Had been doing some tests to see whether Guin ( at +14 or +17) can survive a 3 tile match of purple mono around 4500 cummulative attack.
Frankly with the random parameter in the damage formula any planning is pointless( not to mention crit hits in strong colour )
As I didn’t see above whether was confirmed - there is a critical on top of the strong colour - you can see picture - 3 tile match - 2 strong and 1 crit tile.
Data :
The mono purple used is 4425 attack after troops
Guin is 907 defense after troops + 20% bonus for defense = 1088 defense. It seems for every tile the random parameter is different.
If defender attack bonus is stacked with troops, it will be +34%:
294 × 1.34 = 393 (incorrect)
If defender attack bonus is applied after the attack in card is multiplied by troop bonus, then:
Attack after troop = 694 × 1.14 = 791 (this was the attack that was shown when I click her during raid)
Attack after defender bonus = 791 × 1.2 = 949
DoT = 294 × (949/791) = 402 (correct)
How does Brienne’s costume work? It says that the enemy’s armor is decreased by 4% per hit. So does that mean every consecutive tile that hits the enemy is slightly stronger.
So for example, when you fire 3 straight tiles at the enemy, will each tile be slightly stronger than the previous? So does that make each tile independent of each other?
Have you considered the possibility of θ being bounded by golden ratios?
2 / (1 + 5^0.5) ≈ 0.618
(1 + 5^0.5) / 2 ≈ 1.618
It would fit the data tighter (if it fits), and is probably what a dev would use if he was a big golden ratio fan like me. Otherwise, your exp(-0.5) & exp(0.5) is probably what most “normal” people would use.
Normal brienne will stack with Tiburtus. Costume Brienne will not.
Similarly Costume Hawkmoon will over-write Brienne special.
Reason is best explained in this thread:
Essentially, same status effects will over-write each other unless the existing one is “Undispellable” and in that case, the second one will be ignored.
I’m terrible with numbers. So please correct me if I’m wrong: When I want to do the highest possible tile damage (without any bonuses, effects etc.), I should choose those heroes with the highest attack number (the one with the sword) for my team? Example: Ameonna (771) over Sartana (697)?
If you don’t mind, can you please check some quick math for me? I’d like to get an idea what amount of damage to expect from each hero I have.
So as a quick test, I calculated how much actual damage Marjana, Joon, costumed Joon, and Malosi would deal to a base hero with 1000 defense stat, and no attack or defense modifiers, assuming Theta=1.