🧪 The Beta Beat (V47) – Season 2 Heroes and Costumes and Season 5 Heroes and Provincies -- Sharing the Big Picture on What's Going on in Beta

This will only reduce SGG game revenue. Adversely affects their game economy.

I agree with your suggestion. Unlikely to happen though.

@PlayForFun any word on Tethys and Oceanus coming to HA10 or nothing yet?

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Staff have not answered to me yet about this question.

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wouldnt count on it unless theyre at least a year old or so. Why release 2 new S2 heroes anyway, I never managed to get a 5* from s2 in the first place… and not gonna bother trying either with all these new heroes coming out this year

The Beta testing of V47 Beta Build 2 was just ended.
Staff has not indicated when the next Beta Build will arrive.

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It was a short break…
A new Beta build has just arrived, which will be the final Beta build for Version 47

[BALANCE ADJUSTMENTS]

  • We have recevied Balance adjustments for Season 5 heroes, Season 2 costumes, Amulets, Stage effects. (I will update the topics shortly)

  • Added a mana regeneration penalty to Absolute Resolve (Stage Property)

    • Absolute Resolve is applied in Tower events from Impossible Floor 30 onwards
    • This change prevents certain Xnolphod setups from unfairly auto-clearing Floors
  • Adjustment to Magic Hero Passives

    • OLD: 50% chance to activate on a fully charged (x2) Special Skill
    • NEW: 50% chance to activate on x1 Mana Charge, 100% chance on x2
  • Ninja Heroes now resist more Curses in the Ninja Tower
    - Ninja Heroes will now withstand up to four Curses before falling to the fifth, like how Heroes belonging to “magical” Classes resist more Curses in the Tower of Magic

  • Slayers Heroes’ mana speed is now “Slayer”, which is slightly faster than Slow

    • Slayers receive a +% mana generation Stack each time their Family Bonus activates
    • A small info button has been added next to the mana speed description text
  • Tower of Magic bosses’ healing from Passives is now capped at 10% (previously 30%)

[IMPROVEMENTS AND FIXES]

Improvements

  • Added a progress bar for rare enemies to Valhalla Forever
    • Not added to Atlantis Rises, as that event does not cap rare enemy spawns
  • App name (“Empires :crossed_swords:”) localized for certain languages
    • Applies to devices with language setting configured to Japanese, Korean, Russian, Simplified Chinese, or Traditional Chinese
  • Changed the color of Guan Yu’s Special Skill animation from red to green to make it match better with his element (Nature)
  • Passive skill icons are now displayed on enemies’ portraits
    • Applies to both floors (Tower Events) and stages (maps)
  • Removed unnecessary distinction in some texts (this “Hero”/“enemy” → this “character”)
    • Descriptions for certain Family Bonuses, Passives, and Special Skills have been edited
  • Season IV Final Boss descriptive text now better explains how Protector Crystals work
  • Tidied up the “Special Rule” texts in Raid Tournament Modifier descriptions
  • Updated various Ghost form icons for greater clarity

Fixes

  • Added missing audio to Costume Killhare’s Special Skill
  • Added missing bullet point icons to certain Element Link descriptions
  • Bertila now properly lifts Corrosive Burn and Corrosive Frost
    • Corrosive Poison is now properly resisted by:
      • Heroes with Poseidon’s “resist negative mana effects” buff
      • Zagrog’s Passive
  • Elemental Barrier no longer incorrectly reflects status ailments cast by Heroes with an active Event Hero Bonus
  • Eloise no longer takes counterattack damage when removing Shu Soldier Minions
  • “[Ex-member]” now properly displays in Alliance War UI
  • Fighters in Ghost form waiting to revive no longer receive status effects from:
    • Minions
    • Morris’s Special Skill
    • Lethal “tile” (Troop) damage from a Barbarian
      • As each individual “tile” deals damage separately, it is still possible for the first of several tiles to deal non-lethal damage and apply Bleed before subsequent tiles kill the target
  • Fixed a visual bug in which Kingston’s -% attack status ailment icon would not be displayed on Heroes with Costume Krampus’s attack buff
  • Forge now correctly displays “x1” instead of nothing when the player owns exactly one copy of a craftable item
  • Level gains through Tomes of Experience now count for the “Level Up Your Heroes” Mission
  • Li’s Hero card now has the correct background
  • Skadi’s mana generation decrease Stack now consistently and correctly interacts with Slayers’ mana generation increase Stack
  • Three Kingdoms Coins are now properly taken into account for the number of free summons displayed on the Summon Gate icon
  • Zhuge Liang’s Fiends no longer cause errors in Mythic Titan battles
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Guess they needed another buff… Melina will now always give 25% Mana on full charge… Little slower xnol.

The heroes, costumes and amulet balance updates are now added here:

I will adjust the Season 5 Provinces related topic a bit later.

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Maybe SGG didn’t earn enough revenue from magic heroes after the first buff, hence this additional buff.

To get more to keep trying for magic heroes.

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Any word on when the Gargoyle event is coming?

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That will arrive in the second half of the year based on the 2022 Sneak Peek.

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so, for the new Slayer mana speed, if the family bonus activates, does it add an additional point to the stack that’s already there? this is my understanding of it

How about Slayers used in fast tournaments/war? Does their mana speed change to very fast?

Yes, they are charged at very fast speed in rush wars and tournaments.

As this is the final build for Version 47 it looks like reduced WE cost for Season 4 will not arrive in April for almost sure.
We can only hope Staff will add it for the next version (V48)

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Am I understanding this correctly, they have Nerfed the slayers slightly? The base speed (slayer) is now slower than the old speed (slow). It will now take longer for them to charge up than they did previously? This whole time I thought they charged up too slow and needed to get 2 stacks at a time rather than 1.

I miss read this entirely, they did in fact make them charge slightly faster. Carry on

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Magic heros are absolutely fine as they are, making their special cast on first charge with the full effect…is absolutely stupid idea.

That change alone will require another rebalancing of their passives or a nerf to the heros in generally after the event.

Alot of heros will be broken. 25% mana gain after 5/6 tiles? 30% heal after 5/6 tiles? even if it is a 50% chance.

Or they are not planning to introduce reduced energy event o S4 at all. S5 starts in April, so should reduced energy for S4…

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how does it works now?

Unfortunately Tower events are not under testing so we can not check it.
I can try to ask Staff about it.

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thanks 20charactersssssssssssssss