NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the Round 6 of the new Woodland Faun Heroes - Philomena.
Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
Woodland Faun Heroes
There are a total of one (1) new heroes added to Beta for testing; these have been indicated to be for an Wilderness Summon.
*The names of the new hero is:
Legendary: Philomena
Family Bonus
Woodland Faun family:
Heroes become stronger when teamed with other unique Heroes of the same family.
Bonus for 1 / 2 Heroes:
- 75% / 100% chance to resist mana reductions and mana status ailments.
- +50% / +100% more damage dealth against Minions.
5
– Legendary Heroes
- Philomena - Mesmerizing Faun Minstrel
Philomena – Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Gender: Female
Power: 1170
Attack: 1250
Defense: 1110
HP: 2125
Class: Fighter
Element: Holy (Yellow)
Mana Speed: Fast
Family: Woodland Faun
Aether Power: Attack Up
Passive: Resist Insanity
This character has innate resistance against Insanity.
Passive: Resist Attack Reduction
This character has innate resistance against status ailments, stacks and Wither effects that affect attack.
Special Skill: Enchanting Melody
- Deals 500% damage to the target and minor damage to nearby enemies.
- Enhanced Defense Ailment: The target and nearby enemies get -50% defense against Special Skills. This effect lasts until the enemy takes damage from a Special Skill once.
- After the Enhanced Defense Ailments ends or is removed or replaced, the enemy falss asleep and receives +80% increased damage while sleeping. (A sleeping character cannot gain mana or attack. The sleeping target is woken once it takes damage. This excludes damage from Minions, Fiends, Mega Minions and Mega Fiends. This effect is uncleansable.)
Beta Updates
- March 06, 2025 – added for first look testing.