But I already promised something :
I already collected some data but only from 3 flags though I fail to get Grimm debuff into the mix for comparison…
The total attack of my blue heroes (including troops) is 3628. The average puzzle damage (non-crit, no buff, no combo bonus) is 529.5. Based on new damage formula from @Zack I concluded that the red titan defense is around 644.
Based on the formula, I create a comparison table:
Calculation | Normal Tile | Jott Tile | Increase |
---|---|---|---|
None | 529 | 899 | 69.86% |
Critical | 794 | 1348 | 69.86% |
Frida | 892 | 1478 | 65.70% |
Wu Kong | 1598 | 1967 | 23.14% |
Wukong + Frida | 2585 | 3170 | 22.65% |
Nb: I don’t count all possible combination, I only count the combination that I have actual damage data for comparison. |
As there might be an accuracy issue of the formula, I also put observed data:
Observation | Normal Tile | Jott Tile | Increase |
---|---|---|---|
None | 529.50 | 874.67 | 65.19% |
Critical | 789 | 1272 | 61.22% |
Frida | 845 | 1330 | 57.40% |
Wu Kong | 1556 | 1996 | 28.28% |
Wukong + Frida | 2408 | 2986 | 24.00% |
Nb: all data taken from puzzle without combo bonus. |
So that is not true as that means Jott tile will only have flat 264% while normal tile have 200% which means Jott tile only have (264% / 200%) - 1 = 32% more damage than normal tile.
In reality, the effective damage increase caused Jott is different depending on the existing buff. If there is no buff, Jott tile will have more 60-70% damage compared to normal tile. If there is only Frida’s debuff, Jott tile will have around 60% more damage than normal tile. If there is only Wu Kong’s buff, Jott tile will have around 23-28% more damage than normal tile. If there are both Frida’s debuff and Wu Kong’s buff, Joot tile will have around 22-24% more damage than normal tile.
Based on those, we can see patterns:
- The more the resultant attack stat, the less Jott tile have advantage over normal tile.
- The less the titan’s defense, the less Jott tile have advantage over normal tile.
Without Alexandrine, it is 200% (ice to fire), after Alexandrine, it because 254% on average. That means Alexandrine cause (254% / 200%) - 1 = 27% increase.
However, if without Alexandrine the team already have 10% crit, it means before Alexandrine it already crit 10% so the damage (with elemental type bonus) is 200% damage 90% of the time and 300% damage 10% of the time which on average it result in ((200% × 90%) + (300% × 10%)) / 100% = 210%. While with addition of Alexandrine, it become 200% damage 36% of the time and 300% damage 64% of the time which on average it result in ((200% × 36%) + (300% × 64%)) / 100% = 264%. This means Alexandrine effectively increase it by (264% / 210%) - 1 = 25.7%. If the team already have 20% crit before Alexadrine, it will only result in (274% / 220%) - 1 = 24.5%.
So the pattern is, the more critical chance the team have pre-Alexandrine, the less effective the presence of Alexandrine will be.
Based on those patterns, I conclude that:
- Alexandrine is better in mono team with Miki while Jott is better in team that lack Miki to go mono. This is because mono have higher total attack stat and Miki have cap on the stack.
- Jott is better in team with high critical chance while Alexandrine is better in team with low critical chance.
- Jott is better if you don’t want to waste much items to activate other buff/debuff while Alexandrine is better if you are prepared to use a lot of items to activate other buff/debuff.
- Jott is better in titan with high defense while Alexandrine is better in titan with low defense.