Is there any consensus on paths to take for emblems on Cage? Need a bit of direction as to attack or defence.
Attack. Heās very fast mana, and does all his damage when opponents are relatively healthy. He needs to maximize his early hit opportunities. If he dies thereafterā¦eh.
Thatās what I was thinking and more ābleedā if it procts. Just didnāt want to make crucial mistake I just maxed and have 3 tiers worth of emblems.
You can play around with the spreadsheet by @kamikaze_assassin to get a feel for what the different paths look like. In fact, Iād encourage it, since itās interesting to see how options play together.
But heās really a glass cannon, and living longer doesnāt proportionately increase his damage output like it might for some other heroes. Iām going straight attack paths on mine.
By that logic, would you also recommend taking the attack path for extremely fragile heroes like Guardian Jackal?
Jackal is a debuffer first and a damage dealer second, so itās a very different question. If he lives long enough to fire multiple times, he can really boost a yellow stackās damage.
As Iāve written elsewhere
Youāve got to accentuate the positive
Eliminate the negative
Latch on to the affirmative
Donāt mess with Mister In-Between
Emblems donāt let us both accentuate the positive and eliminate the negative, so Iām focusing on the āaccentuate the positiveā path. Attackers get attack, healers/utility get defense than HP.
So I almost have Delilla ready for emblems as well, so defence health is best for her and minions as well or is that separate case?
Defense and health are perfect. Those are the positives of a healer like her. You canāt boost her attack enough to make the minion damage matter more.
Thanks guys. 20 characters
I would go for every attack path. (Kageburado)
Guides
I use three rules of thumb:
Rainbow team ( especially your first rainbow 4* / 5* team ) heroes DEF&HP while color stacking ( Empireās hidden buff ) heroes gets ATT
Game changer heroes DEF&HP while niche heroes get ATT
Heroes that get special skill or talent boost to DEF get DEF, HP get HP and ATT get ATT.
Example
Wu Kong is both my rainbow 4* team yellow and a game changer so he gets DEF&HP
Wilbur is a color stat hero which would normally get ATT, but he is also a game changer so he gets DEF&HP
Ameonna is not on my rainbow team, is not a game changer, Delay works best with matching/ tile damage, special skill boosts casterās attack and she work best in a 2- 4 purple hero team so she gets ATT, ATT, and oh yeah ATT.
Kage
Kage is a solo hero, not a team hero. So most useful on a niche or color stacking team. Kageās Special is most effective in the first half of a battle. So ATT, ATT ā¦ and ATT.
Resets
An none of this would matter if reset rules did not make it impossible to experiment, have fun with, or be quirky with class emblems.
Delilah
Like Boldtusk Delilah is a fighter that can revive four times in a row ( 1 in 123 chance at 5/5 Revive ) with full mana if in Center position. So maximum HP. This boosts both Delilahās immediate heal on herself and all her minions.
She can heal damaged heroes and give 100% HP heroes minion HP shields so the longer she survives the better her special skill so maximum DEF.
Not having kage, I hate everyone who does and can offer no advice on this path.
EDIT - if i did iād prob go attack.
Exactly why I love my Kage
Totally understand lol
Atk+Def for sure , Defense over Health always
Only for heroes in your defense is āDef>Healthā a safe rule, IMO.
I have Cage and Delilla for main defence. My other dilemma is I have Magni Frida and Ariel and mats for just one. Love Magni but thinking scopes for Frida just because sheās Paladin for main defence to keep me in Diamond. Itās a tough one because three four months down the road I can see youāll need your main defence to be emblemed or youāll get bullied. The cost on 5* is perplexing. So I figured make my defence emblemed and use the other classes for 4* {buddy, gladerius, proteus, Wilbur all at 8 tier and Iām destroying in wars)
Too much thinking in this game lol.