šŸ§Ŗ Early Information on Season 3 Valhalla Summon Portal [Part of The Beta Beat V27]

Yeah sorry re read that. They need to create heroes that people will pull for- new players especially. The S3 need to be slightly better then S2 ( same as S2 compared to S1) or there will be no way for new players to grab a foot hold. The ā€œnerfā€ has happened pre-release on a lot of heroes. For example JF was stronger then GMā€¦ nerf- now heā€™s not. The yellow HOTM coming out next- nerfed from original as well. My point is why make pulls for ā€œsame/ or less powered ā€œ new heroes especially when there not all released yetā€¦ wait til you really want too pull and at the minimum youā€™ll get less duplicates

Dunno what thread youā€™re looking at butā€¦

This is subjectiveā€¦ JF in the pocket is stronger than a GM whoā€™s in spaceā€¦ Also JF has other applications than just Burny Burn which GM doesntā€¦ Anwyays, that is a debate for a different threadā€¦ in any case your ā€œnerfā€ isnā€™t a nerfā€¦ itā€™s a pre-release changeā€¦ Imagine for a moment that Zeph didnā€™t make the Beta Beat threads and Beta Testers ACTUALLY upheld their contract to not share beta imagesā€¦ Youā€™d never know about the change & only see the release JFā€¦ And without that prior knowledge you would think he is a pretty awesome heroā€¦

The ā€œNerfā€ that people keep going on and on and on about isnā€™t anything of the sortā€¦ Youā€™re privilidged to even KNOW about the HotM in advance :stuck_out_tongue:

Youā€™re missing information hereā€¦ maybe worth going and doing your homework here :wink:

Youā€™re comparing the "less poweredā€™ heroes to one single heroā€¦ In reality, there are no other DoT heroes who come CLOSE to JF in power, Speed and Versatility; with the exception of GMā€¦

As for the ā€œSameā€ component, the idea of Power Creep is that you create heroes which, when compared to heroes released about the same time, are virtually the same in overall powerfulness, but when you compare at a wide time frame are better than previous onesā€¦ You donā€™t want Power LEAPā€¦ itā€™s supposed to be slowā€¦ And it has been.

Gen 1 HotM were just new 5* heroesā€¦
Gen 2 HotM were released starting a new power in the ā€œElemental Linkā€
Gen 3 HotM have been released, introducing the ā€œinnate resistanceā€ā€¦

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Maloosi was buffed. Hes very fast now. Damage is lower but very fast

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Hey Guvnor just one question about Malosi. would he be a hero that most players would want now? Iā€™ll make you a deal. If he comes out like that -very fast with the same specs ā€¦ I will stop using ā€œnerfā€ and cleanup my language as you so thoughtfully explained. But, when itā€™s changed again and heā€™s absolutely useless and no one cares if they get him or not ( more realistically 1/5 chance he will be ok) Iā€™m going to be using the word nerf. PS feel free to start the thread ā€œMalosiā€¦ heā€™s shifting the Meta away from purple tanksā€

Heā€™s unlikely to be changed again in beta. Feedback has been overwhelmingly positive that he is good as is in current build (i.e. very fast & silence 1).

But yes, I would definitly like Malosi in his current buildā€¦ Very fast will pair nicely with Drake & Jackal in a yellow stackā€¦ replace my Onatel to 2nd team :stuck_out_tongue:

Uh, what?

You think a new player is going to look at a HotM (once they figure out what they are) and say ā€œwow, that doesnā€™t look so great compared to this Bane and Issthak Iā€™ve already got. Clearly no reason to spend money on this game. That Homescapes game looks awesome though!ā€ ? Really?

No, what you want is something for you to pull for, which means perpetual power creep. Which is what does shut out new players and ruin games.

Iā€™m glad they try to balance out heroes. Thereā€™s clearly some misfires in both directions (Margaret vs Kunchen, or Atomos vs nearly anything), but theyā€™re also trying to avoid constant creep.

The overall feel is that the S3 heroes are on par with S2, while S2 were clearly better than S1 (partly fixed by costumes). HotM are mostly toward the upper end of S2/3.

The only hero Iā€™m aware of thatā€™s been substantially changed since release is Aegir, and that was a BIG buff. If you feel that changes in beta are ā€œnerfsā€ then perhaps stop reading the beta beat threads? Because thatā€™s the entire point of beta. To test and fix before release.

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I donā€™t know what that other guy said; Iā€™m unlikely to agree with him for anything, and Iā€™m glad to have him blocked. That said, your argument doesnā€™t make much sense either.

By that logic, we can have HoTMs at Baneā€™s level, and new players will look forward to it, because all they have is Sharan, Brad, Layla and that green guy? Because itā€™s marginally better than what they already have?

I disagree. Perpetual power creep is absolutely necessary to the health of a game. Unless itā€™s a classical timeless strategy game like go or chess.

