Status
2023-04-21T07:25:00Z: Now fully available on both platforms. Please update your game!
2023-04-19T08:15:00Z: iOS rollout has started.
2023-04-17T09:27:00Z: Android rollout has started. We hope to do the same for iOS soon.
Release Notes
[NEW & UPDATED CONTENT]
Tower of Magic
May 3, 07:00 UTC – May 8, 07:00 UTC
- Newly renovated Tower!
- New Magic Hero boss enemies added to certain Floors
- Floor difficulty levels have been rebalanced accordingly
- New Magic Heroes
- Legendary
- Camilla
- Willow
- Ray
- Telonius
- Epic
- Lucy
- Rare
- Roxia
- Legendary
Contest of Elements: Dark
May 22, 07:00 UTC – May 25, 07:00 UTC
- Contest of Elements: Dark
- 10 stages
- Only Dark Heroes can be used
- Hero Roster Mastery
- Non-Super Elemental Heroes can be used up to 2 times in the event
- Costumes are not considered separate Heroes and will share this upper limit with their “base” Hero
- Super Elemental Heroes can be used up to 5 times
- Non-Super Elemental Heroes can be used up to 2 times in the event
- Battle Item capacity is doubled
- Unique rules for this event:
- All shields on the board — regardless of element — will release Dark Troops when matched
- Matching non-Dark Shields:
- Gives some amount of mana to all of your Heroes
- Matching Dark Shields:
- Gives twice as much mana compared to non-Dark shields
- Always releases “Strong” attacks (= as if there’s an elemental advantage)
- Charges up Elemental Chaos
- Elemental Chaos
- Turns random non-Dark shields into Dark shields
- Matches made as a result of Elemental Chaos do not charge Elemental Chaos
- Super Elemental Summon: Dark
- All Dark Heroes older than 180 days are obtainable from this Super Elemental Summon. (180-day restriction does not apply to new Contest of Elements Heroes.)
- New Super Elemental Heroes:
- Legendary
- Aconia
- Griffex
- Legendary
- Bonus Trainer Heroes
- Making 5 Super Elemental Summons grants you 2 Bonus Trainer Hero draws
- Super Elemental Bonus Chest: Dark
[BALANCE ADJUSTMENTS]
- Anastasia, Cristóbal, and Dölgöön’s Passive has been reworked
- When this character casts their Special Skill, they have a 50% chance to give
-20% attack→ -25% mana generation for 3 turns to all enemies. If the Special Skill is fully charged, the chance is 100%. - This change will go live once all players are on Version 57
- When this character casts their Special Skill, they have a 50% chance to give
[IMPROVEMENTS & FIXES]
Improvements
- Improved description text for the following:
- Battle Info text for Furdinand and Hawthorne’s reflect buff
- Damage-over-time effects in which the caster absorbs N% of dealt damage
- Seshat’s Replicator Minion’s cloning effect
- Featured Heroes have been added and appearance rates have been accordingly adjusted for the Tower of Magic Summon and Mighty Pets Summon
- “Masquerade Family” renamed to “Masked God Family” to reduce potential for confusion
- Removed the “yellow swirl” status effect animation to reduce visual clutter
- This had been played whenever a Minion refreshed or replaced a status effect
Fixes
- IMPORTANT: The Jungle Hunter Family Bonus issue has been fixed
- The original Family Bonus will be restored once all players are on Version 57
- Addressed the following visual issues:
- Battle Info panel not showing for Season V Heroes resurrected by the Djed Amulet
- Bullet point displacement in Arabic tooltips
- Bogart not disappearing visually from the battlefield despite having been killed
- Elemental Summon popup sometimes showing up even when the Gate is unavailable
- “Ghost” visuals not showing when Abyss Ghost DoT kills a Fighter and triggers revive
- “Ghost” visuals sometimes persisting even after a Hero has exited Abyss Ghost form
- Incorrect line breaks in certain Chinese and Japanese Special Skill descriptions
- Lu Bu’s buff-blocker status ailment using a slightly misleading icon
- Masking issue when scrolling the Museum’s Hero Collection
- Stats previews in Troop Summon carousels jutting out of the frame in certain languages
- Tooltip of the topmost Barbarian Talent Node not fitting on screen
- Vine graphics on Monster Hunter Hero cards partially obscuring the Talent Grid button
- Addressed the following corner-case issues:
- Ailment reflection interacting incorrectly with certain damage-over-time ailments that stack or grow in power with each passing turn
- Contest of Elements battles crashing under very specific circumstances
- Costume Mok-Arr’s Special Skill sometimes incorrectly buffing non-Dark characters
- Costumes becoming “unequippable” on a given Hero under very specific circumstances
- Elemental Chaos counter sometimes not properly resetting to 0
- Season V final boss battle awarding 0 Food if the last wave is cleared with a Special Skill
- Shen Amulet not functioning properly against Ahmose under certain circumstances
- Superior Manashield occasionally failing to reflect an effect that has been resisted
- Alfheim Realm Bonus now only activates once per turn per character
- Contest of Elements: Fire boss enemies now correctly create Power Gems
- Heroes no longer dodge Mindless Heal as if it were a negative effect
- Malin’s Special Skill now properly deals extra damage against Dark enemies