I think they should work as others. Ninjas and Magic heroes are affected because they have multiple charges, so each charge is separately set on VF speed (for example Magic heroes become slower on first charge and faster on second one). Slayer heroes have single charge so they should be set to VF regardless.
I think that magic heroes and ninjas get slower on every charge because each charge is faster than very fast just needs double amount of tiles to charge to 2x
Also, @PlayForFun, how would the Styx speeds work during rush? Normally, they’re 6, 9, and 12 tiles. During rush, does it become 6.5, 13, and 19.5? Thanks.
All multiple charge heroes (Styx, Ninja, Magic) are receiving a disadvantage in Rush.
So all charges are take 6.5 tiles.
Slayers are also can be charged in 6.5 tiles, and it will speeded up with the stack through the battle.
I just discovered this today getting whooped in rush tournament because I couldn’t seem to get even to the 2nd charge for Hypnos, facing counterpunchers.
I realized they would be slower than usual but basically you’re limited to the 1st and maybe the 2nd charge-if you’re lucky.
I’m obsessed with speed, so I try to build around my 2 Styx and 1 Magic heroes.
So you can imagine the swearing–and urge to throw my tablet-- when it seemed like I couldn’t get Hypnos to his 2nd charge in any of my tournament battles.
I probably should have stopped and changed my team but I’m dumb and stubborn (edit to note that I lost most of these battles).