Danzaburo was my first 4* Holy hero and therefore received materials and currently sits at 4-60 in my team (the last ten cost a lot and Inari is currently getting all yellow feeders except duplicate Danza’s).
My experience is that he is a tough nugget, good survivability stats so will last in a battle. The two powerful specials can be game changers were Danza saves your team while the freeze doesn’t do damage to you.
It is IMMENSELY frustrating to get a freeze when you need the sword special for the win and instead you watch your team die. Those losses stick in your mind while you tend to forget the raids you had no right to win but he saved your bacon.
He is no longer a mainstay in my team because I have a much deeper bench and some 5* that are now usuable.
That said, I am leveling up a second Danza with duplicates drawn in Atlantis (he LOVES me in draws) because I do believe that two Danza’s in a team WILL prove to be powerful.
A double freeze will happen but should be 11% if the time (1 in 9) while the other combos can be devastating. Double bottle will help less than double swords but if getting a bottle on the first Danza wait a turn or two to cast the second if you aren’t yet in danger, then the two are casting sequentially for the rest of the battle so duplicate powers are continuously helping the team even if the other team has dispellers/debuffers.
Because Danza is tough you have the luxury of being able to carry him twice and ride out the freezes. I look forward to having the second at 3-60
One last thing, I put Danza in my defense team a while back to drop cups because I was needing to reroll in order to fill my hero chest, oddly I hardly dropped cups for that week, I had a much higher win percentage than normal at around 2100-2300 cups level. I believe he is tough to plan against when attacking, you need a debuffer to clean the bottle and a cleanser to fight the sword, that seems to be very valuable.
Yes I also like him.
The attacker will not know what he does next too.
So its a plus and a minus on both sides.
You cant rely but count on him, if you trust your luck
So ran dual Danzaburos while farming.
4-60 8/8 Left
1-38 5/8 Right
After 100 special skills being set off by BOTH Danzas here are the results:
Total
Sword
28
23
51
26%
Bottle
33
39
72
36%
Freeze
39
38
77
39%
Total
100
100
200
#
%
Theory
Sword/Sword
5
5%
11%
Sword/Bottle
16
16%
22%
Sword/Freeze
25
25%
22%
Bottle/Bottle
13
13%
11%
Bottle/Freeze
30
30%
22%
Freeze/Freeze
11
11%
11%
Total
100
100%
Sadly the Freeze IS more prevalent. This was consistent throughout the trial. The ratios barely changed during the trial.
This took some of the wind out of my sails when considering a double Danza team. At even 1/3 odds it would be great fun, but with swords looking low and Freeze being high it has less chance to pull a wild win out of the hat.
Happy to post the round by round results if you would like.
IF the chances are not 1/3 each but something like 40 / 35 / 25. Sample is too small to conclude but if its not 1/3 I would like to know if it is intended from the programmers.
I will send my Danza in my farmingteam and check if I can get some more datapoints.
He is bad. I regret gave him the orbs. In raids u only want him to lauch the attack specials but he gives us freeze or mana boost. Not suitable if u hoping for fast action raids. He gonna makes u lose
The odds, like every other nook and cranny of this game, are the same odds.
It is 33/33/33 (point 3, ad infinitum)
Results do not matter, it’s a roll of a three-sided die. You get a 1, 2 or 3.
Some of these tests are good for entertainment purposes, but prove absolutely nothing.
Example: Hero of the month has a 1.3% chance. I drew it on 1/1, with a single 10 pull. Does that mean, over the course of 11 cards (hotm gets bonus chance, too), that I had a greater than 1.3 chance, or (even more ludicrous) a compound-percentage (14.3) chance? No. Just means that one of my draws ended up rolling a 13 on a 1000 sided die.
The only time these kinds of tests are valuable is through extremely large study, on an element that has no published odds. (e.g. TC20, users figured out ~5% chance of 5*).
TL;DR: Danzaburo has a 1-in-3 chance of any ability. Period.
But the point is that your results are ultimately a waste of time because other people will have different results based upon the random roll of a 3-side die.
The real world RESULT of odds, never actually changes the odds themselves.
So if you run Danzaburo skill 10,000 times, and discover that you have a 40/30/30 split… it won’t matter because the next person could do the same thing and get 30/40/30, etc.
I’m not trying to be mean, I’m just trying to save you the time on a wild goose chase, and to prevent unnecessary forum churn based around speculation.
Edit: If I play the lottery 10,000 times, but win once, does that mean that my odds are 1:10,000? Do those 1:10,000 odds then apply to all people?
He is absolutely worth it if you play him right, like stacked with FAMILY. Ie mitsuko, kageburado, sumitomo, ameonna. That stack is worth 12% mana regen by itself. Remember when you first got wu Kong and didn’t know if he was worth it? Not saying he’s wukong’s equal, just saying his 2 good pulls are worth 2 turns of nada
I understand all of this to a 100%. But at a given sample size the (no size I could ever test) probabilities should be reflected by the results - or am I wrong?