šŸ° Lady Woolerton ā€“ 4* Holy/Yellow from Springvale

Yup.

Both Grazul & Aeron block the negative effect of ALL the Springvale heroes. As does Gato (3* Atlantis).

Poseidon also blocks the negative mana effect of Woolerton if youā€™re lucky enough to have him also.

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I FINALLY have a yellow, and fast healer so Iā€™m happy. And now I know she will stack well with Gazelle.

Would Grazul block her mana issue too? *edit, I see the post above confirms Grazul does too :slight_smile:

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Weird, these are the exact heroes I got, plus a bunch of season 3*s

Yes, Grazul, Aeron, Gato they can block Lady Sheep auto debuff.

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gazelle also works well with her. shes definily getting into my yellow team

As @Rigs said, definitely the star of this bunch for me. I was lucky to get 3 of her and I imagine the dupes will be very useful in war for me. Yellow was the worst color when it came to healers and LW is a much needed hero.

I wouldnā€™t even bother trying to counter her own ailment. At fast speed, two turns are nothing. If anything, she is a good and sturdy fast healer that becomes average after casting her special. Wish she had some other skill too but 40% heal is pretty good for her tier.

Great hero all in all for me.

11 Likes

Fully agreed! Plus she seems to have amazing stats - very close to a 5* hero - do you agree?

She is borderline 5* based on her defensive stats of 667 :shield: and 1217 :heart: but adding only +5 emblems on the shield path will take her to 685 :shield: and 1289 :heart: which is as good as Rigard with a costume bonus and better than any other 4* healer, with or without costume. And again, she is, at least initially, a fast healer.

Long ago, when costumes were first introduced, I recommended up to 6 for each element (including 5* healers here too) as a solution to war roster issues. Right now I have 3 of each of costumed Rigard, Melendor, and Boldtusk, and Iā€™m looking forward to 3 costumed Kirils too, if/when I get his costume. Holy was the only color that was lacking and now Iā€™m happy I got 3 of her. Between her and Vivica, I am now able to provide a healer to 4 separate war teams that feature a yellow stack. And she doesnā€™t need heavy embleming to compete.

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Got her after only 5 tries :star_struck:
TBH I donā€™t know what to do with her. I only pulled for her bc I liked her design & for the HotM chance.
I got enough healers for war & Rigard is the better option in the trials.

Doeasnā€™t hurt to have a yellow 4* healer for raid challenges though.

You will use her a lot, when your guild does wars. Mono- yellow or 4-1 she being a fast healer can be the difference between loosing and winning.

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I donā€™t get itā€¦

Her heal is slightly less than Rigard/Mel/Sabi, without the cleanse or dispel and with a mana block on herself for two turnsā€¦ And this is supposed to compensate for her being Fast mana Vs their Average?

I know holy 4* healer was a glaring gap, but Iā€™m not particularly impressed with her otherwise.

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She must be paired up with other characters that can play around that mana block. And sheā€™s cleric so she might be able to mana shield that block herself

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Fast mana speed isnā€™t that amazing. All my average speed healers are at 9 tiles anyway thanks to talents, costumes and troops. 8 tile speed (or 7 when reduced) from fast mana doesnā€™t really help, especially after her debuff.

Only healers that are worth replacing would be my 5* Vivica (and Aegir, who I donā€™t use in wars anymore)

She isnā€™t a bad hero, sheā€™s just bad with my roster.

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Thatā€™s what Iā€™m thinkingā€¦my costumed Rigard charges like a fast hero with none of the ailments and a +48% attack! This sheep is only ok because she is yellow IMO. I got her on my 4th pull, but donā€™t see her as being anything other than ok. Good for a purple tank war I guess?

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Costume Rigard eluded me so far - it will be a great card for yellow decks and most people. Happy for your Rigard - but not everyone is that lucky (yet).

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I think sheā€™s pretty good.

If she was any color but yellow, she would pale in comparison to the other 4* healers due to her drawback.

Yes itā€™s true cleric class can prevent her own mana block, but you are rolling dice for that. Better than nothing, but Iā€™d rather make use of those talents against enemy skills like Telluriaā€™s, rather than my own skill! :stuck_out_tongue:

But, being yellow and fast, is really what makes her stand out ā€“ she lacks competition in her rarity, speed and color combination.

Mana speed

While it is true that 9 tiles (mana troop boosted average speed hero) and 8 tiles (fast speed non-boosted) means they will both charge in three match-3 of that color, I think thereā€™s still a noticeable difference myself.

Woolerton can have a crit troop and still charge like a fast hero with added durability. Whereas Rigard, Melendor, etc. all need a mana troop to charge like a fast hero ā€“ which does sacrifice durability.

Is it nitpicking? Maybe, but itā€™s noticeable for me.

Just some reasoning for why I think her speed does further help set her apart from other healers.

17 Likes

A board with a 3 tile row and a 4 star row, that gives you a dragon. Use the dragon, makes 8 tiles, and woolertons heal would be ready to use and 40% will heal your team back to almost 100%

Other board, I call it my ā€œclassyā€ board (my troops arent high enough yet): 3 times 3 tiles. One or two enemies fire.
My rigard is like:
ā€œokay i can heal that, i can heal that, just give me 1 more tile, oh what a shame you have to gamble to get me that tile. Wow, how unlucky, still no tile. Oh noooo I am deadā€

So I often think that 1 tile especially for healers, are gamechangers. Cause sometimes to get this 1 freaking tile may tale 3 or 4 rounds.

Almost everybody pushes mana troops just for that reason.

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I managed to get her with EHTs. Quite happy with her. I think that often the two turn wait period will just be dumping bad tiles anyway, so not so bad. Iā€™m told that she is also immune to Hel/Proteus when in her cooldown period.

This is kinda my point.

Sheā€™s lacking.
But because sheā€™s holy, weā€™ll forgive that and level her anyway.

I donā€™t mind picking teams around making good attacking heroā€™s thrive, but I have a hard time wanting to plan around making the most of a healer who is already less useful than my other 4* healers.

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I disagree. 2 turns is nothing. You heal, move. Thatā€™s one turn. Next turn, she doesnā€™t gain mana. The following turn everything is back to normal.
How many times do you realistically need to heal during a raid? Iā€™m thinking speed is more important to give you the jump on the enemy. Buy yourself another turn and sheā€™s done her job. Hell, Iā€™d still like her if the mana block was 3 turns.

17 Likes