Needs to just be scrapped and replaced with something useful in my opinion
The mana gain mechanic is such a pain that small boosts dont help. I mean your fast heroes need 15% just to shave 1 tile. So whoever thought the 4% for 4 turns would so beneficial that players would love to have it on these limited time paywall heroes was either drunk or found the best chronic supplier on the planet.
A temporary mana boost outside of a flat gain(alby) or a significant amount(ariel) is pretty useless.
And once a player(some already do) already has multiple mana troops to the tile breaks needed for their most used teams or even all their heroes in general, it makes it even more irrelevant.
I almost want to call it another marketing gimmick to decieve newer players but the hotms that have these links are pretty solid and have the interest of most players anyways so it cant be that. And it cant be a balancing effect to prevent these new heroes from being “op” if they had better links, considering past heroes with more useful links but similar stats and still considered some of the best heroes in the game(alasie, gm, drake, just to name a few)
Only possible reason for this link i can think of is that in the design process they ran out of ideas and someone spitballed this and everyone gave a nod without truly thinking it through since they had deadlines they needed to meet and just wanted to get the next set of hotm ready for the testing process so they could start on designs for the next projects
The devs themselves have yet to even comment on what purpose this link could possibly serve even though it’s been in question for months since the very first time it appeared in beta
I can hear the meeting going like this:
“So we need a new elemental link for the next set of hotm”
“Well we’re kind of outta ideas…”
“Oh! how about a small mana boost for a small amount of turns? Like 4% for 4 turns only applying when special is active and only to heroes in that color?”
“A small % in mana boost that is less than most troops and only lasts 4 turns and only beneficial if the board already has tiles to gain mana as it is and the other slower hero is already partially charged that it doesnt even shave a tile for what he/she needs to be full?!?! Our loyal players will be so thrilled about this, it’s the best dam elemental link we ever thought of, this is absolute genius!”
Yup i would be the guy facepalming the entire time I’m listening to that sale…
About the only way i can see this being useful is on defense, but then again situational as hell and who wants an elemental link that is mainly beneficial when they’re not actually using the hero…