If Gravemaker is going to stay king for the rest of eternity, then a potential new player (read: not completely new, someone who has the game figured out, is thinking of becoming a paid player) has no hopes of ever catching up to the top guys once the last chance to ever get GM goes away in May. So what incentive does he have to become a p2w player?

And for the older players who wonā€™t ever see any heroes stronger than the ones they already have, what reason is there for them to keep pulling?

Power creep is an absolute must, whether itā€™s for old players or new players. It does not shut out new players at all; it gives them a hope (whether real or false) that they can catch up to older players.

Too much power creep, and that changes the game completely. That would completely nullify all the efforts players previously put in. Almost like a game wipe or changing the game entirely. And thatā€™s not good for the health of the game either. A balance is needed. The previous s3 realm bonuses and family bonuses were way too overpowered.

But balance isnā€™t so that heroes NEVER get stronger; just that power creep should be kept in check so that it doesnā€™t grow too fast; but it is absolutely necessary.

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Donā€™t think i could have wrote this better myself

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Beta players, please please please tell me the summon was a rainbow bridge!

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I suggest that SG does help the players to get the new season 3 heroes by reducing the odds for season 1 heroes of letā€™s say 5% each time you draw one in sequence. So for example 1 Dawa is drawn and then the odds for s1 are reduced. The next Pull is a Boldtusk and therefore the odds are changed again, maybe by a smaller amount. The third pull is a s3 hero and the player is happy (presumably). The odds are set back to their original values.

I just wish for a little bit of support and higher gameplay satisfaction because pulling the same old s1 heroes over and over again is frustrating.

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Official Release Announcement

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Wow ok Iā€™ll stop reading the beta threads and the 1000ā€™s of pre release threads on every hero that is coming up.

so how long will the Season 3 event last? will it finish up Sat the 29th? or Sun the 1st? Trying to get an idea of which hotm iā€™d like some of my summons to try for.

Iā€™m not sure, Iā€™ll see if I can find out.

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Which isnā€™t what anyone but you said.

He said that the new HotMs donā€™t make new players want to draw them. Which is laughable.

Power creep kills games. It creates a barrier of entry that makes new players unable to ever compete or catch up. This has been shown repeatedly in numerous games. It may be fine for a game if the expected life span is relatively short (and arguably mobile games ALL fall into that), but if you want a game to last for years or decades while releasing new content constantly then you have to have some way to fight power creep. Either through retirement of old content or trying to avoid it to start with.

But heā€™s already not king. Heā€™s strong, no question, but there are multiple heroes that counter him now (Kingston, Vela, even costumed Rigard or Sonya).

And thatā€™s how you can keep things fresh without incremental power creep ā€” by introducing new content that changes the meta rather than is just outright more powerful.

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Seems like Atlantis would run Thurs.-Sun. each time it came out. Would be nice to have that same schedule again for Valhalla.

Alsoā€¦ any way to find out what summon costs will be? If it will be similar to Atlantis or are they increasing it? My guess would be similar since costume and Atlantis are both the same
cost.

The Summon costs seen in Beta are in the top post of this thread.

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Thank you very much
20 Valhalla coins

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No it isnā€™t. Just look at how many people are saying theyā€™re not drawing because of JF nerf, and waiting til telluria instead. If every new HoTM is like Margaret, you can bet there will be a lot less f2p/c2p players venturing into higher spending territory.

Assertion without proof or even evidence.

These two statements donā€™t make logical sense at all.

What does create a barrier to entry is ā€œretiringā€ old content that is better than new content; i.e new players can never get the same level of heroes older players can.

Power Creep does not create a barrier to entry at all. Letā€™s take a look at an extreme case.

Letā€™s pretend for a second, that next month, new 7 star heroes are released with 3000+ atk, 3000+ def and 6000+ hp and overpowered specials.

How does that create a barrier of entry to new players? On the contrary, it completely evens the playing field between old and new players, because all of the heroes older players have are effectively made obsolete.

So as it has been proven, power creep lowers the barrier to entry for newer players. Gatekeeping older, stronger heroes is the way that creates a barrier between newer and older players.

This is a red herring. No one is saying he is absolutely unbeatable. The point is, there is no valid reason that GM or Ursena or Insert_hero_here should remain the most desirable hero in the game til the end of time.

Your point about counters is also a logical fallacy that tricks people into thinking itā€™s a relevant argument when it absolutely isnā€™t.

Ultimately, no matter what meta shift, no matter what ā€œcountersā€ exists, thereā€™s one hard statistic: Percentage use of a hero.

For example, right now, Ursena has something like 26% use as tank. Kunchen and Guin are at something like 20%. This means for all intents and purposes, Ursena is the best tank.

No matter what happens, there will always be a best tank, a best flank, a best wing, a best titan hitter and so on. And there is absolutely no reason that this best hero has to be a hero that is already released, and newer heroes can only have niche usage to ā€œcounterā€ specific heroes. THAT is creating a huge barrier for newer players; they can only ever hope to get niche heroes that can only be used occasionally to counter those much stronger heroes that they canā€™t obtain.

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