🏝️ [Master] - Monster Island - Global Beta - Feedback

:desert_island: Purpose

*Purpose of this thread is to provide feedback to Staff about the new feature titled the “Monster Island” Global Beta.

Feedback polls

:question: How much do you like / not like the new Monster Island event ?

  • Do not like it at all
  • I rather not like it
  • It’s ok
  • I rather like it
  • I like all of it

0 voters

:question: Which do you like about it the most ?

  • Team collaboration
  • Exploring the Island
  • Monster Horde fights
  • Apex Monster fights
  • Chests

0 voters

:question: What do you like about it the least ?

  • Team collaboration
  • Exploring the Island
  • Monster Horde fights
  • Apex Monster fights
  • Chests

0 voters

:question: What do you think about the difficulty?

  • It is extremely easy
  • It could be a bit harder
  • It is perfect
  • It could be a bit easier
  • It is extremely hard

0 voters

:question: What would you change on the event’s difficulty ?

You can choose 5 options.
The first 5 options are increasing the difficulty. The last 5 are decreasing it.

  • Increase Apex Monster fights difficulty (HP increase)
  • Increase Monster Horde fights difficulty (HP, defense, attack increase)
  • Increase permanent damage % from hits
  • Decrease allowed fight duration for Monster Hordes
  • Decrease allowed fight duration for Apex Monsters
  • Decrease Apex Monster fights difficulty (HP decrease)
  • Decrease Monster Horde fights difficulty (HP, defense, attack decrease)
  • Decrease permanent damage % from hits
  • Increase allowed fight duration for Monster Hordes
  • Increase allowed fight duration for Apex Monsters

0 voters

List of Relics for reference:

image

:question: What do you think about the relics in new Monster Island event ?

  • Do not like them at all
  • There are good ones, but most of them are not worth it
  • They’ are ok
  • There are bad ones, but most of them are worth it
  • I like all of them

0 voters

:question: What else would you change (maximum 6 options) ?

You can choose 6 options, which are in opposing pairs. So you tell your opinion about all of these if you want. If you would not prefer a change in any of these

  • Increase relics’ effect
  • Decrease relics’ effect
  • Increase chest count on the map
  • Decrease chest count on the map
  • Increase Treasure chest count and decrease Relic chest count among chests
  • Increase Relic chest count and decrease Treasure chest count among chests
  • Increase Monster Horde resurrection time
  • Decrease Monster Horde resurrection time
  • Increase available/refilled energy
  • Decrease available/refilled energy
  • Increase energy consumption (steps and fights)
  • Decrease energy consumption (steps and fights)

0 voters

:question: What other improvement ideas would you prefer the most ?

You can choose maximum 4 options.

  • Show warning is someone started to attack a monster horde (in order to avoid 0 points in parallel attacks)
  • Allow HP boost to revert permanent damage
  • Remove / reduce max HP reduction penalty for revive.
  • Add zoom in / out on the map.
  • Add extra confirmation before moves
  • Add an option to abort / stop the move before you reach the destination
  • Extend the reward tiers (increase the alliance fall into each tier)
  • Change reward tiers to be % of alliances based

0 voters

:question: The current rewards are placeholders so how would you improve the rewards ?

You can choose maximum 4 options.

  • Add Aethers as reward
  • Add Rare / Epic ascension materials as reward
  • Add Master Trainers as reward
  • Increase Trainer hero counts
  • Increase coin / token counts
  • Add other type of coins or costume keys as reward
  • Increase emblem count of existing classes
  • Add emblems for additional classes too as reward
  • Increase crafting item counts
  • Increase battle item counts

0 voters

:question: Which option would you prefer for refilling the flags ?

I assumed that the total flag count is not changed. So I have added only options for the interval between refills, and maximum flag counts.

  • Keep the current 500 flags at start and every 8 hours with 1000 unused flag capacity.
  • Start with 500 flags, and receive 500 flags every 8 hours 3 times, and in the get the last 1000 flags at once 16 hours before the event ends with 1500 unused flag capacity.
  • Start with 750 flags, and get 750 additional flags every 12 hours with 1500 unused flag capacity.
  • Start with 1000 flags, and get 1000 additional flags every 16 hours with 2000 unused flag capacity.
  • Start with 1500 flags, and get 1500 on day 2 with 3000 unused flag capacity.

