At the start of each turn, this Hero’s Special Skill deals an additional +30% damage for 6 turns. In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Resist: Resist Insanity This character has innate resistance against Insanity.
Resist: Resist Attack Reduction This character has innate resistance against status ailments, stacks and Wither effects that affect attack.
Special Skill: Forceful Advance
Deals 260% damage to all enemies.
Stack (Max: 10): All damage all enemies recieve is increased by +7%
All allies gain 10% mana after 2 turns, or immediatelly if the effect is removed before the duration ends.
All-in-one still under construction. Card image to be added when available.
Family Bonus
Heroes become stronger when teamed with other unique Heroes of the same family.
Woodland Faun family
Bonus for 1 / 2 Heroes:
75% / 100% chance to resist mana reductions and mana status ailments. Each succesful resist by this family gives this character 5% mana.
This thread is for thoughts and discussion on Araminta.
Based on preferences Forum members have expressed, please try to stick mainly to Araminta and not wander off topic too much to other heroes.
Some Popular Questions for Discussion
Is Araminta worth summoning for?
Would you use Araminta on Defense? Offense? War? Quests/Events? Titans?
Which heroes on your Roster best pair with Araminta ?
What heroes would you take when facing Araminta as an opponent?
Would you give Araminta Barbarian Emblems? Which Talent Grid path will you choose?
What do you think of special?
What do you think of Araminta’s character design?
If you Summoned Araminta and would like to post your results, please include some thoughts on why you Summoned Araminta, and whether/how you plan to make use of them.*
*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Araminta when posting Summon Results. In addition to opinions about Araminta, you are also encouraged to include how many Summons it took before receiving Araminta (or how many Summons you’ve done without receiving Araminta), so other players are presented with realistic experiences of the rarity of Legendary Event Hero.
Avoiding Overspending & Heartache
More Insights & Reading
I highly recommend reading these three threads for more information and context on summoning odds:
If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
Wondering About Your Personal Situation?
Feel free to discuss your team and roster here, and ask for advice from other Forum members.
If you’d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in Gameplay Help & Tactics, and posting screenshots of your hero roster, along with your questions.
She seems like a fine hero and glad to pull her on spin 9. Not crazy OP, it is a fairly weak stack and the extra delay to mana gain buff offsets its utility (vs Hathor who is immediate). But the passives on fauns are useful so I think she’ll have longer term offensive use than just a pure hitter or debuffer.
Playing with Araminta more - both effects are underwhelming. Zarga is the same color and speed but his increased damage stack is better as has a good chance to apply multiple times automatically with bleed status effect. I can’t think of a realistic situation where Araminta would ever reach her max +70% increased damage stack by firing 10 times, even in rush.
The mana gain buff should’ve been an “enhanced” status effect like other fauns which cannot be blocked, stolen or reflected and applies even more effect (e.g. +20% mana) if removed or replaced. It’s not cool that if she fires on successive turns you get penalized. Or even more interesting would be since she is a “stack” hero, if she had a stacking mana gain- something like +3% mana per turn stack (max 10). That would be exciting.
Edit 2: Apologies in advance for a non -Araminta post but just had to share this!
I got greedy given the hot streak with the first 9 pulls…so bought another offer, and 3 pulls later…
I’m thinking one on flank and another on the opposite wing to stagger their 2 turn delayed mana gain… don’t want them firing too close together since they overwrite each other
She is very weak, hitting between 400-500 damage . Stacks are pointless as the battle is likely over before you get 2. Mana gain after turn is much less useful than say hathor. Your turn may charge the hero making it useless unlike hathor where you can fire her after your other heros to guarantee the team will get the mana boost. No synergy, she absolutely needs a huge buff. I would like to see her hitting closer to lazara. This hero is completely broken and useless for high level players.
Not much difference between stacks. 500 damage against 4000 hp defenses is not that impactful. Will be more useful now with increased damage to minions