- Fenrir: Direct damage increased from 300% to 320%. Direct damage when the target has less than 50% health remaining increased from 600% to 640%.
@Staff_SGG
Guys, kudos for looking at this guy!
Please consider:
If this wolf god was buffed to +2000% damage,
Nothing would change!
It’s an interesting concept, but the requirement either causes:
- Nothing, remain charged and wait
- Pounce on something Graymane could also finish
- Hard-fought Sweet-spot Jackpot
That sweet-spot? Is the problem…
<44% health is a good range for any other blue sniper, of which there are plenty. And an enemy between 45-49% health with minions. It’s very uncommon.
Meanwhile other blue sniper can kill >50% health, with benefits!
I would suggest that the original damage is fine, but that the sweet-spot shouldn’t be so narrow.
Skill level 1 - 45% health
Skill level 8 - 60% health
This may give the woof god appropriate fangs without being a hate magnet. But if hatred is an issue, try 55% first?