able to beat teams with higher power than yours, as the attacker has a large advantage. Second, if you have to reroll that much to get a team closer to yours, congratulations, your cups vs team power is higher than most. Like any dynamic matching scenario, when you keep winning, you get harder opponents. So fight a few of the higher team powers…maybe you win some, but if not your cups will lower and then you’ll get easier opponents for a bit. Do yourself a favor and stop re-rolling…

I’m always amazed when people feel entitled to only getting raid opponents that they can beat every time…

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So, you take on every team. I have to be more discriminating as my bench is not as deep as either of yours.

If I see a team that is well put together for defense, I look for a weakness to exploit. But, often the hero I need has not dropped for me; so, I reroll.

That’s not necessarily what I’m saying. What I’m saying is I set a max number of rerolls for myself depending on how needy I am with food at the moment. Typically it is 5 times. If I reroll 5 times and still haven’t found any teams that are around my team power that I can take down I just attack whoever comes up next. If I find that I continually have to reroll 5 times that tells me I might have gotten too high up the trophy range so I start attacking whoever comes up instantly without rerolling anymore. Win or lose I am OK with because losing will drop me down to the trophy range I’m suppose to be at and make raiding easier and if I win it’s ok too because free ham/iron.

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One thing I also do, is right after I fill my raid chest, I switch defense teams to a scrubby 2550 team, and let others drop my cup counts down, so that they are still gold level (about 1200), or even just a bit under that. That lets other raiders drop my cup count, instead of having to simply flee, or fight and get blown out. But once I get my cups down to a reasonable level, I place my good defense team, with my 3 hero self healing tank, and then the raids against me stop :wink: so that when I start raiding, I can use the raid energy fighting better matches. But even then, I see a lot of 2500-2750 teams which are harder than heck to beat. I really am not sure how a team of 2-5* (at about 3,60) and 3-4* nearly 4,70 get points that low, but I seem to see some of them, and have more of a hard time with them, than with the 3200 power teams. There are a few heros I simply avoid, especially when there are several. But this is a bit OT. Again, I am NOT happy at all over the very drastic change to food/iron rewards seen in the 1.12 update. Any gains I was seeing has dried up.

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Ok, but here is my point. if I re-roll 5 times, that is 10k food. So now you get paid 5800 food. See the rub. The new setup just sux! Yes, I could take 0 re-rolls, but then end up only losing 15 cups (again, I am getting HUGE rate of overpowered opponents). So you lose 5 and win 2. I lose no food, but now it would take a day to fill the chest (12 hours attacking and 12 hours waiting). It should only take 14-15 hours to fill a chest (12 hours wait, then 6 raids and 2 to 4 more to fill it out).

Yes, I realize that I have pushed past the level where I can comfortably raid. I do try to ‘allow’ others to raid off me. I keep my watchtower empty so they would only get cups, but with this new change, I really do not even have to do that. The raiders are getting only scraps which is OK, but I would raither when they raid, they clean me out (like it should be). Just saying.

I’m not saying the new changes are bad or good. I’m just trying to offer some possible solutions. Games will always change with new patches and updates and the players find ways to adopt. If you want to finish your raid chest faster you will either have to 1) drop down to a lower trophy range where you fight teams of similar strength to yours or 2) upgrade farms so you have an abundance of food to reroll as much as you want. If you’re trying to conserve food though your raid chest completion time will definitely take longer. Although finishing chests is important it is not the end of the world if you only finish 1 a day. Eventually you’ll drop down to a trophy range where you’ll fill it faster. I’ve also seen some evidence around forums and anecdotally that the higher level your storage is for food and iron the more of each resource you will receive in your chest. That might be another solution that you can look into. Also don’t research any levels in training camps or forge that you don’t use.