Assume T is base damage (the math for swords shields and theta)
Defense DeBuff is D
Attack Buf is A
Element Defense Debuff is E
Elemental Attack buff is B
So in calculation
S is strength of color (1,2,0.5) depending on color on color
Is the multiplier for tile damage =
T x (1+A) x (1/(1-D)) x (1/(1-E)) x (1+B) x S
-or-
T x (1+A+B) x (1/1-(D+E)) x S
One ask…please Consider your response in the format of the formula here…and specifically Provide the formula using these parameters? I have read too many English versions and they are conflicting.
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Have a read of these two threads:
After several months of statistical analysis of raid and AW fighting, here is my conclusion.
The damage can be estimated from the attack / defense ratio with a power function.
EDIT : After the post of RedPython , it made me think and I redid my calculations …
And finally, everything is clearer! all my previous calculations are merged into one formula, so I modified the original message. Again thank you @RedPython !
Damage ≈ 100 x ( θ x Att / Def ) ^ 1.35
…
Do Elemental Defense Debuffs and Regular Defense Debuffs Stack? Why use them together? For instance, Grimm, Tiburtus, Gormek, Buddy or Wilbur with Guardian Jackal, Falcon, Panther, Arthur, Frida, Nordri, or Evelyn. [MASTER] Gameplay Help & Tactics
Does elemental defense buff stack with normal defense buff? For eg, will the defense buff from Grimm and Guardian Jackal stack? So if I fire Drake fong after firing Grimm and Jackal will the hit get benefit of both the buffs or only one?
(answer to this thread):
Do Elemental Defense Debuffs and Regular Defense Debuffs Stack? Why use them together? For instance, Grimm, Tiburtus, Gormek, Buddy or Wilbur with Guardian Jackal, Falcon, Panther, Arthur, Frida, Nordri, or Evelyn. [MASTER]
To the best of our knowledge, the debuffs stack multiplicatively.
Example: You take Grimm (34% general defense reduction) and Jackal (-54% Holy defense reduction). The target’s effective defense is (1 - 0.34)*(1 - 0.54) = 30%, or a 70% defense reduction.
Remember that this goes into the damage calculation inside the exponent. The general formula says expected damage is proportional to (Attack / Defense) ^ 1.35. So a 70% reduction in effective defense basically quintuples the per-tile damage.
This multiplier is damped down by an unquantified but confirmed tempering of the damage as the ratio of attack to defense gets very high. You probably won’t see the tempering much unless you have big stacks of the color.