This inspired me to look closer,
The first Hotm was June 2017 (Hel)
And the last is November 2023 (Uthragan)
So here are June and November:
2017,
2018,
2019,
2020,
2021,
2022,
2023,
Now someone with patience might make sense of those images. pffft
I’d rather look at one image
But that’s tricky… because data points, like utility, require supposition.
👈 Data Point Disclaimer
I realize that Team Power doesn’t mean much.
Card Power, on the other hand…
also may not mean much for some.
However… I would argue that it has more meaning than it used to!
CP can translate to more hp and def. Which can further mean increased ability to absorb punishment.
Which even further translates…
To extra time to work the board!
It can also mean increased tile damage and slash attacks.
I hypothesize that CP means less to those who have many recent heroes. And probably also doesn’t mean much for those that…
"compete according to the “tier” of their roster"
with mediocrity
But for those that don’t have all the shiny new heroes and define “compete” as Try Your Best …well, that means you regularly find the paywall, and are likely grateful to get that extra CP when it comes around!
For those interested in calculating CP, you can find the formula here…
During an era when creep’s increased “gradually”, CP meant nothing compared to skill utility.
Is it still gradual?
Using the above Hotm and their CP,
Here’s the one image:
You can nearly see the SG, then Zynga and now Take-Two eras.
It’s important to note, quantity is a missing data point. If I were to put all the heroes on one graph there would be a thousand overlapping lines all following a similar trend.
And quantity is also something that contributes to the pace!
For example,
In November of 2020 there were two legendary released: Glenda and Odin.
Now we average 10 times that in a month!
That’s a very important take-away! Because Nov. 2020 was past the halfway point from where we sit now…
This matters because it shows a trend…!
Even if they taper back, the pace is already so aggressive that it can’t be hidden from the top. Especially when re-releasing old heroes like xnol after nerfing it. Clearly that move wasn’t made for balance! …unless talking about a budget.
The pace has pushed the game to a breaking point where… “Big Balance Updates” are used in order to make room for…
More Creeps
Another take-away is materials such as ascension mats, emblems and aether.
If you are able to look at the graph above determine where your future fits on it.
Keep that creep train in mind as you blem, limit break and limit break again (and soon, again and again) keep the creep train in mind as you labor away on something that is destined to…