Increase allowed fight duration for Monster Hordes
Increase allowed fight duration for Apex Monsters
0voters
List of Relics for reference:
What do you think about the relics in new Monster Island event ?
Do not like them at all
There are good ones, but most of them are not worth it
They’ are ok
There are bad ones, but most of them are worth it
I like all of them
0voters
What else would you change (maximum 6 options) ?
You can choose 6 options, which are in opposing pairs. So you tell your opinion about all of these if you want. If you would not prefer a change in any of these
Increase relics’ effect
Decrease relics’ effect
Increase chest count on the map
Decrease chest count on the map
Increase Treasure chest count and decrease Relic chest count among chests
Increase Relic chest count and decrease Treasure chest count among chests
Increase Monster Horde resurrection time
Decrease Monster Horde resurrection time
Increase available/refilled energy
Decrease available/refilled energy
Increase energy consumption (steps and fights)
Decrease energy consumption (steps and fights)
0voters
What other improvement ideas would you prefer the most ?
You can choose maximum 4 options.
Show warning is someone started to attack a monster horde (in order to avoid 0 points in parallel attacks)
Allow HP boost to revert permanent damage
Remove / reduce max HP reduction penalty for revive.
Add zoom in / out on the map.
Add extra confirmation before moves
Add an option to abort / stop the move before you reach the destination
Extend the reward tiers (increase the alliance fall into each tier)
Change reward tiers to be % of alliances based
0voters
The current rewards are placeholders so how would you improve the rewards ?
You can choose maximum 4 options.
Add Aethers as reward
Add Rare / Epic ascension materials as reward
Add Master Trainers as reward
Increase Trainer hero counts
Increase coin / token counts
Add other type of coins or costume keys as reward
Increase emblem count of existing classes
Add emblems for additional classes too as reward
Increase crafting item counts
Increase battle item counts
0voters
Which option would you prefer for refilling the flags ?
I assumed that the total flag count is not changed. So I have added only options for the interval between refills, and maximum flag counts.
Keep the current 500 flags at start and every 8 hours with 1000 unused flag capacity.
Start with 500 flags, and receive 500 flags every 8 hours 3 times, and in the get the last 1000 flags at once 16 hours before the event ends with 1500 unused flag capacity.
Start with 750 flags, and get 750 additional flags every 12 hours with 1500 unused flag capacity.
Start with 1000 flags, and get 1000 additional flags every 16 hours with 2000 unused flag capacity.
Start with 1500 flags, and get 1500 on day 2 with 3000 unused flag capacity.
0voters
Do you have any other improvement idea or you want to give some other feedback ?
Huge bulls… Event! Every move is like a penalty, every skill used is a penalty, every monster hit is almost instant kill on powerful 5 star heroes. 2 attacks after 10 minutes play, 10 heroes in complete dead for the whole event. I won’t use a single item on this, what a bulls… Waste of time
You are trying to score as many points as possible while maximizing energy usage. It takes strategy and requires your alliance to work together as a team. I think it’s a welcome change and something fresh added to the game.
I’m actually enjoying it. I think the point is to work as an alliance, hit a hoard once and move on for others to hit it and explore. The cost goes up and they seem more difficult every time you rehit them. I’ve been using hit all heroes and an on hard mode. It really isn’t too difficult and actually enjoy that it’s so much different than other events going on in the game.
I like that it is different. The difficulty is super hard and the alliance leader should have more control over his alliance in this event. An a$$hat can wreck everything with their stupidity and mistakes if they don’t listen or follow instructions. Alliance leader should be able to do something other than simply kicking them from alliance.
Suggestions include role assignments such as:
Explorer - Allowed to spend energy on new tile movements
Attack- Allowed to engage monsters
Attack x 2 - Allowed to attack more than once
etc
I went first. So I only found one horde. I hit it once and informed the alliance where it was. I hadn’t realized that I needed to hit the overheal before the start of the battle, so we’re down a few health, but ready for the next wave of points.
Your alliance needs to work as a team and scout the map to find the horde and relics etc
So use this global beta to develop your alliance strategy
It can be fun ….
But it can also cause “internal” problems if alliance members don’t participate and use their flags / attacks etc
I love it! Finally something where you actually have to play as a team. On top of that lots of new things we´ve never had before like exploring a map, rather than doing the preset 10 steps in every province. I also like the replenishing monsters within a wave, and the fact that you can have more than 5 enemies at a time. hit nearby can go up to hitting 5 monsters, hit-all becomes extra powerful of course.
After that horrible fail with W3K last time my hopes and expectations for a new feature were very low this time, but I am very positively surprised! Well done SG!
I am sure it will cause a lot of trouble internally for alliances, but so what, people that like it will go to alliances that like it and people that don´t like it will go to alliances that don´t like it. Problem solved.
In the end it´ll work out. If people stay in alliances where they are not happy, well my pity is rather limited.
In the future, alliance overview shoul simply include Monster island: Yes/No in addition to war and titan expectations.
My alliance woke up to a message that we are ineligible for the event If there was specific criteria that needed to be met to enter, it would have been nice to know that in advance!
It would have been nice if they had sent a message to the in-game mailbox instead of just posting it on the forums but communication has never been their strong suit.