Understanding DoT (Damage over Time)

Based on the information in this thread I propose the following formula for DoT calculation:

  • DoT = hero‘s DoT factor x hero‘s attack value x (1 + troop attack bonus) x defense team bonus (round down the result)

and

  • DoT/turn = hero‘s DoT factor x hero‘s attack value x (1 + troop attack bonus) / DoT turns x defense team bonus (round down the result)

hero‘s DoT factor = the DoT factor of the hero
hero‘s attack value= the attack value from the hero card
troop attack bonus = the attack bonus from the hero‘s troops
DoT turns = the number of turns the DoT will be active
defense team bonus = 1.2 for the defending team, 1.0 for the attacking team

Example calculation for a maxed Azlar, no emblems, level 15 crit troops in the defending team:
DoT/turn = 0.456 x 793 Atk x (1 + 16%) / 6 turns x 1.2 = 83 damage /turn (=498 damage total)

The DoT factors then look approximately like this (sorted by DoT factor):

I found that the DoT factors are slightly lower for heroes that haven’t maxed their specials and that are not on their highest ascension level. Without those the curves look very linear (DoT/turn is used for better comparison of the various DoT heroes):


(“Azlar” data is from Azlar, Colen and Marjana; “GM” data is from Gravemaker and Jean-Francois)

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