NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the initial release of the Legendary Troops.
Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
New Legendary Troops
There are 10 new Legendary troops per each element.
There is one troop for each hero class and element.
So there are 50 new troops in total.
In V63 Beta 5 the troop levels are reduced from 50 to 30, and mana generation increase at max level is reduced from 15% to 11%.
The Legendary troops have 50 30 levels, and at fully leveled state they give various stat boosts, and 15% 11% mana generation increase.
The troops can be used on any hero classes, but they give extra stat boosts and a passives for main and secondary classes
Legendary Troop Class specific Passives
New Passives added in V63 Beta 4.
Passives removed in V63 Beta 4.
Passive name | Passive effect |
---|---|
Extra Healing | The character this troop is equipped on receives 5% health each time its health is recovered. |
Grants the character this Troop is equipped on 50% chance to recover 5% health when they receive a buff or a positive stack. This effect can stack. | |
The character this Troop is equipped on gets 30% defense for 3 turns when their mana is reduced. | |
The character this Troop is equipped on gets 11% chance to dodge Special Skills that deal damage for 3 turns when their mana is reduced. | |
Increase Status Effect Attack | Attack buffs are 8% more effective for the character this Troop is equipped on. |
Increase Status Effect Defense | Defense buffs are 8% more effective for the character this Troop is equipped on. |
Status Ailment Damage Reduction | Damage caused by status ailments is reduced by -10% for the character this Troop is equipped on. |
Attack Ailment Reduction | Attack status ailments are 8% less effective against the character this Troop is equipped on. |
Defense Ailment Reduction | Defense status ailments are 8% less effective against the character this Troop is equipped on. |
Resist Status Ailments | Character this troop is equipped to has 25% chance to resist status ailments. |
Critical Modifier | Grants +15% critical chance to the character this troop is equipped on. |
Special Skill Damage Reduction | Direct Special Damage taken by the character is equipped on is reduced by -8%. |
The numberic values in passives are at the same level on a Level 1 troop and a maxed Troop.
Legendary Troop properties
The Troop names seems to be the same for each element, and their propeties, class and passive is the same for each element per troop name.
The troops gives these stat increases on the main and the seconday class at max (50 30) level:
+11%6% attack+11%6% defense- +15% health
They also give a specific Passive for these two classes.
The troops have these propeties on max (50 30) level:
+15%+11% mana generation for all troops
List of troops and their properties
First version propeties
Troop name | Main Class | Secondary Class | Attack | Defense | Health | Passive |
---|---|---|---|---|---|---|
Majestic Minotaur | Barbarian | Druid | +39% | +29% | +39% | Health Recovery on Buff Received |
Unwavering Cleric | Cleric | Fighter | +29% | +39% | +39% | Extra healing |
Enchanted Ent | Druid | Barbarian | +33% | +35% | +39% | Extra healing |
