I wouldnât ever say that Locke is a C grade.
If you got her youâd know.
I wouldnât ever say that Locke is a C grade.
If you got her youâd know.
Okay, letâs break this down.
Iâll be glad to defer to one of the math whizzes here, but Iâm pretty sure that the damage per hero actually favors Jean by ~100 or so. Still fairly close, but that is in addition to the fact that he hits 5 instead of 3. Also, considering his decreased total damage output, Gravy has to fire twice to match Jeanâs output. Firing twice requires 50% more mana to charge, and the burn damage will be across the same 4 turns that Jeanâs damage is. Yes, the instant damage is preferable, but letâs not pretend gravyâs initial hit is some kind of snipe and it is certainly not enough to offset roughly double the damage being done by JF. JF does lose out on single target damage to Locke, but you also must factor in a few things: 1) He still does more total damage than she does. 2) Fast generally trumps average on defense, which is why the current meta favors fast heroes above average speeds in most roles aside from tank, and if we are being honest heâs clearly the better tank of the two. 3) As you stated originally, damage applied faster is favorable as it is less risky and can potentially kill an enemy before they can hit, and Locke suffers from most of her damage being backloaded. This combined with her slower speed makes her more likely to be cleansed, and cleanses will disproportionately affect her damage output relative to Jeanâs. Were her damage frontloaded on the targets or spread evenly like Jeanâs thatâd clearly be an improvement on her current state.
No, Iâm pretty sure that itâs the damage, and the rest is just icing on the cake. We have seen this argument multiple times before in this thread, but it generally comes from no-nerf advocates as a red-herring, rather than nerf advocates. Iâm sure there may be a few who solely take issue with the defense buffs, but theyâre far outnumbered by those of us in terror at the damage output.
Iâll still be chasing him at anywhere from 400-450 damage, and still consider him better than GM at 450. The only difference is that if they drop him to this sane damage range I will probably stop at just one of him, instead of planning to put one of him on each of my war teams if he launches as-is due to his ridiculous power.
As for Kingston, you really may want to reconsider your argument as it really favors the pro-nerf crowd. Kingston actually WAS nerfed due to his criticism in Beta, and is in a VERY good place in the meta now.
(I got the duration wrong, but was pretty damned closeâŠ)
As for Zeline being better this makes several cases for the pro-nerf crowd, and cuts against your own argument. First, your assessment of Zeline proves that higher initial per target damage is NOT what determines a better defender. Secondly, (particularly relevant since Zelineâs debuff can be cleansed OR overwritten, making her far more likely to have her effect countered than Jean) an effect from a fast mana hero that lasts 4 turns is not always or even usually going to be cleansed.
Since you quoted his guide as evidence of your claims, maybe @Anchor or someone who has heard from him can let us know what he thinks of Jean. I donât view his claims as gospel, but respect his analyses and am curious what he thinks of the matter.
Hold on a sec⊠Even if what you say is true are you forgetting that his DOT applies to 5 rather than 3?
Do not underestimate the gap between very fast and fast. To me, that gap is bigger than between fast and average, even if it is still only 2 tiles difference.
Even with high man troop, fast always most of the times means 3 sets of matched tiles, with 2 if any is ghosted.
Very fast only needs 2 sets of matched tiles, and 1 set if ghost.
I know the damage is to all party but he still loses to GM in that it takes 2 more turns to exact full damage and he will fire far less often than GM.
If weâre talking ghost tiles, it would take gm 6 tiles to hit all and would only take jf 4 correct?
Then itâs pretty much just send more tiles into the gap while the defense literally just melts away
If you really want JF nerfed then fine, reduce his damage, but at the same time make him very fast.
I agree that this is a good ballpark for his damage to be at. Personally I suggested 500 but that may have been too generous. This still seems reasonably high enough to be threatening.
And FTR, I donât mind that J.F. is meant to have higher DoT than Gravemaker. Itâs common to see improvement when new heroes are released in games like E&P. I just think the improvement should be gradual, not astronomical.
Lol really? Another gravemaker is your request?
I canât even find the unflaggable wordsâŠ
Gravemaçois Le Fay
Very fast, hits all with an undspellable DoT removed upon death.
800 damage /2 turns
the damage steals targetâs life
start the fight with 100% mana
(balanced)
My issue with Jean isnât with his damage or his defense buffs specifically but with him having both⊠either be a high dot hero with little other use or be a jack of all trades type that supports with some small damage and the defense flip.
If they release him like this, he will literally be one hero army in any attack line-up. I truly donât wanna see something like this. But Iâm also saving my money for February, like I said in the beginning of this thread. Screw my C2P, good food, movies and shopping at mall, screw everything. I will spend my last dime trying to get him. And my guess, this is exactly the devs are trying in 2020, right from the beginning of the year. New record for sales⊠Money, money, moneyâŠ
Is Jean doing like this in beta?
That only apply in attack not defense.
Lol, Iâm not in beta. They donât accept black sheep. Or scarecrows. Whatever
I forgot to tag @zephyr1 in that question
Iâd note that Jean was only in beta when this thread opened. He has not returned since. Beta is currently closed.
Lol
You should post it in ideas as a new suggested hero, would be funny to see how many from this thread actually vote for it
9 blue tank opponents in our last 47 wars. (8 times vs. red tanks, 13 times vs. yellow, 17 times vs. purple, 0 times vs. green)
However, in our last 16 wars, it seems to have shifted back to yellow-centric, and away from blue:
There Soniaâs costume, damage dealer and cleanser.
Costs 100 gems per use.
Everybody talks about how overpowered he is and seem to forget about Ursena, sheâs really changed the game. It seems like the game is moving more and more to the PtW side. Why donât let the ftp and ctp have a chance over something that is more or les like c ok compared to heroes like Ursena