Hey all!
We’ve had several threads on here over the years re: minions and critical damage. I could not find a definitive answer for fiends/crits so I did an experiment.
Results: Fiend bites do not crit.
Here’s what I did:
-Picked a hard map stage w/ a strong boss (buy time to observe prolonged isolated fiend damage)
-Cleared all enemys except for boss
-Ghosted tiles around boss ensuring the only damage the enemy was receiving was fiend bites. No tiles.
-Built teams focused on crit modifiers. Troops, specials, family bonus, atk and def down
-I ran this 8 times. There were ZERO crits once I started ghosting tiles.
- Friendly raids 3 times. Same result.
Clearing screens to boss: Crit occuurance so high I couldnt keep tally. Didnt really matter though. It was clear who benefits from crit modifiers - troops
Fiend damage does benefit from Atk Up and Def down. Anastasias and Viscaros feinds were hitting for 35 and 45 avg without buffs/debuffs. With buffs, they increased significantly, averaging 54 and
74.
Then…I tried a minion team the same. Isolated the enemy. Ghosted tiles while observing minions damage. Not a single crit.
Aand now Im here hoping someone can shed some light.
Was there an update that changed minion/crit mechanics? Is everything we’ve known for years about crit and minions a lie? Mandela affect? Were we ever really sure that minions dropped crits?