Unstoppable Fighter | Fighter | Cleric | +35% | +33% | +39% | Health Recovery on Buff Received |
Mighty Monk | Monk | Sorcerer | +36% | +32% | +39% | (Defense) Status Effect on Mana Reduction |
Elite Knight | Paladin | Rogue | +32% | +36% | +39% | (Dodge) Status Effect on Mana Reduction |
Eternal Hunter | Ranger | Wizard | +37% | +31% | +39% | (Defense) Status Effect on Mana Reduction |
Unseen Assassin | Rogue | Paladin | +38% | +30% | +39% | (Defense) Status Effect on Mana Reduction |
Royal Sorcerer | Sorcerer | Monk | +30% | +38% | +39% | (Dodge) Status Effect on Mana Reduction |
Eldest Wizard | Wizard | Ranger | +31% | +37% | +39% | (Defense) Status Effect on Mana Reduction |
Updated properties in V63 Beta 3
Updated mappings in V63 Beta 4
Second version propeties
Troop name | Main Class | Secondary Class | Attack | Defense | Health | Passive |
---|---|---|---|---|---|---|
Majestic Minotaur | Barbarian | Druid | +35% | +25% | +30% | Increase Status Effect Attack |
Unwavering Cleric | Cleric | Fighter | +25% | +35% | +30% | Extra healing |
Enchanted Ent | Druid | Barbarian | +29% | +31% | +30% | Status Ailment Damage Reduction |
Unstoppable Fighter | Fighter | Cleric | +31% | +29% | +30% | Defense Ailment Reduction. |
Mighty Monk | Monk | Sorcerer | +32% | +28% | +30% | Resist Status Ailments |
Elite Knight | Paladin | Rogue | +28% | +32% | +30% | Increase Status Effect Defense. |
Eternal Hunter | Ranger | Wizard | +33% | +27% | +30% | Attack Ailment Reduction. |
Unseen Assassin | Rogue | Paladin | +34% | +26% | +30% | Critical Modifier |
Royal Sorcerer | Sorcerer | Monk | +26% | +34% | +30% | Special Skill Damage Reduction |
Eldest Wizard | Wizard | Ranger | +27% | +33% | +30% | Increased Skill Damage |
Updated troop stat increases in V63 Beta 5
Troop name | Main Class | Secondary Class | Attack | Defense | Health | Passive |
---|---|---|---|---|---|---|
Majestic Minotaur | Barbarian | Druid | +27% | +20% | +25% | Increase Status Effect Attack |
Unwavering Cleric | Cleric | Fighter | +20% | +27% | +25% | Extra healing |
Enchanted Ent | Druid | Barbarian | +23% | +24% | +25% | Status Ailment Damage Reduction |
Unstoppable Fighter | Fighter | Cleric | +24% | +23% | +25% | Defense Ailment Reduction. |
Mighty Monk | Monk | Sorcerer | +25% | +22% | +25% | Resist Status Ailments |
Elite Knight | Paladin | Rogue | +22% | +25% | +25% | Increase Status Effect Defense. |
Eternal Hunter | Ranger | Wizard | +26% | +22% | +24% | Attack Ailment Reduction. |
Unseen Assassin | Rogue | Paladin | +26% | +21% | +25% | Critical Modifier |
Royal Sorcerer | Sorcerer | Monk | +21% | +26% | +25% | Special Skill Damage Reduction |
Eldest Wizard | Wizard | Ranger | +22% | +26% | +24% | Increased Skill Damage |
Level progression of the Legendary troops
Legendary Troop leveling needs Food and Iron too, and of course feeder troops.
Class specific properties are only changed at every 10 level, where there is an Emblem cost too on reaching these levels.
Food is no longer needed for leveling, but the Iron cost seems to be doubled.
Majestic Minotaur (Barbarian) Troop progress
This information is now outdated.
Click for details
Level | Attack | Defense | Health | Mana Generation | XP / Level | Food cost / troop | Iron cost / troop | Change |
---|---|---|---|---|---|---|---|---|