0 voters

:question: Do you have any other improvement idea or you want to give some other feedback ?

  • If yes, then please elaborate it in a comment.
12 Likes

Its just more of the same tower challenge type stuff where you burn through your items and heroes for little to no reward

22 Likes

Huge bulls… Event! Every move is like a penalty, every skill used is a penalty, every monster hit is almost instant kill on powerful 5 star heroes. 2 attacks after 10 minutes play, 10 heroes in complete dead for the whole event. I won’t use a single item on this, what a bulls… Waste of time

17 Likes

You are trying to score as many points as possible while maximizing energy usage. It takes strategy and requires your alliance to work together as a team. I think it’s a welcome change and something fresh added to the game.

32 Likes

I’m actually enjoying it. I think the point is to work as an alliance, hit a hoard once and move on for others to hit it and explore. The cost goes up and they seem more difficult every time you rehit them. I’ve been using hit all heroes and an on hard mode. It really isn’t too difficult and actually enjoy that it’s so much different than other events going on in the game.

17 Likes

I disagree that its different - its like putting lipstick on the pig that is tower challenge

6 Likes

I like that it is different. The difficulty is super hard and the alliance leader should have more control over his alliance in this event. An a$$hat can wreck everything with their stupidity and mistakes if they don’t listen or follow instructions. Alliance leader should be able to do something other than simply kicking them from alliance.

Suggestions include role assignments such as:
Explorer - Allowed to spend energy on new tile movements
Attack- Allowed to engage monsters
Attack x 2 - Allowed to attack more than once
etc

15 Likes

I went first. So I only found one horde. I hit it once and informed the alliance where it was. I hadn’t realized that I needed to hit the overheal before the start of the battle, so we’re down a few health, but ready for the next wave of points.

2 Likes

Your alliance needs to work as a team and scout the map to find the horde and relics etc
So use this global beta to develop your alliance strategy
It can be fun ….
But it can also cause “internal” problems if alliance members don’t participate and use their flags / attacks etc

2 Likes

My alliance missed out because we didn’t do something earlier???

Anyway, is it the same as the one they do in Puzzle Combat? I don’t mind it as a variation of play

4 Likes

I love it! Finally something where you actually have to play as a team. On top of that lots of new things we´ve never had before like exploring a map, rather than doing the preset 10 steps in every province. I also like the replenishing monsters within a wave, and the fact that you can have more than 5 enemies at a time. hit nearby can go up to hitting 5 monsters, hit-all becomes extra powerful of course.
After that horrible fail with W3K last time my hopes and expectations for a new feature were very low this time, but I am very positively surprised! Well done SG!

I am sure it will cause a lot of trouble internally for alliances, but so what, people that like it will go to alliances that like it and people that don´t like it will go to alliances that don´t like it. Problem solved.
In the end it´ll work out. If people stay in alliances where they are not happy, well my pity is rather limited.

In the future, alliance overview shoul simply include Monster island: Yes/No in addition to war and titan expectations.

15 Likes

Way too hard. Heros should heal over time when not in use. Hoards are way too strong… at least at the level we’ve been set to.

18 Likes

I like the general concept. It could be adjusted though from several point of view probably

2 Likes

I also like the concept. But assignmnent to a difficulty tier must be reworked.

12 Likes

My alliance woke up to a message that we are ineligible for the event :face_with_symbols_over_mouth: If there was specific criteria that needed to be met to enter, it would have been nice to know that in advance!

3 Likes

Actually they did post a minimum alliance score of 120k was needed for the global beta :thinking:.

7 Likes

The cost x rewards math probably will be trash like usual. I have found it enjoyable, but not exciting.

I’m neutral. Can’t say I care. If I dislike it I’ll just skip. Rewards are always so low it doesn’t matter.

I’m still sad about mythic titan appearance being nerfed to only once in a lifetime. It was the only event that gave fair rewards.

4 Likes

It would have been nice if they had sent a message to the in-game mailbox instead of just posting it on the forums but communication has never been their strong suit.

7 Likes

The reward is awful in his current version. But I love the gameplay !

It’s a lot of fun

4 Likes

I see many people don’t like the new Monster island event but also see some people like it as well. Let see if there are more people like it or not.

For the middle option, vote “Neutral”.

Do you like the new Monster island event ?
  • Yes
  • No
  • Neutral

0 voters

1 Like