Heroes Leveling Guide

So I was curious on this subject and was looking through guides we already had, to find nothing on this. I decided to start keeping track of the experience required to level up and summarize the data. Here are my findings.

Level 1 Good Color : 180 Experience
Level 1 Bad Color : 150 Experience
Level 2 Good Color : 468 Experience
Level 2 Bad Color : 390 Experience
Average 1* : 156 Experience
Average 2* : 405.6 Experience
Average 1:1 : 280.8 Experience
(Average 1:1 = 1 of each color of 1* and 2* divided by 10)

Edit : Global average 238.67
Conditions for this average:
4 Training Ground Running With either 2 3 11 or 19
8-7 Farming only (9 Recruits per mission)
31% Yield (made up number) on Swords, backpacks, and rugged Cloth
0 Back up item on start
Never having max world energy. (Max amount of Items possible)

4* Heroes. (Gormek)
Experience needed for level up
Tier 1 : 11 651 Experience
Tier 2 : 25 535 Experience
Tier 3 : 42 564 Experience
Tier 4 : 83 431 Experience
Max : 163 181 Experience

Heroes needed for level up. (Average 1:1)
Tier 1 : 41.5 Heroes
Tier 2 : 90.9 Heroes
Tier 3 : 151.6 Heroes
Tier 4 : 297.1 Heroes
Max : 581.13 Heroes Needed

5* Heroes (Magni)
Experience needed for level up
Tier 1 :
Tier 2 :
Tier 3 : 104 815 Experience
Tier 4 :
Max :

Heroes needed for level up. (Average 1:1)
Tier 1 :
Tier 2 :
Tier 3 : 373.2 Heroes
Tier 4 :
Max :

My only 5* needing 2 telescope to ascend him. More to come. Will be leveling an Ulmer soon for 3*
I would place it in a spread sheet but I never learned how to use them properly so feel free to add this to guides if you feel like its good info and/or move this thread to the player guide section if it belongs there.

Meow!!

6 Likes

I would suggest tweaking your average somewhat as it’s going to be lower than that (swords = 1* only and leaving them to rot in your inventory is bad gameplay for leveling heroes).

TC 2/4/11 line up as you suggest statistically, but 1/3 do not.

Realistically if you’re farming say 8-7 or another map that isn’t sword or backpack bonused, you’ll split swords / backpacks evenly over time on the loot table (given enough runs anyway); probably just at a swag roughly 25% of your fodder trained a day will be 1* only rather than the 75% 1 or 2*, and here’s where I need food before trying to take it to make a better estimate haha. Sowwy.

2 Likes

You are right. I have Training Ground 13 13 13 and 20 up at the moment and Ive been using 3 level 11TC and 1 level 20TC. Is this optimal, definitely not. I currently have 449 Swords, 264 Backpacks and 2534 Rugged Clothes that are unused.

To find a more specific average you need to look at a lot more variables.

  • What Level the player is at to determine how much world energy they have
  • How much time a player puts in a day farming. (Do you cut sleep to never drop energy)
  • What is the drop rate and ratio of Training Item and free heroes.
  • For TC 11 is the ratio actually 1:1. (1star:2star)
  • How many training camp a player is ready to use on training sacrificial heroes.

The limiting factors are : Recruits - Items (Sword, Backpacks and Rugged Clothes.) - Time in one day (for cycle to restart)


Level 32 - 30 World Energy
24 Hours = 144 World Energy = 48 (8-7) Per day. = 384-480 Recruits Per day Max. (8-10 per time) = 432 Average.

Pretending we have a 31% Yield on items (Not sure if high or low)
432 Recruits
15 Swords
15 Backpacks
15 Rugged Cloths

Max amount per 1 Day of recruits =
TC 1 : 86.5 Heroes /// 86.5 Swords /// 865 Minutes = 14.42 Hours
TC 2 : 86.5 Heroes /// 86.5 Backpacks /// 2595 Minutes = 43.25 Hours
TC 3 : 86.5 Heroes /// 86.5 Swords /// 193 Minutes = 3.22 Hours
TC 19 : 216 Heroes /// 216 Rugged /// 216 Minutes = 3.6 Hours
TC 11 : 216 Heroes /// 0 Items /// 18 Days

