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This thread is to provide early insights and discussion on the 15 star Titans
Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
15* Titans
Regular Titans
They have two passives.
50% extra chance to resist all status ailments and buff dispels.
This character has innate resistance against status ailments that stop mana generation.
Name
Element
HP
Special Skill
Cursed Sandworm
Dark
8,1 million
Sandworm Strike
Deals 200% damage to 2 enemies.
Grapples the targets. While grapped, the target’s normal attack is reduced to 1 and the target takes 2904 damage over 4 turns.
King Boar
Holy
8,1 million
Boar Charge
Deals 220% damage to all enemies starting from either edge of the enemy formation. The damage is reduced on each consecutive hit.
The caster gets +36% attack for 3 turns.
Sky Shark
Ice
8,1 million
Shark Bite
Destroys all Minions from all enemies.
Deals 150% damage to all enemies.
Stack (Max: 10): The caster gets additional attack for each destroyed Minion.
All enemies received 2800 Bleed damage over 4 turns.
Ancient Oak
Nature
8,1 million
Wild Growth
Deals 150% damage to all enemies.
Growth: The caster gets increased attack.
All enemies receive 2178 Toxin damage over 3 turns. Damage is increased against targets with boosted health, Mininons or a Mega Minion.
Mountain King
Fire
8,1 milllion
Stomp
Deals 250% damage to the target and minor damage to nearby enemies.
Wither: The target and nearby enemies get -200 defense.
These titans are now introduced as 13 and 14 star titans too.
As a 13-14 star titans they do not have any passives.
HP for 13 star titans: 4576K
HP for 14 star titans: 5236 K
Titan
Rarity
Damage over time
Cursed Sandworm
13
2180
14
2180
Sky Shark
13
2800
14
2800
Ancient Oak
13
1635
14
1635
Rare Titans
They have elemental barrier similar to lower level Rare titans:
Reflects 100% of all direct damage and status ailments from the same element. Blocks all other negative effects from the same elements.
Name
Element
HP
Special Skill
Queen Harpy
Dark
5,94 million
Harply Claw
Deals 200% damage to target and nearby enemies.
The target and nearby enemies receive 3405 Poison damage over 5 turns.
The caster gets +22% critical chance for 5 turns.
Alpha Gryphon
Holy
5,94 million
Wings of Force
Dealls 200% damage to the target and nearby enemies.
The target and nearby enemies get -42% defense for 5 turns.
The caster gets +42% defense for 5 turns.
Thunder Unicorn
Ice
5,94 million
Adamantium Horn
Deals 200% damage to the target and nearby enemies.
The caster gets +60% defense against Special Skills for 5 turns.
Dispels buffs from all enemies.
Dragon Rooster
Nature
5,94 million
Shattering Shriek
Deals 200% damage to the target and nearby enemies.
The target and nearby enemies get -40% attack for 5 turns
The caster is ummune to new status ailments for 5 turns.
Ancient Tiger
Fire
5,94 million
Sable Slasher
Deals 200% damage to the target and nearby enemies.
The target and nearby enemies get -10% mana generation for 5 turns.
The caster counterattacks with 60% of the damage received for 5 turns/
These Rare Titans are the same as we already have in the game.
15 star titans have 8 million HP. Unclear how loot is changing. Is this another example of being careful what we wish for? Many love this idea. I’m skeptical for the time being until I see if loot proportionately increases as well.
The 15 star titan one shots C.Wilbur. Not a huge problem as I can use Wilbur to increase survivability. But I use heroes like Chesire Cat, Almur, Bertulf, Sergei on my titan teams. They’re all going to get one shot.
Hero
Defense w troop
15 star damage
T.Azlar
1718
1170
Timothy
1524
1263
Flip
1183
1436
Queen of Hearts
1073
1441
Khagan.CB1
922
1523
Ferant
819
1674
It’s also worth noting some titans get growth with their special. So survivability will decrease with each titan special.
These are raw damage numbers, right? Defensive banners and/or attack down ailments on the titan should mitigate some of the damage, maybe enough to survive a one shot.
Got my first loot. Defeated titan, C score, but reduced loot. So I ended up in tier 7.
If C loot gets the tier of the titan, that means I was in tier 15. Divide by two for reduced loot and I’m down to 7 (although I thought reduced loot rounded up).
I’ll have to see what happens when I get full loot, but right now this 15 star titan looks like a one tier bump to loot.
For those that asked for higher level titans without an increase in rewards, it looks like that’s what we’re getting.
I consider this a negative change for the game (but recognize to many, they’ll love it).
I always open with GE against titans so unless they get immunity to Atk decrease I should be able to handle him. Was funny last Mythic when combined Growth from Grimsteel, defense increase stacks from Firmin Richard and attack decrease stack on Ifrit caused his attack to hit for double digits, lol.
To my opinion the increase in stats is too high compared with the increase in loot.
I would suggest the beta titans to become 18* titans, have their stats increase more gradually on the path between 14* to 18* and add 4 tiers of loot instead of just one tier.
Any idea on loot drop etc.? Looks like the 15* is really a 18*… almost 50% hp boost vs 14* plus ailment resistance etc… So am hoping that they will improve the loot system as well…
I´d be happy if they doubled the 14* HP and didn´t give any extra loot at all. The fact alone that I don´t have to count points anymore while hitting those stupid things would be reward enough. Everything else is a bonus.
the euphoria is limited, regarding 15* titans. SG started so much and then left it in the game in a half-baked state (Monster Island, War of the Three Kingdoms, the dragon thing). The final, consistent implementation is not where SG’s strength lies. Gell @Petri