I think pull the troops but donāt level until the next version is out
Iām still doing theā¦ Use two troops task on path ofā¦ But outside of thatā¦
The current beta iteration changed the xp and food for feeding.
XP per feeder has increased. Good!
Star | Old | New | Current |
---|---|---|---|
4 | 800 | 950 | 400 |
3 | 445 | 550 | 200 |
2 | 205 | 275 | 90 |
1 | 110 | 125 | 40 |
But, Iām not seeing any decrease in food cost. As in the current food requirements are the same as current and no longer discounted.
I prefer the previous version.
Itās only 1 good improvement and not 2 then. I am not surprised.
Less food would still be used. Just not as much savings as before.
I have 210 million in hamā¦ So i doubt this change will be as helpful as the first revisionā¦ But still better than the old system.
A nice improvement would be to spread the exp increase due to upper tier of troops to hero feeders too. Leveling takes up too much time between full ascensions and limit breaks.
People post shots of LB2 90ās within an hour or two of their launch. Way too much time.
That speed is worth 100ā¬ on tomes though.
hmmā¦
so when are legendary troops coming?
likely with the next update, but I donāt think we have an exact date on when we get the portal
Btw how about trainer troops? XP per feeder has increased to?
The 1 star Trainer troop XP is unchanged.
I can not check it for 4 and 5 star trainer troops .
I have added the adjusted numbers to the OP.
So whoā¦ When this monstrosity is releasedā¦ Wants to do the breakdown onā¦ When leveling a 4* hero from 1 to 26, then 1 to 50ā¦ Where/when to go from 1* to 2* to 3*ā¦ Becauseā¦ My gut tells me that you want to go 1* through 11, 2* to 21 and 3/4* to 26ā¦ But only using half of your 2/3/4*ā¦
Alsoā¦ NOT IT!
Then going back to 1* to 25, and 2* to 35, and finishing kick with 3/4*.
Honestlyā¦ This is going to be a pain.
I think worrying about that type of efficiency is worth far less than you think it would be. Just feed away. Worry less about ābestā.
I get there are laid back peopleā¦ I wish i could be one.
In my mindā¦ I see a formula something like this:
(1h +2I)/xp
Iron is less valuable than hamā¦ So it is reflected in the 2 to 1 ratioā¦ Then as the cost of xp rises, it affects the cost ratioā¦ Then factor that in by the amount of xp from 1/2/3/4*.
You do you. Just letting you know the āsavingsā you create by min/maxing this is not worth the effort.
This may be the best QOL change weāve ever received
This is good too
Is that real? I 100% missed it if it is. After the leadria pre-nerf i was feeling petty pissed at the gameā¦ This would ease thatā¦
First Iāll note that the change in food cost for Epic troops seems to match what is in OP.
Otherwise, yeah looks like Legendary troops cost iron and not food. Converting costs 20K iron. At level one, each feeder costs 7000 iron.
Based on 4 levels, it looks like the new food/iron requirements are similar to what was in the old beta thread below, except if you sum up the old food and iron costs, you get the new iron cost. Said another way, the new cost is iron
Majestic Minotaur (Barbarian) Troop progress
This information is now outdated.
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Level Attack Defense Health Mana Generation XP / Level Food cost / troop Iron cost / troop Change 1 11% 8% 15% 5% 200 3500 3500 - 2 11% 9% 15% 5% 250 5500 5500 +1% Defense 3 13% 9% 15% 5% 300 7500 7500 +2% Attack 4 13% 9% 17% 5% 350 9500 9500 +2% Health 5 13% 10% 17% 5% 400 11500 11500 +1% Defense 6 13% 11% 17% 5% 450 13500 13500 +1% Defense 7 15% 11% 17% 5% 500 15500 15500 +2% Attack 8 15% 11% 19% 5% 550 17500 17500 +2% Health 9 15% 12% 19% 5% 600 19500 19500 +1% Defense 10 17% 12% 19% 5% 650 21500 21500 +2% Attack 11 17% 13% 19% 5% 700 23500 23500 +1% Defense 12 17% 13% 21% 5% 750 25500 25500 +2% Health 13 17% 14% 21% 5% 800 27500 27500 +1% Defense 14 19% 14% 21% 5% 850 29500 29500 +2% Attack 15 19% 15% 21% 5% 900 31500 31500 +1% Defense 16 19% 15% 23% 5% 950 33500 33500 +2% Health 17 21% 15% 23% 5% 1000 35500 35500 +2% Attack 18 21% 16% 23% 5% 1050 37500 37500 +1% Defense 19 21% 16% 25% 5% 1100 39500 39500 +2% Health 20 21% 17% 25% 5% 1150 41500 41500 +1% Defense 21 23% 17% 25% 5% 1200 43500 43500 +2% Attack 22 23% 18% 25% 5% 1250 45500 45500 +1% Defense 23 23% 18% 27% 5% 1300 47500 47500 +2% Health 24 23% 18% 27% 10% 1350 49500 49500 +5 Mana Generation 25 25% 18% 27% 10% 1400 51500 51500 +2% Attack 26 25% 19% 27% 10% 1450 53500 53500 +1% Defense 27 25% 20% 27% 10% 1500 55500 55500 +1% Defense 28 27% 20% 27% 10% 1550 57500 57500 +2% Attack 29 27% 20% 29% 10% 1600 59500 59500 +2% Health 30 27% 21% 29% 10% 1650 61500 61500 +1% Defense 31 29% 21% 29% 10% 1700 63500 63500 +2% Attack 32 29% 22% 29% 10% 1750 65500 65500 +1% Defense 33 29% 22% 31% 10% 1800 67500 67500 +2% Health 34 29% 23% 31% 10% 1850 69500 69500 +1% Defense 35 31% 23% 31% 10% 1900 71500 71500 +2% Attack 36 31% 23% 33% 10% 1950 73500 73500 +2% Health 37 31% 24% 33% 10% 2000 75500 75500 +1% Defense 38 33% 24% 33% 10% 2050 77500 77500 +2% Attack 39 33% 25% 33% 10% 2100 79500 79500 +1% Defense 40 33% 25% 35% 10% 2150 81500 81500 +2% Health 41 33% 26% 35% 10% 2200 83500 83500 +1% Defense 42 35% 26% 35% 10% 2250 85500 85500 +2% Attack 43 35% 27% 35% 10% 2300 87500 87500 +1% Defense 44 35% 27% 37% 10% 2350 89500 89500 +2% Health 45 37% 27% 37% 10% 2400 91500 91500 +2% Health 46 37% 28% 37% 10% 2450 93500 93500 +1% Defense 47 37% 29% 37% 10% 2500 95500 95500 +1% Defense 48 37% 29% 39% 10% 2550 97500 97500 +2% Health 49 37% 29% 39% 15% 2600 99500 99500 +5% Mana Generation 50 39% 29% 39% 15% - - - +2% Attack
2 and 3 star trainer troops XPs are changed back.
4-5 star troops sacrafice XP is confirmed