šŸ“‘ Status Effects (Buffs and Ailments) and Stacks - Dead topic see link in post #190

Ah ok great. Thank you again, Iā€™m sure you can understand my confusion with the amt of new ā€œstuffā€ out there lol

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Iā€™m glad someone else concurrs because i was a little uncertain, the sad thing is we canā€™t use 4* troops so Mireweave will not be her awesome best!

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Chose Stonecleave on defense and offense each attack in this raid tourney- and Iā€™m 4-1 OFF 1-0 DEF. In my 1 loss, stoney was last hero left and he actually killed 1 more with slash attax before he died.

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Dire ghost is an easy one! It lasts for more than one turn. Itā€™s a giveaway!!!

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thanks :grin:, super helpful :+1:

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This is an excellent source @DaveCozy Thank You for all of your time & effort.

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Cheshire Cat, Tiburtus and Panther. Can you get all 3 of these stacked against a yellow titan?

You can stack ā€œCheshire Cat + Pantherā€ or ā€œTiburtus + Pantherā€, not all three of them together.

ā€œC Cat + Pantherā€ reduces the defense of a yellow titan to 25% against purple tiles for 4 turns

ā€œTiburtus + Pantherā€ reduces the defense of a yellow titan to 30% against purple tiles for 4 turns, after which the titan will have 66% defense for 2 more turns.

So, the former is better. Especially, because both C Cat and Panther are fast, so they will also charge up at the same time, so great synergy and more damage output.

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Ok. Then I am assuming you cannot stack Wilber either with this. Am I correct?

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Yes, the basic principle is that same type of buffs or debuffs will just overwrite each other, instead of stacking.

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Thanks. Took me too long to get this great idea but Iā€™d to toss it out after doing these challenge events where I was using the Cheshire Cat in Epic

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Iā€™ve updated the guide with the following effects:

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Do you know if stacks (like skadiā€™s) are supposed to disappear on revive? I know that there was a bug with status effects in general, but noticed stacks disappeared as well.

Just trying to better understand the stack mechanic. Thanks!!

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They disappear if they revive via a buff like Muggy or Atomos/Tyr. I think they should persist otherwise though

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20 characters of thank you and :+1:

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Iā€™ve read most but not all, and fidnt see it clearly stated but does Malosi prevent Sif from doing anything, block neighbors, or have no affect?

@DaveCozy

When affected by Malosiā€™s special, ā€œThe target cannot cast any new status effects or stacks on enemies or allies for 3 turns.ā€ So Sif should pretty much do nothing. Same with Boss Wolf, BK, any pure riposte hero, etc.

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Yep, Malosi prevents Sif from doing anything if he hits her (as explained above :slight_smile: )

What hero can cast this as a buff? I only see it as an innate resistance on Seshatā€¦

EDIT: Clearly I failed reading comprehension, just saw the notes at the beginning showing this comes from Baldur. Sorry.

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No worries, and you inadvertently reminded me that I should grab a better resolution screenshot for his effect too! Iā€™m gonna do that now that Baldur is back in beta :grin:

Iā€™ll update the thread soon with his effect (since heā€™s released already itā€™s ok, but every other time I wait for new heroes to release).

EDIT: there we go :slight_smile: I also found out in Beta that the deep wound effect and Sargassoā€™s curse donā€™t stack so I added that too in the guide ā€“ makes sense since they do the same thing, but itā€™s funny that their icons are different (and FTR I think Sargassoā€™s is cooler).

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