So I just got a response from Petri via my submitted ticket where I asked the exact same question as quoted above. Unfortunately, he cannot “disclose exact game design specifics such as numbers”.
However, Petri did not leave us with nothing and gave us a very important hint at the end of his mail (Thank you @Petri! ) :
However, do note that the Mana needed for each mana speed is not the same for offensive and defensive heroes in raids.
So this could mean, that a fast hero that needs 800 mana on offense (assumption), probably needs around 1000 on defense (assumption) and still gains 100 mana each turn (assumption) which is why it takes a fast hero 10 turns to charge on defense without getting hit.
@Pandemic @JimMayehem I’m up for investigating this topic further. I appreciate any help.
This is what I know and can proof so far:
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it takes a fast hero without mana troop 10 turns to be fully charged without getting hit
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it takes a slow hero without mana troop 15 turns to be fully charged without getting hit
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it takes a fast hero with +7% mana troop 9 turns to be fully charged without getting hit
@Kerridoc Could you please move this thread to a different category as it doesn’t seem to be a bug?