Update on magic heroes overspill:
We now know that each tile gets treated separately, which should help us with our understanding.
In Post 157 2 Lucys with 0% and 2% mana generation bonus were tested. The 2% Lucy was charged with 5+2(1)+5 tiles, and the 2(1) was a ghosted tile.
If each tile gets treated separately here, Lucy+2% shouldn’t have been charged, if that wasn’t a ghosted tile.
5 tiles at 2% = 500 x 1.02 = 510 MP
1 tile at 2% = 100 x 1.02 = 102 MP, total of 612 MP, so this would push the mana bar to magic2
1 tile at 2% = 100 x (1.02 - 0.22) = 80 MP, total of 692 MP
5 tiles at 2% = 500 x (1.02 - 0.22) = 400 MP, total of 1092 MP, so magic2 shouldn’t be charged.
Let’s test this:
Test 1: Magic hero Milena with 2% mana generation bonus from class gets charged from 4+5+3 regular tiles.
This is a large overspill of 5 tiles into magic2. If all of them would add some extra mana, Milena’s magic2 should be easily charged.
If only a single tile can provide overspill mana, then she shouldn’t be charged.
=> Milena’s magic2 is not charged
=> overspill only applies to a single tile
Let’s do some more tests to see, if they comply with this understanding.
Test 2: Milena with 0% mana generation bonus charging with 12 tiles at once.
Well, in case that all 12 tiles would get treated as part of the magic1 mana bar, they would give 1200 MP and Milena would be supercharged.
=> Milena’s magic2 is not charged
=> no overspill from all 12 tiles, as expected
Test 3: Milena with 0% mana generation bonus charging with 13 tiles at once.
This is basically just for information, to verify that 13 tiles are enough to charge magic2.
=> Milena’s magic2 is charged from 13 tiles, as expected
Test 4: Magic hero Milena with 2% mana generation bonus from class gets charged from 3+4+5(2) tiles, including 2 ghost tiles at the end.
Just a test to verify that only the ghost tile is special, that cross into the next mana bar
Expectation: Magic2 won’t be charged and this will give exactly as much mana as test 1.
=> magic 2 is not charged, as expected
=> The 2 ghost tiles at the end gave exactly as much mana as 4 regular tiles
Ok, so far so good. Let’s go for a detail check.
Test 5: Milena with 10% mana generation bonus from mana troops level 1 (+5%) and Phenexa (+5%) charging with 4 tiles, 1 ghost tile and 5(2) tiles for 1100 MP.
1100 = 400 x 1.1 + 200 x 1.1 + 500 x (1.1 - 0.22)
Expectation: magic2 will be charged
=> magic2 is charged, as expected
Test 6: Milena with 7% mana generation bonus from class (+2%) and mana troops level 1 (+5%) charging with 3+6(3)+1 tiles and 1 tile with +10% for 1099 MP.
1099 = 300 x 1.07 +200 x 1.07 + 200 x 1.07 +200 x (1.07 - 0.22) + 100 x (1.07 - 0.22) + 100 x (1.07 + 0.1 - 0.22)
Expectation: magic2 will not be charged
=> magic2 is not charged, as expected
=> even with 3 ghosted tiles for overspilling the extra mana was insufficient to charge magic2, therefore this confirms again that only a single ghost tile gets to overspill
@CrazyChemist3891 Any further open issues with the overspill mechanic for magic heroes?