Yup.
Both Grazul & Aeron block the negative effect of ALL the Springvale heroes. As does Gato (3* Atlantis).
Poseidon also blocks the negative mana effect of Woolerton if youāre lucky enough to have him also.
Yup.
Both Grazul & Aeron block the negative effect of ALL the Springvale heroes. As does Gato (3* Atlantis).
Poseidon also blocks the negative mana effect of Woolerton if youāre lucky enough to have him also.
I FINALLY have a yellow, and fast healer so Iām happy. And now I know she will stack well with Gazelle.
Would Grazul block her mana issue too? *edit, I see the post above confirms Grazul does too
Weird, these are the exact heroes I got, plus a bunch of season 3*s
Yes, Grazul, Aeron, Gato they can block Lady Sheep auto debuff.
gazelle also works well with her. shes definily getting into my yellow team
As @Rigs said, definitely the star of this bunch for me. I was lucky to get 3 of her and I imagine the dupes will be very useful in war for me. Yellow was the worst color when it came to healers and LW is a much needed hero.
I wouldnāt even bother trying to counter her own ailment. At fast speed, two turns are nothing. If anything, she is a good and sturdy fast healer that becomes average after casting her special. Wish she had some other skill too but 40% heal is pretty good for her tier.
Great hero all in all for me.
Fully agreed! Plus she seems to have amazing stats - very close to a 5* hero - do you agree?
She is borderline 5* based on her defensive stats of 667 and 1217 but adding only +5 emblems on the shield path will take her to 685 and 1289 which is as good as Rigard with a costume bonus and better than any other 4* healer, with or without costume. And again, she is, at least initially, a fast healer.
Long ago, when costumes were first introduced, I recommended up to 6 for each element (including 5* healers here too) as a solution to war roster issues. Right now I have 3 of each of costumed Rigard, Melendor, and Boldtusk, and Iām looking forward to 3 costumed Kirils too, if/when I get his costume. Holy was the only color that was lacking and now Iām happy I got 3 of her. Between her and Vivica, I am now able to provide a healer to 4 separate war teams that feature a yellow stack. And she doesnāt need heavy embleming to compete.
Got her after only 5 tries
TBH I donāt know what to do with her. I only pulled for her bc I liked her design & for the HotM chance.
I got enough healers for war & Rigard is the better option in the trials.
Doeasnāt hurt to have a yellow 4* healer for raid challenges though.
You will use her a lot, when your guild does wars. Mono- yellow or 4-1 she being a fast healer can be the difference between loosing and winning.
I donāt get itā¦
Her heal is slightly less than Rigard/Mel/Sabi, without the cleanse or dispel and with a mana block on herself for two turnsā¦ And this is supposed to compensate for her being Fast mana Vs their Average?
I know holy 4* healer was a glaring gap, but Iām not particularly impressed with her otherwise.
She must be paired up with other characters that can play around that mana block. And sheās cleric so she might be able to mana shield that block herself
Fast mana speed isnāt that amazing. All my average speed healers are at 9 tiles anyway thanks to talents, costumes and troops. 8 tile speed (or 7 when reduced) from fast mana doesnāt really help, especially after her debuff.
Only healers that are worth replacing would be my 5* Vivica (and Aegir, who I donāt use in wars anymore)
She isnāt a bad hero, sheās just bad with my roster.
Thatās what Iām thinkingā¦my costumed Rigard charges like a fast hero with none of the ailments and a +48% attack! This sheep is only ok because she is yellow IMO. I got her on my 4th pull, but donāt see her as being anything other than ok. Good for a purple tank war I guess?
Costume Rigard eluded me so far - it will be a great card for yellow decks and most people. Happy for your Rigard - but not everyone is that lucky (yet).
I think sheās pretty good.
If she was any color but yellow, she would pale in comparison to the other 4* healers due to her drawback.
Yes itās true cleric class can prevent her own mana block, but you are rolling dice for that. Better than nothing, but Iād rather make use of those talents against enemy skills like Telluriaās, rather than my own skill!
But, being yellow and fast, is really what makes her stand out ā she lacks competition in her rarity, speed and color combination.
While it is true that 9 tiles (mana troop boosted average speed hero) and 8 tiles (fast speed non-boosted) means they will both charge in three match-3 of that color, I think thereās still a noticeable difference myself.
Woolerton can have a crit troop and still charge like a fast hero with added durability. Whereas Rigard, Melendor, etc. all need a mana troop to charge like a fast hero ā which does sacrifice durability.
Is it nitpicking? Maybe, but itās noticeable for me.
Just some reasoning for why I think her speed does further help set her apart from other healers.
A board with a 3 tile row and a 4 star row, that gives you a dragon. Use the dragon, makes 8 tiles, and woolertons heal would be ready to use and 40% will heal your team back to almost 100%
Other board, I call it my āclassyā board (my troops arent high enough yet): 3 times 3 tiles. One or two enemies fire.
My rigard is like:
āokay i can heal that, i can heal that, just give me 1 more tile, oh what a shame you have to gamble to get me that tile. Wow, how unlucky, still no tile. Oh noooo I am deadā
So I often think that 1 tile especially for healers, are gamechangers. Cause sometimes to get this 1 freaking tile may tale 3 or 4 rounds.
Almost everybody pushes mana troops just for that reason.
I managed to get her with EHTs. Quite happy with her. I think that often the two turn wait period will just be dumping bad tiles anyway, so not so bad. Iām told that she is also immune to Hel/Proteus when in her cooldown period.
This is kinda my point.
Sheās lacking.
But because sheās holy, weāll forgive that and level her anyway.
I donāt mind picking teams around making good attacking heroās thrive, but I have a hard time wanting to plan around making the most of a healer who is already less useful than my other 4* healers.
I disagree. 2 turns is nothing. You heal, move. Thatās one turn. Next turn, she doesnāt gain mana. The following turn everything is back to normal.
How many times do you realistically need to heal during a raid? Iām thinking speed is more important to give you the jump on the enemy. Buy yourself another turn and sheās done her job. Hell, Iād still like her if the mana block was 3 turns.