1 | 11% | 8% | 15% | 5% | 200 | 3500 | 3500 | - |
2 | 11% | 9% | 15% | 5% | 250 | 5500 | 5500 | +1% Defense |
3 | 13% | 9% | 15% | 5% | 300 | 7500 | 7500 | +2% Attack |
4 | 13% | 9% | 17% | 5% | 350 | 9500 | 9500 | +2% Health |
5 | 13% | 10% | 17% | 5% | 400 | 11500 | 11500 | +1% Defense |
6 | 13% | 11% | 17% | 5% | 450 | 13500 | 13500 | +1% Defense |
7 | 15% | 11% | 17% | 5% | 500 | 15500 | 15500 | +2% Attack |
8 | 15% | 11% | 19% | 5% | 550 | 17500 | 17500 | +2% Health |
9 | 15% | 12% | 19% | 5% | 600 | 19500 | 19500 | +1% Defense |
10 | 17% | 12% | 19% | 5% | 650 | 21500 | 21500 | +2% Attack |
11 | 17% | 13% | 19% | 5% | 700 | 23500 | 23500 | +1% Defense |
12 | 17% | 13% | 21% | 5% | 750 | 25500 | 25500 | +2% Health |
13 | 17% | 14% | 21% | 5% | 800 | 27500 | 27500 | +1% Defense |
14 | 19% | 14% | 21% | 5% | 850 | 29500 | 29500 | +2% Attack |
15 | 19% | 15% | 21% | 5% | 900 | 31500 | 31500 | +1% Defense |
16 | 19% | 15% | 23% | 5% | 950 | 33500 | 33500 | +2% Health |
17 | 21% | 15% | 23% | 5% | 1000 | 35500 | 35500 | +2% Attack |
18 | 21% | 16% | 23% | 5% | 1050 | 37500 | 37500 | +1% Defense |
19 | 21% | 16% | 25% | 5% | 1100 | 39500 | 39500 | +2% Health |
20 | 21% | 17% | 25% | 5% | 1150 | 41500 | 41500 | +1% Defense |
21 | 23% | 17% | 25% | 5% | 1200 | 43500 | 43500 | +2% Attack |
22 | 23% | 18% | 25% | 5% | 1250 | 45500 | 45500 | +1% Defense |
23 | 23% | 18% | 27% | 5% | 1300 | 47500 | 47500 | +2% Health |
24 | 23% | 18% | 27% | 10% | 1350 | 49500 | 49500 | +5 Mana Generation |
25 | 25% | 18% | 27% | 10% | 1400 | 51500 | 51500 | +2% Attack |
26 | 25% | 19% | 27% | 10% | 1450 | 53500 | 53500 | +1% Defense |
27 | 25% | 20% | 27% | 10% | 1500 | 55500 | 55500 | +1% Defense |
28 | 27% | 20% | 27% | 10% | 1550 | 57500 | 57500 | +2% Attack |
29 | 27% | 20% | 29% | 10% | 1600 | 59500 | 59500 | +2% Health |
30 | 27% | 21% | 29% | 10% | 1650 | 61500 | 61500 | +1% Defense |
31 | 29% | 21% | 29% | 10% | 1700 | 63500 | 63500 | +2% Attack |
32 | 29% | 22% | 29% | 10% | 1750 | 65500 | 65500 | +1% Defense |
33 | 29% | 22% | 31% | 10% | 1800 | 67500 | 67500 | +2% Health |
34 | 29% | 23% | 31% | 10% | 1850 | 69500 | 69500 | +1% Defense |
35 | 31% | 23% | 31% | 10% | 1900 | 71500 | 71500 | +2% Attack |
36 | 31% | 23% | 33% | 10% | 1950 | 73500 | 73500 | +2% Health |
37 | 31% | 24% | 33% | 10% | 2000 | 75500 | 75500 | +1% Defense |
38 | 33% | 24% | 33% | 10% | 2050 | 77500 | 77500 | +2% Attack |
39 | 33% | 25% | 33% | 10% | 2100 | 79500 | 79500 | +1% Defense |
40 | 33% | 25% | 35% | 10% | 2150 | 81500 | 81500 | +2% Health |
41 | 33% | 26% | 35% | 10% | 2200 | 83500 | 83500 | +1% Defense |
42 | 35% | 26% | 35% | 10% | 2250 | 85500 | 85500 | +2% Attack |
43 | 35% | 27% | 35% | 10% | 2300 | 87500 | 87500 | +1% Defense |
44 | 35% | 27% | 37% | 10% | 2350 | 89500 | 89500 | +2% Health |
45 | 37% | 27% | 37% | 10% | 2400 | 91500 | 91500 | +2% Health |
46 | 37% | 28% | 37% | 10% | 2450 | 93500 | 93500 | +1% Defense |
47 | 37% | 29% | 37% | 10% | 2500 | 95500 | 95500 | +1% Defense |
48 | 37% | 29% | 39% | 10% | 2550 | 97500 | 97500 | +2% Health |
49 | 37% | 29% | 39% | 15% | 2600 | 99500 | 99500 | +5% Mana Generation |
50 | 39% | 29% | 39% | 15% | - | - | - | +2% Attack |
Enchanted Ent (Druid) Troop and all other Troop’s progress
See the guide bellow.
