This may have been answered… but the cleric talent of resisting mana ailments… does that apply before or after her family bonus? Because if it is before… kinda stinks. Ditto with sorcerer talent giving the mana down…
I have questions about how good fulvia is… I’m hoping ya’ll find her to be amazing… but initially I am bit skeptical of being amazing… good… yes.
I am grateful for the information. This confirms my previous statement that the enemy gains more mana each turn without being hit by tiles. Subsequently, she reduces the mana by 56mb each turn, but the enemy gains 100mb per turn which renders this ability useless in its present form. As I have mentioned before, it should be slightly increased so that it can cancel out the mana they gain per turn. In the video, her special ability reached its maximum level of 8/8.if I’m reading right you said she is only reducing 6 percent of mana per turn ? And I had a level 23 magic troop
is it just me or is the entire owl strikes are not good by design…
they’ll get weak against higher stats since nothing much can improve their damage value during the battle (growth and wither are too rare)
i know other heroes get weaker with time but they can stay around longer since they can do higher damage with attack buffs and different enemy defence reductions available (normal, elemental, special skill,…)
That -6% refers to Marjana from @Riverwind 's video. At 1:37 Marjana has a -6% mana per turn ailment and I assume that this Fulvia’s special is not maxed yet, but at 4/8:
The defenders do not necessarily get more mana each turn. As we saw in the case with Marjana the -10% mana cut depends on the actual mana, not the max mana.
How much mana a hero can accuulate depends on the hero speed and the hero stars.
The mana bars for heroes on defense are as follows:
base value
1*
2*
3*
4*
5*
mana modifier
factor
-
1
1.04
1.081
1.124
1.168
very fast
650
702
730
759
fast
800
800
832
864
899
934
average
1000
1000
1040
1081
1124
1168
slow
1200
1297
1348
1401
very slow
1350
1459
1517
1576
slayer
1100
1189
1236
1284
Charge 1
490
529
550
572
Charge 2
490
529
550
572
Charge 3
490
529
550
572
Magic 1
550
594
618
642
Magic 2
550
594
618
642
-22%
Styx 1
600
648
674
700
Styx 2
600
648
674
700
+100%
Styx 3
600
648
674
700
+100%
Tides fast
800
864
899
934
Tides average
800
864
899
934
-25%
For a defending fast 5* with full mana bar the 10% cut would remove 93 MP, after gaining 100 MP from the end of turn.
For a defending slow 5* with full mana bar the 10% cut would remove 140 MP, after gaining 100 MP from the end of turn.
Let’s take a look at your video and Milady de Winter losing 10% mana:
Assuming that one turn had already happened when the video started, Milady had then accumulated mana from 5 turns (=5x100), 7 combo1 tiles (=7x75), 2 combo2 tiles (=2x68) and 2 combo3 tiles (=2x60), which is 1281 MP.
=> Milady gained the 100 MP at the end of her turn, then lost a bit more than that from the 10% mana cut.
10% of 1281 = 128 MP
Did you level Fulia after the battle some more and only then reached level 3-39?
If you had +20% attack from magic troops level 23, the I expect that Fulvia’s card showed 758 attack. That would give 909 attack (= 758 x 1.2) in-fight and then the formula would result in 393 damage as shown during battle
Im quite sure they will keep those owl stats updated for quite some time from now on - its one of SGs newest event & they want people to summon
Thats why im also sure those owls will be looked at & buffed by SG before next owl tower
If you have hathor resist ailment up, does that prevent the family bonus of mana up from landing? What about if the cleric talent prevents a sorcerer mana down?
Honestly… I want to live fulvia, but I don’t know that it is going to happen.
I was happy when I got her from the portal, description was very promising. I leveled her up and gave emblems to. Unfortunatelly testing her left me disappointed. In her present form she’s rather useless. Pity. She was supposed to be a queen.