I was curious how they functioned the moment they felt the need to specify “Mega.” So they’re like blobs that exist with the genuine power creeps minions (and soon fiends) were getting with them having 40% HP and attack inherited from the caster. Now, we have 1 blob with 60% HP and probably attack that takes up the slot of 3 minions/fiends, can’t be destroyed by regular minion destroyers or fiend summoners, and essentially just give the hero with that Mega Minion mana to summon another one.
Full offense, they coulda did them like they did Puss in Boots and force them to summon 3 minions on themselves instead of 1 minion that gives them enough mana to summon another one again.
…I still look forward to have fantasy race-specific events. When the Lizardfolk gonna let us thrash their temples in the bogs?! Is there gonna be a fairy circle we gonna prance around with mushroom trees!?
Will these mega minions render Galapago, Erebus, Alucard, Eloise, Cupcake, Gefjon… completely useless? Megas are not removed by them?
This is not clear to me.
Thanks. Then actually, the Mega Minions are nothing else but Boosted Health that does damage and some other special effects. And can only be removed by tiles or special skills. With reduced damage for the owner…
So combining a Goblin with over-healers will lead to heroes with double HP PLUS mega minion at 36-38% (or 60%?) of HP.
Raids will take a long time once these are summoned…
i’m not in beta but on paper they seem broken already and will most likey be rushed out without much foresight or testing then figured out as we go, probably see proper counters 6 months from now
Once they have cashed enough from players absolutely wanting these, they will indeed launch the counters so that same base will spend again for the counters because the entire top-1000 will have them.