Legendary Troop leveling common data
Level | XP / Level | Iron cost / troop |
---|---|---|
1 | 200 | 7000 |
2 | 250 | 11000 |
3 | 300 | 15000 |
4 | 350 | 19000 |
5 | 400 | 23000 |
6 | 450 | 27000 |
7 | 500 | 31000 |
8 | 550 | 3500 |
9 | 600 | 39000 |
10 | 650 | 43000 |
11 | 700 | 47000 |
12 | 750 | 51000 |
13 | 800 | 55000 |
14 | 850 | 59000 |
15 | 900 | 63000 |
16 | 950 | 67000 |
17 | 1000 | 71000 |
18 | 1050 | 75000 |
19 | 1100 | 79000 |
20 | 1150 | 83000 |
21 | 1200 | 87000 |
22 | 1250 | 91000 |
23 | 1300 | 95000 |
24 | 1350 | 99000 |
25 | 1400 | 103000 |
26 | 1450 | 107000 |
27 | 1500 | 111000 |
28 | 1550 | 115000 |
29 | 1600 | 119000 |
Progression for Barbarian and Druid Class specific properties
They are changing on every 10th level only, and you need emblems when you reach that specific level.
In V63 Beta 4 only 25 emblems are needed instead of 50.
In V63 Beta 5 the needed embles are
Level | Attack | Defense | Health | Emblem cost of the level | Change |
---|---|---|---|---|---|
1 | 1% | 1% | 5% | - | - |
10 | 6% | 1% | 5% | +5 Attack | |
20 | 6% | 6% | 5% | +5 Defense | |
30 | 6% | 6% | 15% | +10% Health |
The following levels are removed in V63 Beta 5
Level | Attack | Defense | Health | Passive | Emblem cost of the level | Change |
---|---|---|---|---|---|---|
40 | 11% | 6% | 15% | 5% | +5 Attack | |
50 | 11% | 11% | 15% | 5% | +5 Defense |
Guides about Legendary Troop Progression
This information is now outdated.
Thanks @birksg for creating these charts !
(click to enlarge)
Latest guides for V63 Beta 5
Legendary Troop Summon
Legendary Troops can be pulled from this portal.
The portal includes classic troops only.
So there is NO Ninja, Styx or Magic Troop in it.
Only 2 class linked Legendary Troop classes are pullable for each element at the any time.
The featured linked pullable troop classes will be rotated in the later occurences of the portal.
In V63 Beta 4 the summon costs and chances are set
Apperance Rates
- Rare Troop: 83%
- Epic Troop:
15%14% - Legendary Troop:
2%.3%
Summon Cost
1x Pull: Unknown. It costs 100 gems in Beta 300 gems
10x Pull: Unknown. It costs 300 gems in Beta. 2600 gems
Epic Troop Tokens are not usable in the portal.
Legendary Troop Bonus Chest
Now a bonus chest is added to Legendary Troops Summon in V63 Beta 4.
In V63 Beta 5 the chest count is increased from 3 to 5.
Example 1: 1x Trainer Troop, 2 * 30x Class Emblems
Example 2 : 2x Trainer Troop, 30x Class Emblems
Example 3: 1x Trainer Troop, 100k Food Bundle, 30x Emblems
Troop Conversion
Epic Troops can be converted to Legendary Troops from the same element in the Barracks.
Trainer Troops are not convertable to Legendary Troop.
Level 26 troops or above can be converted to Legendary Troop, but this treshold rises after conversions.
(In Beta it is set them to be covertable 10 levels lower, but Staff said it will available from level 26 in the live game)
In V63 Beta 4 the Food cost is removed, and the iron cost is reduced to 20K.
In V63 Beta 5 the Iron cost is increased to 200K
The selected troop is consumed, and these extra materials too:
100K0 Food100K20K200K Iron- 300 Emblems of the selected troop’s main class
You are receiving a level 1 Legendary Troop after the conversion:
The conversion is instant, but there is a cooldown between conversions.
In Beta it is10 minutes, but it will take 28 days in the live game.
Another conversion can not be starting during another cooldown is not elapsed.
This cooldown time can not be skipped with Gems.
Tooltip before selecting a troop to convert:
Tooltip after selecting a troop to convert:
Beta Updates
- November 08, 2023 – added for first look testing
- November 22, 2023 - Changes to stat boost numbers.
- December 1, 2023 - Changes to summon and troops.
- December 5, 2023 - Changes to summon and troops.