I do think hardwork deserves rewards, so in fact, I’m going to propose that a really fast speed for HA is actually the best method to make it good for f2p.
Let’s say HA took 1 minute per action, just like TC19. Heck, maybe even 20 seconds per action. But have a very low chance of getting a desirable hero; otherwise you’re just getting another dupe quintus back. Let’s say 0.001157% chance. This isn’t a randomly given chance, by the way, it’s calculated by assuming that one can get a 5% chance per day, so 3 runs per minute, 60 minutes per hours, 24 hours day, that’s 4320 possible runs per day.
5% divided by 4320 = ~0.001157% per try.
In this way, it’s good for everyone because:
- Free players can get a relatively good chance (5% per day) if they are super active. Less active players obviously have less chances, which make sense.
- Veteran players with a lot of dupes have an advantage over newer players with less dupes, because they can make the Queue longer, which means they get to be less active.
- P2W players can benefit from an even longer queue, but it doesn’t benefit them that much because you would have to pay lots of materials in order to constantly run the HA so many times per day, something p2w players might not be willing to do. Also, no matter what, a free player with lots of time can get as good as p2w by constantly being active.
@yelnats_24 @TomSnow @Rob_DI @FrenziedEye
Of course, like always, actual numbers are up to debate, it’s the format of the thing that I’m trying to propose. Obviously there’s no way I’m able to come up with perfectly balanced numbers off the top of my head in 5 minutes of writing a comment, I’m not god.