3 days = 1 cycle.
4 Training Camps running = 288 Hours of Training/Cycle (17280 Minutes)
1296 Recruits
We get 15x3 = 45 Items

45 Rugged = 45 Level 1 Heroes at 45 Minutes
45 Swords = 45 Level 1 Heroes at 90 Minutes
45 Back Packs = 22.5 1* and 22.5 2* at 1350 Minutes
Total = 112.5 (1* Heroes) /// 22.5 (2* Heroes) at 1485 Minutes (8.5% of the total time)
Total = 45Training * 5Recruits each = 225 Recruits * 3 = 675 Recruits

So we have 621 Recruits and 15795 Minutes left for TC11
15795 Mins = 131.625 TC11 Training. = 263.25 Recruits.
For 65.8125 (1* Heroes) /// 65.8125 (2* Heroes)
and
357.75 Recruits Left

Meaning you have
178.3125 (1*) /// 88.3125 (2*) Per 3 Days.

178 3125 * 156 = 27 816.75 EXP
88 3125 * 405.6 = 35 819.55 EXP
63 636.3 EXP / 266.625 Heroes = 238.67 Average.

TLDR = New global average of 238.67 and a waste of 357.75 Recruits every 3 days (With a 31% yield on training items from 8-7 and on the condition that you never have full world energy)

From here you can either farm better region for increase training item drop to lower wasted recruits. Lower the average more with 1* hero but increase the speed you reach the amount of heroes needed. Or sleep like a human being should and not spend the time that i have trying to figure out these non sense matters.

3 Likes

Hi,

the expirience you need isn‘t correct.

3* Hero:
Tier 1: 9.528
Tier 2: 15.105
Tier 3: 24.134*
*) missing expirience in Level 1 to 4
If anybody can give it to me it would be nice

4* Hero:
Tier 1: 15.780
Tier 2:
Tier 3:
Tier 4:

working on that information

2 Likes

According to my collected data the experience needed to level is as follows:

3* Hero:
Tier 1: 9.528
Tier 2: 15.105
Tier 3: 25.285

4* Hero:
Tier 1: 15.880
Tier 2: 25.536
Tier 3: 42.555
Tier 4: 83.721

5* Hero:
Tier 1: 26.810
Tier 2: 48.455
Tier 3: 104.815
Tier 4: 173.484

3 Likes

So it seems. Not sure why i considered sharing and making statement like these without really double checking everything. I wrongly imputed numbers while adding everything up. I started a google sheet doc, to which I’m hoping to finish over the weekend if time permits, fixing the (more then id like to admit) mistakes i’ve made so far. I’ll start tables of information for troops experience as well. And edit the first post with a link to all of this when ready. Thanks for pointing these out to me. I appreciate the interest.

2 Likes

Thanks for your data

I nearly got the same results

In Addition:

1* Hero:
Tier 1: 1.627
Tier 2: 4.505

2* Hero:
Tier 1: 4.475
Tier 2: 8.513
Tier 3: 14.598

OK, let´ s check the best way to bring your Hero to the highest tier and level.

1 Like

Not sure if its the right place to post this, but I was wondering which of those 2 nature heroes i should work on 1st. ?

Not the right place.

Start a new topic or search using name of either hero.

Do i need to sum the amount of the heros? So 40 heros till tier 1 level 40 and then another 90 heros till tier 2 level 50? So overall 280 heros till tier 3 level 60 and 580 till level max?
@Meow

Exactly, even though I’m not @Meow :wink:

1 Like

Peters…20characters

alright thx, mate :slight_smile:

1 Like

btw. whats the difference betwenn tier 4 and max? tier 4 is actually max, no? So for a 4 star hero: 40 heros to tier 1 level 40, 90 heros to tier 2 level 50, 150 heros to tier 3 level 60 and 300 heros to tier 4 level 70…?! @Olmor

Used synonymous.

20 synonyms…

It’s quite some time ago this was a thing. Probably someone can use it anyways…

3 Likes

@Meow @Winddancer2301

And 3*?

20 questions

Couldn’t find data for 3* sorry

@Arthemis & @LordWoodland a full list:

A number of sheets in that thread but this one has a good set of data & summary table: