At the start of each battle, this Hero regenerates 420 health over 6 turns. In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Resist: Resist Mana Reduction This character has innate resistance against mana reduction.
Ability: Guard Rally Every 4 turns, removes all Wither effects from all allies.
Special Skill: Soothing Melody
Summons a Shield Guard Mega Minion with 65% HP and 180% attack inherited from the caster.
The Shield Guard Mega Minion cleanses the latest cleansable status ailment from all allies each turn. This does not trigger secondary effects.
All enemies fall asleep.
While asleep, the target can’t attack or gain mana.
All damage dealt to the sleeping target is increased by +70%.
The sleeping target is woken once it take damage. This excludes damage from Minions and Fiends.
All-in-one still under construction. Card image to be added when available.
This thread is for thoughts and discussion on Caelen.
Based on preferences Forum members have expressed, please try to stick mainly to Caelen and not wander off topic too much to other heroes.
Some Popular Questions for Discussion
Is Caelen worth summoning for?
Would you use Caelen on Defense? Offense? War? Quests/Events? Titans?
Which heroes on your Roster best pair with Caelen ?
What heroes would you take when facing Caelen as an opponent?
Would you give Caelen Wizard Emblems? Which Talent Grid path will you choose?
What do you think of special?
What do you think of Caelen’s character design?
If you Summoned Caelen and would like to post your results, please include some thoughts on why you Summoned Caelen, and whether/how you plan to make use of them.*
*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Caelen when posting Summon Results. In addition to opinions about Caelen, you are also encouraged to include how many Summons it took before receiving Caelen (or how many Summons you’ve done without receiving Caelen), so other players are presented with realistic experiences of the rarity of Legendary Event Hero.
Avoiding Overspending & Heartache
More Insights & Reading
I highly recommend reading these three threads for more information and context on summoning odds:
If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
Wondering About Your Personal Situation?
Feel free to discuss your team and roster here, and ask for advice from other Forum members.
If you’d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in Gameplay Help & Tactics, and posting screenshots of your hero roster, along with your questions.
Got him myself. Very undecided whether he’ll be worth it to level or not. I’ve never liked the whole sleeping mechanism, especially when it’s easy to wake up after being hit with something, like elemental tile/bleed, etc.
If it takes 2-3 times to hit to wake up, I’d maybe consider it, but until then, I’ll wait and see what people say about this one.
I think this guy does pretty well in Defence on the Right Wing. When any of his mates has fired he sends them to sleep.
Also I‘m wondering why several people voted: only for P2P. I can‘t imagine a hero who helps people with big rosters, but doesn‘t fit in a F2P roster. Any examples?
Sleep I can imagine being really good at hunting down ‘M’ formation defences. Because the back rows can’t be attacked by tile damage, sleep is safe from being knocked off by even the slightest damage. It’s even better against an M formation nautica tank. You sleep the back rows and they can’t receive mana at the same time
On defense he won’t work because slash attacks will wake everybody up. He does no direct damage, his mega minion is the weakest attack stats for mega minions and his average speed isn’t appealing imho. He is very average.
Has the potential on defense to slow up an attacking team, even by a turn or two can be pretty catastrophic, especially if you have you move tiles to get to the next turn where you gain no mana. And a one two punch of him and a hit all is almost a death sentence.
I think sleep all is a 1 2 punch. Apply the sleep, then apply a big attack on all hitter with the same speed. So it is really just an extra damage ailment… but… you can also put to sleep a problematic hero at the end of a fight if you cleared the right side and they are the only ones left… just ghost tiles and let the mega minion kill the remaining targets on the right. Honestly… this is a solid hero… perhaps not overpowered… but definitely useful in a variety of settings. Perpetual cleanse… that alone… is significant.
Another hero with sleep? Well I am glad he is there and I hope more come out. Eventually they will have to fix that idiotic sleep mechanic and make it useful.