[Master] Mega Minion ℹ️

Here we can discuss the mega minion

This what a mega minion does…

Other info on heros etc can be found here thanks @PlayForFun

Thanks sgg

Blaze away, keep it civil folks … Future me can see the complications …
Any advice is welcomed on the best way to use the new mechanics :green_heart::+1:

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One small step for SG, one giant (mega?) step for me losing interest.

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Not much to discuss - mega minion = :poop: End of discussion :laughing:

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20 mega-deception’s chars :pensive:

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Those minions have a mega-byte

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I was curious how they functioned the moment they felt the need to specify “Mega.” So they’re like blobs that exist with the genuine power creeps minions (and soon fiends) were getting with them having 40% HP and attack inherited from the caster. Now, we have 1 blob with 60% HP and probably attack that takes up the slot of 3 minions/fiends, can’t be destroyed by regular minion destroyers or fiend summoners, and essentially just give the hero with that Mega Minion mana to summon another one.

Full offense, they coulda did them like they did Puss in Boots and force them to summon 3 minions on themselves instead of 1 minion that gives them enough mana to summon another one again.

…I still look forward to have fantasy race-specific events. When the Lizardfolk gonna let us thrash their temples in the bogs?! Is there gonna be a fairy circle we gonna prance around with mushroom trees!?

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it’s worth mentioning, Playforfun confirmed from beta testing that Bera cannot prevent mega minions from being summoned.

Curious to see if that will carry over to the live game…

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It was inevitable the power creep would catch up to minions. I shudder to think what’s next.

Just further proof I made the right decision when I first started to not spend and just enjoy what I was gifted in the game.

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Will these mega minions render Galapago, Erebus, Alucard, Eloise, Cupcake, Gefjon… completely useless? Megas are not removed by them?
This is not clear to me.

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from my understanding, minion removers will not effect mega minions

they should have used a different name cause calling them “minions” will be confusing the crap out of everyone forever

current players will be confused, new players will be confused, it wasn’t a wise move to call them minions…

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Thanks. Then actually, the Mega Minions are nothing else but Boosted Health that does damage and some other special effects. And can only be removed by tiles or special skills. With reduced damage for the owner…
So combining a Goblin with over-healers will lead to heroes with double HP PLUS mega minion at 36-38% (or 60%?) of HP.
Raids will take a long time once these are summoned…

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pretty much.

i’m not in beta but on paper they seem broken already and will most likey be rushed out without much foresight or testing then figured out as we go, probably see proper counters 6 months from now

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Once they have cashed enough from players absolutely wanting these, they will indeed launch the counters so that same base will spend again for the counters because the entire top-1000 will have them.

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For me, from what I see, Goblin heroes = (yet another) reroll.

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i will definitely keep cup dropping :wink:

I don’t mind seeing the mega-minions in PvE, but I already shudder at the thought of raiding or warring against them :stuck_out_tongue:

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with the 2 for 1 special they’re doing, it seems like they’re ensuring that.

probly see a telly spectacle again…

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So the lunar rabbit won’t work against them?

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no lunar rabbit’s passive won’t effect mega minions from my interpretation of this:

but i could be wrong…i’m not in beta

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Thanks and another one bites the dust

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So no current Hero has the skill to counter those :slight_smile:

Only leaving the opiton to bypass it and hit the hero which might still not work

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