I’m a little bit confused regarding the effect of ramming pulverizer -34% defense, shouldn’t it result in:
(1/(1-0.34)^1.35 = 1.752x damage or 75% increase?
After some discussion in Anzgogh thread, I collect small data while farming. I compare Scarlett 4/50 skill damage against boss of S1:5-4 (the left one) with or without -34 def down:
# | Normal | 34% def debuff |
---|---|---|
Average | 748 | 1085 |
1 | 742 | 1115 |
2 | 754 | 1054 |
3 | 1086 |
Actual increase = 45%
It’s closer to calculation without exponents which have 52% increase
I know that the sample size is too small, but it seems some other have also experienced that:
As I have mentioned above, my Ragnhild damage was doubled with -40% elemental defense debuff and -20 defense debuff. Therefore, I believe that with Falcon -54% elemental defense debuff and Wilbur -44% debuff, the result should have been more than doubled.
My results are more consistent with this math:
when it states the defense is reduced by x% the damage is increased by
(1+(x/100))^1.35 so for example for:-Falcon the damage is increased 1.54^1.35=1.791 (79% increase)
-Wilbur the damage is increased 1.44^1.35=1.636 (64% increase)
-Gormek (or Valen or many others) 1.34^1.35=1.484The relationship between debuffs seems additive rather than multiplicative and
for targets debuffed by both Wilbur and Falcon the damage Anzogh (or other reds)
would do is 1+0.791+0.636=2.427
I know it’s more than doubled, but it’s not even close to 6 times or even triple
Nicely caught. It seems there indeed isn’t ^1.35 in damage formula for elementally debuffed enemies. I’m happy I managed this little test on my first try
Attacking hero:
First case:
Without exponent: 100×(4,62×938÷(1,2x811×0,46)) = 968 ([587…1595] with random parameter), damage done: 1142, with exponent: 2142.
Second case:
Without exponent: 100×(4,62×938÷(1,2×(962−328)×0,46)) = 1238 ([751…2041] with random parameter), damage done: 1182, with exponent: 2987
Edit: Added 1.2 multiplier for 20% defense bonus for defense team.
@Kerridoc may well have better information on some of this than I. But here’s my understanding:
@Solemnwolf didn’t talk about elemental debuffs because they didn’t exist yet when he made the damage equation.
But it appears that all elemental effects, such as buffs and debuffs, happen outside the exponential. Strong and weak tiles, which have a factor of 2x and 0.5x respectively, are known to apply outside the exponential. And I believe that this is how elemental buffs and debuffs work.